Gabar

Troublemaker Education
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Posts posted by Gabar

  1. image.png.32db181b124befd9afea8ea043a9d606.png

                                                                          IMPROVEMENTS BABY!

     

    image.png.064734ce37dc0454cad7b25100725a4a.png        

     

    • Fixed an issue where silver boxes was displaying incorrect stats post prop removal.
    • Tweaked movement to push a fix and further analyze issues causing certain skills that stun opponents to not activate.
    • Increased the tax on items offered for sale in AH : 1% TO 5% . This will 
    • Prevented players from putting excessive prices on items that are easy to obtain.

    • Removed the dogis you have created from the cash shop and put them back in the Wagu capsules as before.

    • For 60 - 69, increase the repair price by 2,000 zenis per item

    • For 70+ stuffs, increase the repair price by 5,000 zenis per item

    • RP-ball price : 950 Zenis to  5,000 Zenis

    • Turtle book price : 1,000 zenis to 5,000 zenis

    • Bitter Tea price : 1,000 zenis to 5,000 zenis

    • Created  other things for the other classes (I can work on it)

    • Reduced the number of loot that falls, you make money too easily by reselling the gears that you drop during the farm. 

    • For the new dogis, do not put them in the cash shop to keep its rarity, the prices will be up and force some players to consume their zenis

    • Air Capsule Machine CL-70 prices : 10 000 zenis  to 50,000 zenis

    • Auto pot S (100 000) prices :  200,000 zenis in addition to honey bee

    • Auto pot M (300 000) prices : 500,000 zenis in addition to honey bee

    • Auto pot B (500 000) prices : 1,000, 000 zenis in addition to honey bee

     

    image.thumb.png.cbfff7dbbf6112fcc4f2bb4bb15b1b3b.png

    These aren't the final changes. More to continue when further testing and feedback is given.

     

    • HUMANS

     

    Martial Artist

    Spirited Roar :  penalizing against physical players, which is why we reduce the loss of defense. On the other hand, for balance, we also reduce the damage. 

     

    lvl : 7 > 5

     

    Increases Physical attack by : 10% > 13% > 16% > 19% > 22% > 25% > 30%
    Energy defense decreased % : 5% > 8% > 11% > 14% > 14% > 20% > 25%
    TO

    Increases Physical attack by : 10% > 13% > 16% > 20% > 25%
    Energy defense decreased % : 5% >  7%  >  9% > 11% > 15%

     

    Prepared to Roar :  Same pb for defence
    Physical defense decreased : 5% >  10%  >  15%  >  20% 
    TO

    Physical defense decreased : 5%  >  8%  >  12%  > 15% 

     

    Kidney shot

    Stun Duration : 3 > 4 > 5 > 7 sec TO 2 > 3 > 4 > 5 sec

     

    Quick attack

    Range : 25M TO 10 > 15 > 20 > 25M

     

    Spiritualist
    Speed Restrain : simply OP. Because the classes playing this spell have other spells that reduce speed movement. Impossible to move when it is cumulated. 


    Duration : 16 > 18 > 20 > 22 sec
    Movement decreased : 80% > 80% > 80% > 90%
    TO
    Duration : 8 > 9 > 10 > 15 sec 

    Movement decreased : 50% > 55% > 65% > 75% 

     

    Bug fixed:  EP Recovery : I think this spell needs to be replaced because nobody uses it. As the movement reduction has been nerfed, to tip the balance back, I suggest replacing it with another spell.

     

    New Spell : 

    Description : Steal EP to Enemy
    Level : 4
    EP Steal :  25% > 50% > 75% > 120%

    ADD Range : 20M

     

    Fighter :
    Thunder : just stun and kill SK or ultimate in 5 sec. KEEP THE OLD STATS


    Increases Attack speed % : 50%

    Increases Physical damage % : 10%

    Increases Movement Speed %: 30%

     

    STAY : the spell can be used on SSJ1 and SSJ2 (The spell can already Pass the CAP Speed). 

     

    Ki burst :  this liability is never used. 

