IMPROVEMENTS BABY!
Fixed an issue where silver boxes was displaying incorrect stats post prop removal.
Tweaked movement to push a fix and further analyze issues causing certain skills that stun opponents to not activate.
Increased the tax on items offered for sale in AH : 1% TO 5% . This will
Prevented players from putting excessive prices on items that are easy to obtain.
Removed the dogis you have created from the cash shop and put them back in the Wagu capsules as before.
For 60 - 69, increase the repair price by 2,000 zenis per item
For 70+ stuffs, increase the repair price by 5,000 zenis per item
RP-ball price : 950 Zenis to 5,000 Zenis
Turtle book price : 1,000 zenis to 5,000 zenis
Bitter Tea price : 1,000 zenis to 5,000 zenis
Created other things for the other classes (I can work on it)
Reduced the number of loot that falls, you make money too easily by reselling the gears that you drop during the farm.
For the new dogis, do not put them in the cash shop to keep its rarity, the prices will be up and force some players to consume their zenis
Air Capsule Machine CL-70 prices : 10 000 zenis to 50,000 zenis
Auto pot S (100 000) prices : 200,000 zenis in addition to honey bee
Auto pot M (300 000) prices : 500,000 zenis in addition to honey bee
Auto pot B (500 000) prices : 1,000, 000 zenis in addition to honey bee
These aren't the final changes. More to continue when further testing and feedback is given.
HUMANS
Martial Artist :
Spirited Roar : penalizing against physical players, which is why we reduce the loss of defense. On the other hand, for balance, we also reduce the damage.
lvl : 7 > 5
Increases Physical attack by : 10% > 13% > 16% > 19% > 22% > 25% > 30%
Energy defense decreased % : 5% > 8% > 11% > 14% > 14% > 20% > 25%
TO
Increases Physical attack by : 10% > 13% > 16% > 20% > 25%
Energy defense decreased % : 5% > 7% > 9% > 11% > 15%
Prepared to Roar : Same pb for defence
Physical defense decreased : 5% > 10% > 15% > 20%
TO
Physical defense decreased : 5% > 8% > 12% > 15%
Kidney shot :
Stun Duration : 3 > 4 > 5 > 7 sec TO 2 > 3 > 4 > 5 sec
Quick attack :
Range : 25M TO 10 > 15 > 20 > 25M
Spiritualist :
Speed Restrain : simply OP. Because the classes playing this spell have other spells that reduce speed movement. Impossible to move when it is cumulated.
Duration : 16 > 18 > 20 > 22 sec
Movement decreased : 80% > 80% > 80% > 90%
TO
Duration : 8 > 9 > 10 > 15 sec
Movement decreased : 50% > 55% > 65% > 75%
Bug fixed: EP Recovery : I think this spell needs to be replaced because nobody uses it. As the movement reduction has been nerfed, to tip the balance back, I suggest replacing it with another spell.
New Spell :
Description : Steal EP to Enemy
Level : 4
EP Steal : 25% > 50% > 75% > 120%
ADD Range : 20M
Fighter :
Thunder : just stun and kill SK or ultimate in 5 sec. KEEP THE OLD STATS
Increases Attack speed % : 50%
Increases Physical damage % : 10%
Increases Movement Speed %: 30%
STAY : the spell can be used on SSJ1 and SSJ2 (The spell can already Pass the CAP Speed).
Ki burst : this liability is never used.
Reduce Ep cost : 15 > 19 > 25 > 32 > 41
TO
Reduce Ep cost : 15 > 19 > 25 > 32 > 41
Add Energy crit rate : 5 > 8 > 11 > 14 > 17
High Speed Needle : minor nerf
Physical Damage% : 362% > 398% > 434% > 471%
TO
Physical Damage% : 340% > 378% > 414% > 440%
Super High Speed Needle : more damage for short CD
Physical Damage% : 447% > 492% > 537% > 581% > 626%
TO
Physical Damage% : 410% > 448% > 474% > 501% > 560%
Swordsman :
Burning Attack : we make the swordman energy look more interesting. On the other hand we remove the RP damage which makes the spell broken.
Energy Damage (inc. when crit) : 304 > 354 > 415 > 489 > 575 > 676
Energy Damage % (inc. when crit) : 164 > 181 > 197 > 213 > 230 > 246
TO
Energy Damage % (inc. crit) : 204 > 223 > 243 > 273 > 338 > 422
Burning every 2 sec : 58 > 78 > 92 > 115 > 148 > 180
Bug Fixed : Remove RP DAMAGE.
Scintillation : stack a lot OP.
Cooldown : 300 Sec TO Duration : 90 Sec
Yield : I think the swordsman will be more interesting in PVE with this minor improvement
Maximum LP decreases by 10% > 14% > 18% TO 10% > 15% > 20%
Focused Gravity Break : minor up for damage and increased range.
Energy Damage% : 208% > 229% > 250% > 271% > 292%
Range 10M
TO
Energy Damage% : 210% > 235% > 255% > 275% > 313%
Range 20M
Increase Critical Hit Rate : Hybrid Choose
Increases Physical Critical Hit Rate by : 5 > 8 > 12 > 17
TO
Increases Physical Critical Hit Rate by : 5 > 8 > 12 > 17
Add - Increases Energy Critical Hit Rate by : 5 > 8 > 12 > 17
Slash Flash : penetrating doesn't work. So we need to improve our skills.
