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  1. So today I'm doing a little bit of an environmental lore study of Mushroom Rocks. Obviously without any translation there's a limit to what we can understand about the region, but there is a lot one can gather through simple observation and curiosity. I am focusing primarily on the East portion of Mushroom Rocks since it's the most interesting to me at the moment and has the most interesting bits to look at. So what is Mushroom Rocks? Well, it's a largely rural area where everything is mushrooms. Trees, plants, structures, even some of the enemies are based around mushrooms. It has a heavy autumn feel to it with a lot of red and yellow-ish green along with a sky that seems to look like a constant sunrise. It's probably one of my favorite places in the game, although that's not saying much about since I am very fond of DBO's general environments. There's some rather...colorful characters hanging around as well. However, a closer look at the environment begins to reveal...something very strange about this mushroom jungle, and no, not just the bikini-wearing beetle. Metal pipes can be found embedded in the sides of hills, strange water-tower-like structures with "FUEL" written on them can be found, construction robots consist of a fairly decent portion of the enemies in the East, and there's piles of junk and toxic waste just lying around. What exactly is going on here? After searching the area and stumbling upon a factory, I have deduced that for some unknown reason, the mushrooms of the region seem to be a valuable resource. Crates of "processed mushrooms" can be found lying around, silos with mushroom images plastered on them, and whatever is going on here seems to be a full scale factory operation. While there are old vehicles lying around, there are almost no people to be seen, the factory seemingly entire run by robots without any form of insignia on them. Many of them look terribly rusted and moss-covered, and others are labelled in the current odd translation as "overworked", implying that these robots have been running this place for quite some time and seem to have little to no personal maintenance. Even the factory itself is poorly maintained, but it seems to be running pretty much nonstop regardless. What appears to be going on here is some form of deforestation operation, where the mushrooms are being taken from the environment and used as some important resource for some company. It's hard to judge exactly how devastating it has been to the environment as the forest seems to remain pretty large for the most part, but there's definitely still a fair bit of waste, fences, and other things around, suggesting that whoever is running this operation cares very little for how it affects the region. The obvious question this begs is...who is running this operation? An easy answer would seem to be Capsule Corp, due to the ships with their name sort of on it as well as having a Capsule Museum somewhere nearby. It might be that the mushrooms have something to do with the development of Capsules themselves, which would explain why these mushrooms are such a valuable and highly sought after resource. The mushrooms could also be some kind of fuel, due to the silos labelled "FUEL" found around the area, or perhaps some form of fast food delicacy. That being said, there is little DIRECT proof of Capsule Corp's involvement outside of name on the ships, would could honestly just mean it's a ship made by Capsule Corp and not used by them since...Capsule Corp makes pretty much everything. What is REALLY strange and interesting of what I found was that there are SOME signs of the Red Pants army either having been stationed here or actively being stationed here. The only main source I could find was an abandoned tent, but it is a really weird thing considering that the Red Pants generally aren't found around this area, and the base is on the literal other side of the world map? Were they here at some point and then kicked out? Is this their factory run from afar to help support the main base and thus that's why the mushrooms are shipped by sea? While it doesn't explain everything, this as well makes some sense and imo is about as equally likely as Capsule Corp being directly involved themselves. As for other possibilities? There's always Mira but I...highly doubt it. Mira uses very futuristic and alien-looking tech, so a rundown factory run by regular construction robots doesn't really seem like the work of his army, although I can't really disprove of it either. It could also just be some standalone human-run factory, but given the importance of the commodity it's unlikely that it's just a small-time business...but once again, it's still possible. Overall the romp through this part of Mushroom Rocks was interesting, and it was fun to see what I could piece together. I hope you all enjoyed reading, and maybe learned a thing or two. DBO has a lot of details you might miss if you don't take a closer look sometimes, and you can find some truly interesting details the creators threw in. They were passionate about Dragon Ball after all.
    3 points
  2. all meta different,gears was have predeterminated stats and box wasnt exist,legendary tmq armour was given as reward at the end of tmq if lucky,all classes was have specific role(SK was a TANK not a DPS),overall stats all lower,upgrade system way better no U stones only pure and normal,cd% not random number,ssj level 50,shenron gear very good,was possible to craft upgrade stones by doing UD and get materials,mudasa gear best endgame gear(mixed with tmq),+attack was one of best stats for dps,fighter was have bleed on needle,sm was have highest single target dmg in game,majin spin was 6 sec cooldown with RP,scouter chips,build was need certain amount of sp for get next skill(example 3 points on tunnel slash for get kamehameha),passive was different,no masterclass bonus,equip wasnt have crazy stats,best MA ingame gloves was +5 p crit +5 str and +30 p attack etc etc ask more in detail and i explain better or more in deep
    1 point
  3. The Detail this game holds can be truly marvelous. It's so sad that it doesn't get the love it deserves. Awesome topic, well deserved like as well. Thank you for sharing. Have fun, B4D4SS
    1 point
  4. They are very different games. First, Fundamental changes: - The KR client can be edited much easier than the TW client. - Core functions are different, naming of multiple files can be confused between one another. - TW has much more MATERIAL in it (At least KR can have that material added to it ) - I believe last big KR change happened during 2005 (Somewhere between that and 2007 I remember), while TW had its last big change in 2010. Second, and mainly answering your question, practical changes: - KR was quite a bit more balanced because : Statistics like Soul and Strength had some actual use to them. Specializing in 1 stat still didn't give much advantage so multiple classes had more than ONE thing going into them. One-shot was a ton harder with Scouter Chips and proper crit values that didn't rip an entire health bar. Damage was significantly less than TW's damage, DMG %s were lower than those in TW and the Crit Success wasn't as prevalent. I could go on to be honest, but I won't to make this more useful. - TW had very strong items that made games go much quicker and generally decrease the difficulty of the game. Giant %s on items that shouldn't get that much effect. - Damage Formula is different - Fighters were much differently balanced, as well as Cranes, SKs, and DWs. I prefer KR Fighter, Cranes, and SK, but TW did a slight better job at dealing with DW issues (every other class was so much stronger though, so it has its drawbacks) In the end, both are DBO, so yeah. This is just some insight, if we were to talk about how they are actually different in every aspect, this will take forever. Hope this was helpful. Have Fun, B4D4SS
    1 point
  5. Also moved the topic, since It is related to dborev_universe. I apologize for not seeing it so soon, Someone reported it to me that It was in wrong forum section. This goes in General Discussion since It's related to dborev_universe. DBONU Staff, Beka
    1 point