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  1. A few suggestions I would like to address, First of all, I am not sure why TW murdered Disastrous Blow, I think 50% range decrease maybe a bit much but I don't think dropping it down to 10% instead was a good idea. I would personally start it at 30% and level 2 should be around 40% (I believe it didn't have more than 2 SP). Attack Speed should drop to 20% for 1/2 (instead of 26%) and should become 30% for 2/2. I really dislike this skill, so do you two it seems, but I disagree on how to change it. In a 5v5, a party is very hard to kill when there is a DW and an Ultimate present, there is too much tankiness (for lack of a better word) going on in one side. Buffing and small heals can be very annoying to deal with. That being said, I think having it be an AoE Grab would be a generally bad idea that will cause nasty setups. My suggestion makes it pretty useful the way I see it. Increase your Hit rate by a % and Decreases your own Dodge Rate by a 5. Hit rate: 1/5 = +5% 2/5 = +8% 3/5 = +12% 4/5 = +15% 5/5 = +25% Dodge rate: 1/5 = -5% 2/5 = -8% 3/5 = -12% 4/5 = -16% 5/5 = -20% Duration is 10 minutes instead of 1 minute. Same Cooldown, Same EP Usage. Reasoning behind this is because I was the one to consistently nag at the DBOG team back when I was a Mod about a change to the Passive "EP Boost" from EP to FOC. The change was later implemented. If we do the same, we'll be trying to copy them (even if the idea was originally mine, the community will see it negatively). So instead of doing that, make this skill have that effect! The reason for decrease in Dodge rate is simply because there is no use for it to begin with (and I personally think Dodge and Hit rate should work differently) Otherwise, I would keep it with just increasing hit rate. A simple increase in Damage and effective range will help this skill go long ways. Change to 10m Radius instead of 8m. Later, when % Damage is discussed more closely, we will have a better idea of where this skill should be in terms of damage output. Adding a KD effect to this skill at level 2 will help DW very well in PvP. That also means this skill's cooldown needs to be increased. I am heavily against adding a KD effect to this skill because I think giving an AoE move a KD effect generally gives bad results. I am also against giving this skill any sort of CC effect. However, a change to it will be decrease opponent's Dodge Rate. 1/5 = -10% 2/5 = -15% 3/5 = -20% 4/5 = -25% 5/5 = -30% You can see what I'm doing here. Just slightly decrease the gap between hit rate and dodge rate so DW has an easier time landing a hit. Same Duration, Cooldown will be changed to 15 seconds instead of 12. EP Usage stays the same. Instead of making this just a Taunt curse, this will have no Curse properties (meaning it doesn't revolve around Success rate and Resistance Rate). A reliable taunt that works 100% of the time instead of missing it against CC bosses 3 times in a row -.- These are some of the changes I would like to see being buffed in the DW toolkit. Have Fun, B4D4SS
    4 points
  2. Some of the same tools. A lot of the tools we have reworked for our specific causes, and we have made several of our own tools as well. For example, a Table editor for all the files in game, and several other tools we won't disclose.
    3 points
  3. Opening up a thread about the dark warrior to not change anymore the subject on @Scrancher topic In response to his suggestion: ( click here to read ) Very nice suggestion. But what if instead of Dragon Righteousness have an phy atk additional, why not add Strength with the same amount as Energy to Dragon Spirit? Or better yet, have this both suggestions added hehe I agree with you about the Whirlwind and Cyclone and adding a kd ability to Cyclone would be cool. Or what if the Hit Rate Decrease from the skill could be replaced with Paralysis (or Stun)? It would fit better for the Cyclone skill. Reinvent that useless skill (Dragon's Pledge) It's a nice idea. To be honest, I have never used that skill. I think it could be a buff like Talon's Defense, but add Physical and Energy Attack. It would increase Physical and Energy Attack by 162 (at lv 1), at lv 5 would increase 685. The same as Talon's Defense. Obs: Values could be discussed. Do you guys agree, do you not? Let's discuss By the way, do not demand anything about class balance to Devs. They will do it in time. This is just a discuss thread how the class could be improved. Also, feel free to create a discussion from another class too.