    Reduce Ep cost : 15 > 19 > 25 > 32 > 41
    TO

    Reduce Ep cost :     15 > 19 > 25 > 32 > 41
    Add Energy crit rate : 5 > 8 > 11 > 14 > 17


     

    High Speed Needle : minor nerf

    Physical Damage% :   362% > 398% > 434% > 471%

    TO

    Physical Damage% :   340% > 378% > 414% > 440%

     

     

    Super High Speed Needle : more damage for short CD

    Physical Damage% :   447% > 492% > 537% > 581% > 626%

    TO

    Physical Damage% :   410% > 448% > 474% > 501% > 560%

     

    Swordsman

    Burning Attack :  we make the swordman energy look more interesting. On the other hand we remove the RP damage which makes the spell broken.


    Energy Damage (inc. when crit) : 304 > 354 > 415 > 489 > 575 > 676
    Energy Damage % (inc. when crit) : 164 > 181 > 197 > 213 > 230 > 246

    TO
    Energy Damage % (inc. crit) : 204 > 223 > 243 > 273 > 338 > 422
    Burning every 2 sec :    58 > 78 > 92 > 115 > 148 > 180

    Bug Fixed : Remove RP DAMAGE. 


     

     

    Scintillation : stack a lot OP.

    Cooldown : 300 Sec TO Duration : 90 Sec

     


     

    Yield : I think the swordsman will be more interesting in PVE with this minor improvement

    Maximum LP decreases by 10% > 14% > 18% TO 10% > 15% > 20%  


     

    Focused Gravity Break : minor up for damage and increased range. 

    Energy Damage% : 208% > 229% > 250% > 271% > 292%

    Range  10M 

    TO

    Energy Damage% : 210% > 235% > 255% > 275% > 313%

    Range 20M 

     

    Increase Critical Hit Rate : Hybrid Choose 

    Increases Physical Critical Hit Rate by : 5 > 8 > 12 > 17 

    TO

    Increases Physical Critical Hit Rate by : 5 > 8 > 12 > 17 

    Add - Increases Energy Critical Hit Rate by : 5 > 8 > 12 > 17


     

    Slash Flash : penetrating doesn't work. So we need to improve our skills. 

    “Penetrate” Damage% : 193% > 213% > 232% > 251% > 271%

    TO

    “Penetrate” Damage% : 198% > 220% > 245% > 265% > 300%



     

    Focused Kamehameha : up the range. 

    Range 10M

    TO

    Range 25M



     

    Glaring Slash : because remove Attribute. 

    Decreases Attack/Defence attribute :  16 > 18 > 20 > 23 > 26 > 30

    TO

    Decreases Physical/Energy defense% :  9 > 10 > 11 > 12 > 14 > 16

     

    Turtle Hermit :

    Turtle Rod Strike : The problem with this spell is the reduction of movement. When used with the Speed Restrain, it is impossible to move for several seconds. The goal is to nerf the reduction. On the other hand, for the spell to remain useful.


     

    Energy Damage% : 141% > 153% > 164% > 177% > 197%
    All enemies within 4M of the target on 32 target

    Movement Speed decreased by 4
    TO
    Energy Damage% : 142% > 166% > 189% > 226% > 286%

    All enemies within 8M of the target on 32 target


     

    Spirit Rod : Same problem as Turtle Rod Strike.

    Duration of slow : 13 sec

    Energy Damage : 181% > 187% > 200% > 214% > 228%
    All enemies within 6M of the target on 32 target

    Movement Speed decreased by 4
    TO

    Duration of slow : 4 > 5 > 6 > 7 > 8 sec
    Energy Damage% : 182% > 200% > 228% > 246% > 288%

    All enemies within 8M of the target on 32 target

    Movement Speed decreased by 3

     

    Crane Hermit

    Fan out : yes, you got it, the problem is the same as the turtle's, accumulating 2 or 3 movement reduction completely prevents a physical player from moving. 

    Movement Speed decreased by 3 removed


     

    Master Fan out : same pb. 

    Duration : 10 sec

    Movement Speed decreased by 3 > 3 > 3 > 3 > 4

     TO   

    Duration : 12 sec (V1.0 > 8 +4)

    Movement Speed decreased by 3


     

    Thousand Slashes : To OP (PVE)

    % explosion of Dots : 70% 

    TO

    % explosion of Dots : 60% 


     

    Freeze : Too Long for PVP. Useless in PVE 

    Duration : 18 > 20 > 25
    TO

    Duration : 5 > 8 > 15
     

     

    Graceful Backstab :  To OP (PVE). 

