all meta different,gears was have predeterminated stats and box wasnt exist,legendary tmq armour was given as reward at the end of tmq if lucky,all classes was have specific role(SK was a TANK not a DPS),overall stats all lower,upgrade system way better no U stones only pure and normal,cd% not random number,ssj level 50,shenron gear very good,was possible to craft upgrade stones by doing UD and get materials,mudasa gear best endgame gear(mixed with tmq),+attack was one of best stats for dps,fighter was have bleed on needle,sm was have highest single target dmg in game,majin spin was 6 sec cooldown with RP,scouter chips,build was need certain amount of sp for get next skill(example 3 points on tunnel slash for get kamehameha),passive was different,no masterclass bonus,equip wasnt have crazy stats,best MA ingame gloves was +5 p crit +5 str and +30 p attack
etc etc
ask more in detail and i explain better or more in deep