    1 point
  4. Definitely agreed! I mean, this wouldn't be copying DBOG or anything, when it's basically just buffing and adjusting the retail (KR) version of Demon Wave, right? Right, hehe. But I mean, it was your idea with an activated ability that temporarily gives you higher energy and physical attack points, and I think that would be a great buff skill for the DW! All I meant is just, that I don't personally like the Disastrous Blow ability, nor the change that B4D4SS suggested (due to personal hate of attack speed), but your idea about an offensive buff would be a great candidate to replace either Disastrous Blow or Dragon's Pledge, in my opinion.
    1 point
  5. I also think Demon Wave should remain energy based and have burn damage but it also should require claws equipped like dbog did. But if think this is copying, should be gloves instead. It was B4D4SS that suggest about Disastrous Blow xD
    1 point
  6. Very nice initiative, to open up this Dark Warrior balancing thread, Dohko! I fully agree and understand, that these are just community ideas, suggestions, general conversing and discussions about the Dark Warrior class, balancing and such, and nothing official or factual is guaranteed, as the balancing team will do that in time as you said. Just general feedback from us that play/played the class, or anyone that wants to join the discussions, suggestings, etc! That could work too, but as you know, the Energy stat doesn't give any energy attack points, but rather just an EP boost and EP recovery boost (unless DBONU will change that formular) But in the same line as your additional suggestion, having Strength added to the Dark Warrior's passive Soul buff skill, would be ideal. That way, the two buffs (active & passive) would both have physical and energy attack buffs, as to not keep the DW in the energy-class type. As @Srdjan commented on in my former thread, about his disagreement about my suggestion that DW's should get the Violent Slice ability off the SK's (which I still think DW should get), your idea about a paralysis or stun effect on Cyclone, would actually be all that we need, and I fully agree on that one! That way, Whirlwind for example could get higher damage, better AoE range and the KD ability, and the Cyclone could get increased damage, even better AoE range AND a similar stun effect as the SK's Violent Slice ability, albeit a physical short-range version. I think that could work, both for the DW as an independent class, but also to mend the rather large gap between SK's and DW's Yes, I think we are many that never used that skill, haha. For it to become an actual offensive (both physical and energy) buff, is a very good idea you have. I think that the duration should be higher than 30 seconds though, but as to durations and such, that's a very tricky ordeal to me, to not make it suddenly become OP! How about a 1 min duration, with the amount of physical and energy attack points you mentioned? As Srdjan also mentioned in the other thread (and which you pointed out that DBOG already has made), the EP passive skill would be ideal to give Focus instead, which I fully agree on. As you pointed out (again), DBOG did it, and be that as it may, it's still a great buff for the DW, which really lacks the hit rate! Guys, how do you find the two buffs: Draconic Resistance and Draconic Defense? Personally, I find them waste of SP's, and never used them myself, although I tested them many years ago, and wasn't impressed in the slightest. With the whole idea of next-to-none RNG in DBONU here (the idea of which I LOVE), what would work instead of those two? Complete rework, buffs to them, or replacements? I was thinking, seeing as they are additional active buffs, how about if one of them gave both success rate and resistance rate (but quite a high amount), and the other gave something like 10% LP recovery at max skill level? They are still self-cast buffs, and I think something major needs to be done with them, as they lean towards PvP, but in turn forces you to have overall worse skills to use, due to the many points you can put in both these two buffs. This way, you have another choice, to become even more tanky/defensive, or to scrap those two buffs (as it is), and put points in more offensive skills. I've also been thinking about, how if at lvl 50, 60, 70 etc., if certain skills which cap on lower character levels, could get a new skill level you could put an SP in at certain levels, that would make them viable at higher levels? This suggestion could apply to all the classes in the game, as to renew and revive skills that are good for lower character levels, but just isn't worth it at higher character level caps.
    1 point