    Lp Reduce % :  26 > 29 > 33 

    TO

    Lp Reduce % :  20 > 25 > 30 

     

    Try Beam Canon : In compensation for the cranium nerves, we are adding a burn on one of its important spells to make it more accessible against anti bleeding players. 

    Cast : 3 sec 

    Removed - Energy Damage : 450 > 547 > 666 > 823 > 1012 > 1246 

    Energy Damage% : 322 > 369 > 418 > 470 > 525 > 582

    TO

    Cast : 2 sec 

    Energy Damage% : 222 > 269 > 318 > 370 > 425 > 482

    Add - Burn :  90 > 100 > 110 > 120 > 130 > 140 


     

    • MAJINS

     

    Mighty Majin :

    Evade Up : Dodge is useless. 

    Increases Dodge Rate :  39 > 74 > 127
    TO
    Increases Dexterity : 8 > 12 > 17 

     

    Shield : Let's increase the number of prevented damage to make the spell more interesting to play in PVE and PVP.
    Prevent Damage : 507 > 797 > 1156
    TO
    Prevent Damage : 1000 > 1500 > 2000
     

     

    Enchanting Breeze:  Because remove the property.

    Reflect physical/energy damage : 3 > 6 > 9

    TO
    Change - Add physical/energy damage rate % : 3 > 6 > 10


     

    Provoke : reduces the time of the taunt to facilitate the mighty's tank. 

    Cooldown 45 > 42 sec To 42 > 38 sec







     

    Wonder Majin

    Spiritual Power-Up : Unlike the turtle and spiritualist buff, this one gives almost no damage stats. 

    Increases Energy Attack :   5 > 8 > 12 > 17

    TO
    Increases Energy Attack :   11 > 16 > 28 > 37


     

    Unbreakable Elastic : This spell is problematic for burst classes in Energy. It only takes one spell to end the fight. On the PVE side, it is not really useful because the class is not often played as a tank.
     

    Reflect Energy Damage :  50% > 90% > 150%

    TO

    Reflect Energy Damage :  25% > 50% > 80% 


     

    Poisonous Dark Beam : The spell has a low debuff and low damage. Debuff is more interresting

    Poison Damage Every 2 Seconds : 10 > 20 > 30

    Energy Defense decreased : 86 > 143 > 225

    TO

    Poison Damage Every 2 Seconds : 15 > 25 > 40

    Energy Defense decreased : 180 > 340 > 520 



     

    Ultimate Majin
    Miraculous Body : This spell is not really useful compared to the other buffs provided by our buffer. This is why I propose to increase the LP.

    Increased Max LP : 482 > 593 > 743 > 915 > 1142

    TO

    Increased Max LP : 483 > 740 > 1102 > 1524 > 2146



     

    Musical Mastery :  
    Increases Energy : 6 > 12 > 21 > 34 > 51 > 74 

    TO
    Add - Increases Dexterity : 6 > 10 > 16 > 22 > 28 > 35

     

    Miraculous Fitness

    Increases Atk/Def property : 6 > 7 > 9 >13 > 18

    TO
    Change - all damage rate % : 5 > 6 > 8 > 10 > 13

    Add - Burn Defense : 15 > 30 > 45 > 60 > 90





     

    Detoxifying Breeze : avoid spam. 

    Cooldown : 12 sec

    TO

    Cooldown : 20 sec


     

    Double Dynamite Horn : avoid spam. 

    Cooldown : 12 sec

    TO

    Cooldown : 16 sec



    Grand Chef Majin

    Spiritual Scent : need to up for more interesting..

    Increases Max EP : 270 > 396 > 557 > 754

    Increases EP regeneration : 18 > 27 > 38 > 51
    TO
    Increases Max EP : 300 > 550 > 800 > 1050

    Add - Increases EP recovery every 2 seconds : 25 > 50 > 75 > 105
     

     

    Rising Strength : As I was saying, we need to make up for the lack of hit rate on the Big Boss, so I propose to add extra stats on the Passive.

