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Showing content with the highest reputation on 02/14/2019 in all areas

  1. Hey ya'll, hope you're doing well! So I wanted to start a discussion for both the purposes of both helping others as well as myself. As many of you are aware TW (Taiwan) was the main server that most of us have played on and is the server that DBOR and DBOG were based on. While the different projects had their own takes and changes, it was still based around the same core meta, and concepts. And as you may know, DBONU is instead using KR (Korea) as its server and while adding TW elements in, is going to be primarily based around KR's system. To be honest, I really don't know ANYTHING about KR. I know it was different and more "balanced", but I'm very unclear as to why and in what ways, and how the game overall played differently. I am also guessing I am not the only one who is in the blank about this, as I've been running into people that didn't even know KR existed. It seems to have been a much more unknown server compared to the far more utilized TW. Therefore, I would like to ask those of you who either played KR or are well versed in its mechanics and gameplay if you could explain to us, those who aren't familiar with it, what the key differences between it and TW were as well as just how people played the game in general. I'm aware DBONU will have its own balancing and its own changes, but understanding the core gameplay will help understand what to expect as well as what improvements could be made, what could be added, and just understand more about DBO's origins as a whole. I feel like this discussion has a lot of benefit to it, and so I pass off the question to you all. Thanks!
    4 points
  2. Does anyone have any suggestions for costumes you would like in the game? Xeno Goku, SSJ4 vegeta, Buu saga vegeta, Grand Priest, whatever. From ripped costumes like SSJ Namek Goku till fanfiction versions' character clothes like female gogeta for all i care. Could you please post a picture along with your suggestion? It would be very appreciated.
    1 point
  3. In this playlist you could see how each class worked back then xD https://www.youtube.com/playlist?list=PLEC99C0423249193F
    1 point
  4. Hello DBONU Community, A new server update is up, thanks for your patience. To Download the Updated version of the game, please visit: System Fixes: Trading system now works. Fixed Scouter slots on client side. Skills now work (Buffs, Debuffs, DOT, and Damage) Skill Buff now saves in the database. Skill Cooldown now saves in the database. “Whisper” now works in the Chat. Play time (Character) + total played time (Account) => need client UI integration RP can now be Charged properly. Scouter Chips now work. Item Attributes now work. Some RP Effects on Skills are now working (Knockdown and Guard Break do not work yet) Consumables (Common items, Popo Items, Food and Potions) now work. Vehicles and Mounts now work. Party target sharing Multiple new objects have been added to the world. Bug Fixes (All issues stated below have been fixed): Learning skills sometimes caused a server crash. Moving around the map when teleporting resulted in a server crash. Mob Respawn time was buggy at some points. Player Characters sometimes had the ability to walk after they die. Players couldn’t see other players casting any skills. Character Arrow sometimes didn’t show up in the minimap. Teleporting to Cities caused some issues. Many server issues were also fixed. Know issue: Auto attack does not work as intended. Mob life is sometimes left unchanged about skill is used Skill duration bonus is not completely working Mob can stay dead on the ground for longer than proper time Party missing features Items are not removed when used (Potions, food, etc) (This issues is intentional as of now!) Dash can be a little buggy when using keyboard. To-Do List: Guard / Counter Skill time & bonus Attributes (funny, honest, etc) Transformation Stats: Super Saiyan Stats: Dodge rate - increased by 30% Hit Rate - increased by 20% Physical offence - increased by 30% Energy offence - increased by 30% Movement speed - increased by 25% Attack speed - increased by 25% Pure Majin Stats: EP - increased by 200% Physical offence - increased by 40% Energy offence - increased by 40% Movement speed - decreased by 20% Hit rate - increased by 10% Dodge rate - increased by 20% Block rate - increased by 20% Curse resistance rate - increased by 10% Attack range - changed to 35 Giant Namek: LP - increased by 30% EP - increased by 30% Physical offence - increased by 30% Energy offence - increased by 30% Physical defense - increased by 200% Energy defense - increased by 200% Movement speed - decreased by 30% Attack speed - increased by 20% Dodge rate - decreased by 20% Block rate - increased by 40% Curse resistance rate - increased by 50% Attack range - changed to 6 Great Namek’s 10 minute time limit has been removed, more EP is drained from usage instead. Kaioken is still under testing. For more information, visit: Development will be paused for a few days after the release of this patch in order to fix the upcoming bugs and features. With much more coming on the way, I wish you all a great time until then, B4D4SS, DBONU Staff
    1 point