    Increases Strength : 10 > 15 > 22 > 30

    TO 

    Increases Strength : 15 > 22 > 30 > 42

    Increases Focus : 8 > 12 > 16 > 20


     

    Karma Majin :

    Hesitation : this spell lasts for 23 seconds, enough to not play at all during the game...  In exchange, you can reduce your level to let karma place your points elsewhere
    Duration of prevent : 10 > 12 > 14 > 16 > 18 > 23

    TO

    Duration of prevent : 4 > 6 > 8 > 10 > 12 > 15
     


    Anger Explosion : Need more range, it’s an explosion Spell !

    All enemies within 10 > 12 > 14 > 16 > 18M on 32 Target

    TO

    All enemies within XXM on 32 Target 12 > 15 > 18 > 21 > 25


     

    Playful Doll : 40 seconds duration at max level? It's crazy! 

    Duration of Confusion : 20 > 25 > 30 > 35 > 40

    TO

    Duration of Confusion : 10 > 12 > 14 > 16 > 20



     

    Karma implosion :  to make it more usable. 
    Cooldown : 16sec
    Energy Damage% : 278 > 329 > 386 > 461 > 543

    Energy Damage% : 176% > 194% > 214% > 229% > 247%
    All enemies within 3M in a straight of the target on 32 target


    TO

    Cooldown : 18 > 16 > 14 > 12 > 10 sec
    Energy Damage% : 280 > 349 > 406 > 491 > 587

    Energy Damage% : 196% > 234% > 267% > 309% > 377%
    All enemies within 12M of the target on 32 target AREA CIRCLE


     

    Plasma Majin

    Harmonious Drumbeat : Plasma playing Only Energy, the DEX is useless for itself

    Increased Dexterity :  14 > 18 > 21 > 27 > 34 > 42

    TO

    Increased Focus :   14 > 18 > 21 > 27 > 34 > 42


     

    Burning Rage : Need to be like another buff. 

    Duration : 2 minutes 

    TO

    Duration : 20 minutes 





     

    Black Hole Beat : BUG FIXED (problem has RP CAST)
    Cast : 2 > 2 > 3 > 3 > 4 sec
    Cooldown : 22 Sec

    Energy Damage : 328 > 383 > 556 > 659 > 930

    Energy Damage% : 194% > 213% > 305% > 330% > 440%

    All enemies within 6M of the target on 32 Target 

     

    TO

     

    Cast : 2 sec
    Cooldown : 20 Sec

    Energy Damage : 329 > 410 > 556 > 699 > 930

    Energy Damage% : 195% > 213% > 250% > 330% > 480%

    All enemies within XXM of the target on 32 Target : 12 > 14 > 16 > 18 > 20 

    (RP Cast change)


     

     

    • NAMEKIANS


     

    Warrior

    Draconic force : Since the addition of the property, this buff has become a mess, the Namek does almost no damage. It takes 1 damage on most bosses. Dende would be bored playing with him. And I don't want to talk about PVP... We can use this buff to attract players to the physical DW. 

     

    Increases attack and defense property : 29 > 40 > 55 > 82 (Woah)

    TO

    Increases LP Max Up : 254 > 346 > 493 > 928

    Increases Strength : 8 > 10 > 12 > 16


     

    Special Beam Cannon : this spell should be a must for a Namek!

    Affects specified Target & . 3 > 4 > 5 > 6 > 7M in a Straight line on 40 Target

    TO 

    Affects specified Target & 20M in a Straight line on 32 Target


     

    Dragon Clan :  

    Kami’s Hope : Same for this 

    LP Recovered every 2 seconds : 50 > 83 > 137 > 221 

    TO

    LP Recovered every 2 seconds : 70 > 123 > 157 > 245


     

    Super Ignite : Cause Poko and Dende need to hunt DB like all classes. 

    Energy Damage : 126 > 156 > 204
    Energy Damage % : 124% > 142% > 166%

    All enemies within 6M in a Straight line  on 32 target

     

    TO

     

    Energy Damage : 226 > 256 > 304
    Energy Damage % : 224% > 272% > 366%

    All enemies within 12M of the target on 32 target (Circle Area)



     

    Dark Warrior :  

    Cyclone : For this one, it does almost nothing, 3 x less damage than the energy seat, the area is small. 

    Physical Damage % : 213% > 227% > 241% > 256% >  271%
    Hite rate Decreased : 10%  

    Duration : 14 sec 

    Cooldown : 12 sec

    All enemies within 12M on 32 Target

     

    TO

    Physical Damage % : 213% > 237% > 261% > 306% > 391%
    Add - Physical defense Decreased : 5% > 6% > 8% > 10% > 12% 
    Duration : 6 > 6 > 7 > 7 > 8 Sec
    Cooldown : 18 > 17 > 16 > 15 > 14 sec

    All enemies within 20M on 32 Target


     

    Dragon’s Punishment : Life’s Steal OP. 

    Recover LP% : 491 > 548 > 618 > 716 > 817

    TO

    Recover LP% : 491 > 538 > 598 > 647 > 708


     

     

    Dragon Strike : the dark warrior tank but does no real damage. 

    Physical Damage % : 238% > 262% > 288% > 410% 

    Cooldown : 14sec

    TO
    Physical Damage % : 240% > 289% > 365% > 460% (x1.5 from behind)
    Cooldown :  14 > 13 > 12 > 10 sec






     

    FOC Boost :  Need to Focus for Namek. 

    Increases max EP  : 238 > 562 > 988 > 

    TO

    Increases Strength : 15 > 25 > 42
    Increases Focus : 10 >  15 > 25

     


     

    Sharp Slice :  not having much control, we add one for the dark warrior.  

    Remove - Physical Damage  : 232 > 274 > 322 > 384 

    Physical Damage % : 117% > 128% > 140% > 152% 

    Cooldown : 8 sec

    TO
    Physical Damage % : 130% > 161% > 195% > 244% 

    Add - Stun duration: 2 > 2 > 3 > 3

    Cooldown : 12 sec



     

    Deep Strike : need more damage

    Physical Damage % : 125% > 137% > 150% > 162% 

    TO
    Physical Damage % : 170% > 209% > 245% > 310%
     


     

    Shadow Knight

    Intense Concentration : replace dodge by Focus. 

    example (testing) : SM does 4k damage in Crit on him. impossible to kill Sk. 

    Increases Dodge rate : 30 > 60 > 90 > 120 > 150

    Increases Block critical hit : 5% > 10% > 15% > 20% > 25%

    TO
     

    Increases Focus : 5 > 8 > 12 > 16 > 25
    Increases Block critical hit : 5% > 8% > 11% > 14% > 20%
     

     

    Dragon’s Oath : time is to long. 

    Duration :  20 > 24 > 28 > 32
    TO
    Duration : 8 > 12 > 16 > 20 


     

    Bold Strike : minor nerf. 

    Damage % :  265 > 291 > 308 > 346
    Bleed every 2 seconds: 140 > 155 > 175 > 200

    TO
    Damage % :  255 > 271 > 293 > 325 

    Bleed every 2 seconds: 140 > 155 > 175 > 190


     

    Poko Priest

    Kami Awakening : this spell is not supposed to be there, the % is huge in addition to already having one.

    Speed attack % :  24% > 29% > 34% > 40%

    TO

    Speed attack % :   20% > 23% > 26% > 30%



     

    First Law of the Demon Stone :

    Cooldown : 6 Sec

    Energy Damage% : 94% > 104% > 113% > 122% > 132%

    TO

    Cooldown : 5 Sec

    Energy Damage% : 125% > 154% > 173% > 222% > 292%



     

    Second Law of the Demon Stone :

    Energy Damage% : 155% > 171% > 186% > 202% > 217%

    All enemies within 6M of the target on 32 Target 

    TO

    Energy Damage% : 194% > 213% > 235% > 280% > 340%

    All enemies within 15M of the target on 32 Target 


     

    Dende Priest

    Kami’s Healing Technique :  with this technique, an average healer heals an average of 15,000. He only needs one spell to heal his group completely. Too easy and boring. That's also why I put up the regeneration spells in exchange, otherwise they would be useless in the CC.  

    increases the effect of recovery Skill : 200% > 400% > 800%

    TO

    increases the effect of recovery Skill : 200% > 350% > 600%

     

    Kami’s Aurora : a small increase will be required for this one if we nerf the Kami Healing Technique. 

    EP Recovered every 2 seconds : 34 > 65 > 107  

    All members  within 6M of the target on 8 Targets 

    TO

    EP Recovered every 2 seconds : 40 > 78 > 131

    All members  within 8M of the target on 8 Targets 

     


     

    Final Healing Waves : Another regeneration, but this time we will make it more interesting. 
    Duration : 00:10 
    TO

    Duration : 00:15


     

    Unleashed Spirit :  

    Increases Max LP : 361 > 527 > 818 

    Increases Max EP : 283 > 414 > 637 
    TO

    Increases Max LP :  400 > 720 > 1080

    Increases Max EP : 350 > 700 > 1100 

     

    • AURA / TITLE 

     

    NEW EFFECT

     

    Green Title

     

    Faithful Dragon

    increases physical/energy defense by 3%   

    increases the anti-crit by 5%

     

    Concentrated Dragon

    Increases max LP by 300

    increases the anti-crit by 8%

     

    Dragon Glory :

    Increases max LP by 300

    increases physical/energy defense by 5% 

     

    Dragon Blessing :

    Increases max LP by 500

    increases the anti-crit by 10%

    increases physical/energy defense by 10%


     

    Blue Title

     

    Storm Fighter :

    Increases Focus by 10

    Increases movement speed by 2

     

    Storm Speed :

    Increases RP Speed charge by 10

    Increases movement speed by 3

     

    Hurricane Katana :

    Increases Focus by 15

    Increases RP Speed charge by 15

     

    Shining Storm :

    Increases RP Speed charge by 20

    Increases Focus by 25

    Increases movement speed by 5





     

    Red Title :


     

    Powerful Idealist 

    Increases Physical Attack by 10 

    Increases physical damage by 3%

     

    Powerful Dreamer

    Increases physical critical Hit rate by 5

    Increases physical damage by 5%

     

    Godly Flame

    Increases Physical Attack by 20 

    Increases physical critical Hit rate by 10

     

    Godly Soul

    Increases Physical Attack by 30

    Increases physical critical Hit rate by 15

    Increases physical damage by 8%

     

    Warm Heart

    Increases Energy Attack by 10

    Increases Energy damage by 3%

     

    Royal Soul

    Increases Energy critical Hit rate by 5

    Increases Energy damage by 5%

     

    Shining Sun

    Increases Energy Attack by 20

    Increases Energy critical Hit rate by 10

     

    Immortal Soul

    Increases Energy Attack by 30

    Increases Energy critical Hit rate by 15

    Increases Energy damage by 8%

    • Thanks 2
  2. 16 hours ago, AM|Kyrie said:

     

    I understand although am not going to lie to you and say am not pissed about it. Started playing last year December, stopped at around June this year and comeback now and my account is lost... ESPECIALLY after I actually donated (440 UR points) to this project so having all that progress and effort lost is annoying man.

     

    Also regarding the recovery thread, in all honesty most people that have went of the game for periods of time are not checking a forum of a one version of a dead game from 2010. There is going to be plenty of people like myself that didn't know about the news of the issue only after returning and way too late to post in such a thread. And there's going to be more people after me that return to same BS. 

     

    I've read the post about the loss of account and the recovery thread and that it was only for the month after August. But in the headline it clearly states: 

    'We're going to offer account recovery for the next month, past this date, it will be by a case by case basis'. By case by case basis I would assume meaning have to be done specifically for each individual and implying that they can be something done after the recovery thread expiry. So am confused here lol 

     

    Oh and am not asking to restore my account, I know how data works and I get that. Am not asking for a recovery as more of a replacement (At least the amount I donated), the in-game stuff like leveling up and dragon ball wishes that I stated before I can get again. Although quite frankly having to redo everything like a damn server wipe for only myself is a BI@#%.

    I can reimburse you your UR points but that is as far as I can go.

     

    I am not the one to handle that case that is done by the core team.

  3. image.png.95c24acf2168038a8a89666cce2771a2.png

     

    image.png.618a83f467632bdb84e7b166becab26a.png

    • Properties were removed (They have been replaced with training points)
    1. Explanation: Properties were removed because they added stats to your character that were over-tuned. This means that without properties in the game all content can be cleared, however, we did not want to simply delete the system entirely and not have some sort of replacement. Hence Training Points, this way there isn't too much of a difficulty spike and there is also some difference between versions of the game.

     

    image.png.a62ea998c79d992d9c2b20eb825f98ac.png

     

     

    •         Universe Points are manually allocated currently.     
    •         Missing Master Class Mastery can be re-learned with @addskill2    
    •         Some TMQ Effects don't show
    •         TMQ Completion doesn't apply Experience.     

     

    image.png.d7f031db66e54f815c8ff04ae4b367c1.png

    •  Dragon Ball Event Update
    1.  Changed Dragon Ball time to Monday Wednesday and Saturday
    2.   Changed drop rates to (2%)
    3.  Explanation: The reason for this is because dragon ball drops are way too lenient at the current point in time and considering the newly added rewards in recent updates. 

                We believe it is best to not allow for such strong items to be obtained easily.

     

     

    • Honey Event Update
    1. Changed Honey time to Tuesday Thursday and Sunday
    2. Changed Honey Drop rates Big Honey (30%)/ Medium Honey (50%)/ Small Honey (50%).

    Explanation: The reason for this is because honey drops are extremely easy to obtain at the current point in time and considering rewards that are redeemed for it, we believe it is best to not allow for such quantity of honey to be dropped frequently.

     

    •  EXP Rates
    1. Changed Quest EXP rates to 1.35%
    2. Changed Solo Mob EXP rates to 1.85%
    3. Changed Party Mob EXP rates to 1.35%
    4. Changed Weekend EXP rate 50%

     Explanation: Simply put, EXP rates were too strong and have made leveling up too easy. Hopefully this will allow for  players to slow down progress and alongside the new upgrade system, can allow for the use of lower tier gears before getting to endgame.

     

    •  ZENI Rates
    1.  Reduced Zeni Rates.
    2. [5-2] Explanation: Zeni was too easy to farm in high quantities once at end game and allowed for players to easily purchase whatever they wanted with a lack of effort.

     

    •  Upgrade System
    1.  Upgrading without white stones will result in gear being destroying upon failing.
    2. Upgrading with white stones will put gear to +0 upon failing.

    Explanation: This was done in hopes that players will slow down progress and allow for a more strategic way of thinking when using and upgrading gear. Hopefully now, the use of multiple lower tier pieces of gear can be made before finally getting that perfect higher tier piece. This should allowed for a better structured Auction House.

     

     

    • Like 1
  4. On 12/16/2020 at 2:31 AM, hand140 said:

    i have 3 questions

    1: did you fix, if you havent already, the controls of the flying system?? reason: when you fly directly, the character starts to go down automaticly

    2: did you fix, if you havent already, the number of the distance to a quest?? reason: when you go to your target and its 2kilometers away, after 2 minutes, all the other quest say the same distance

    3: did you fix, if you havent already, the names of the quest?? reason: when you put the mouse in the circle of the map, says a name but when you check your quest list, says another, wich is very confusing when you have several quests

    1. Still being looked into.
    2. Can you give more insight to this?
    3. This hasn't been looked into yet.

  5. 9 hours ago, jokeretto said:

    I can also use the points,
    but the masterclass and the basic skills have disappeared,
    how can I do?

    Your master class didn't go away, you have to reallocate all of your points after you visited your respective class NPC to reset them.

  6. Just now, MightyFighter said:

    I did not read this patch, but I can see that this game is godtier. You do so much work, assist players, form entire guilds, develop stats, and inspire Daneos. Crisis will not surpass this project in time. Literally the best version of dbo I have ever played. Do shit talk Crisis, they work very hard to steal this game for those who don't deserve it. We need more neccesary hate in this community and less uneccessary hate. If you try to make this community more toxic I will shoot you with bullets. Crisis is broke army. Their project will die just like when I kill them like dog.

    BROKE ARMY HAHAHA