“Penetrate” Damage% : 193% > 213% > 232% > 251% > 271%
TO
“Penetrate” Damage% : 198% > 220% > 245% > 265% > 300%
Focused Kamehameha : up the range.
Range 10M
TO
Range 25M
Glaring Slash : because remove Attribute.
Decreases Attack/Defence attribute : 16 > 18 > 20 > 23 > 26 > 30
TO
Decreases Physical/Energy defense% : 9 > 10 > 11 > 12 > 14 > 16
Turtle Hermit :
Turtle Rod Strike : The problem with this spell is the reduction of movement. When used with the Speed Restrain, it is impossible to move for several seconds. The goal is to nerf the reduction. On the other hand, for the spell to remain useful.
Energy Damage% : 141% > 153% > 164% > 177% > 197%
All enemies within 4M of the target on 32 target
Movement Speed decreased by 4
TO
Energy Damage% : 142% > 166% > 189% > 226% > 286%
All enemies within 8M of the target on 32 target
Spirit Rod : Same problem as Turtle Rod Strike.
Duration of slow : 13 sec
Energy Damage : 181% > 187% > 200% > 214% > 228%
All enemies within 6M of the target on 32 target
Movement Speed decreased by 4
TO
Duration of slow : 4 > 5 > 6 > 7 > 8 sec
Energy Damage% : 182% > 200% > 228% > 246% > 288%
All enemies within 8M of the target on 32 target
Movement Speed decreased by 3
Crane Hermit :
Fan out : yes, you got it, the problem is the same as the turtle's, accumulating 2 or 3 movement reduction completely prevents a physical player from moving.
Movement Speed decreased by 3 removed
Master Fan out : same pb.
Duration : 10 sec
Movement Speed decreased by 3 > 3 > 3 > 3 > 4
TO
Duration : 12 sec (V1.0 > 8 +4)
Movement Speed decreased by 3
Thousand Slashes : To OP (PVE)
% explosion of Dots : 70%
TO
% explosion of Dots : 60%
Freeze : Too Long for PVP. Useless in PVE
Duration : 18 > 20 > 25
TO
Duration : 5 > 8 > 15
Graceful Backstab : To OP (PVE).
Lp Reduce % : 26 > 29 > 33
TO
Lp Reduce % : 20 > 25 > 30
Try Beam Canon : In compensation for the cranium nerves, we are adding a burn on one of its important spells to make it more accessible against anti bleeding players.
Cast : 3 sec
Removed - Energy Damage : 450 > 547 > 666 > 823 > 1012 > 1246
Energy Damage% : 322 > 369 > 418 > 470 > 525 > 582
TO
Cast : 2 sec
Energy Damage% : 222 > 269 > 318 > 370 > 425 > 482
Add - Burn : 90 > 100 > 110 > 120 > 130 > 140
MAJINS
Mighty Majin :
Evade Up : Dodge is useless.
Increases Dodge Rate : 39 > 74 > 127
TO
Increases Dexterity : 8 > 12 > 17
Shield : Let's increase the number of prevented damage to make the spell more interesting to play in PVE and PVP.
Prevent Damage : 507 > 797 > 1156
TO
Prevent Damage : 1000 > 1500 > 2000
Enchanting Breeze: Because remove the property.
Reflect physical/energy damage : 3 > 6 > 9
TO
Change - Add physical/energy damage rate % : 3 > 6 > 10
Provoke : reduces the time of the taunt to facilitate the mighty's tank.
Cooldown 45 > 42 sec To 42 > 38 sec
Wonder Majin :
Spiritual Power-Up : Unlike the turtle and spiritualist buff, this one gives almost no damage stats.
Increases Energy Attack : 5 > 8 > 12 > 17
TO
Increases Energy Attack : 11 > 16 > 28 > 37
Unbreakable Elastic : This spell is problematic for burst classes in Energy. It only takes one spell to end the fight. On the PVE side, it is not really useful because the class is not often played as a tank.
Reflect Energy Damage : 50% > 90% > 150%
TO
Reflect Energy Damage : 25% > 50% > 80%
Poisonous Dark Beam : The spell has a low debuff and low damage. Debuff is more interresting
Poison Damage Every 2 Seconds : 10 > 20 > 30
Energy Defense decreased : 86 > 143 > 225
TO
Poison Damage Every 2 Seconds : 15 > 25 > 40
Energy Defense decreased : 180 > 340 > 520
Ultimate Majin :
Miraculous Body : This spell is not really useful compared to the other buffs provided by our buffer. This is why I propose to increase the LP.
Increased Max LP : 482 > 593 > 743 > 915 > 1142
TO
Increased Max LP : 483 > 740 > 1102 > 1524 > 2146
Musical Mastery :
Increases Energy : 6 > 12 > 21 > 34 > 51 > 74
TO
Add - Increases Dexterity : 6 > 10 > 16 > 22 > 28 > 35
Miraculous Fitness :
Increases Atk/Def property : 6 > 7 > 9 >13 > 18
TO
Change - all damage rate % : 5 > 6 > 8 > 10 > 13
Add - Burn Defense : 15 > 30 > 45 > 60 > 90
Detoxifying Breeze : avoid spam.
Cooldown : 12 sec
TO
Cooldown : 20 sec
Double Dynamite Horn : avoid spam.
Cooldown : 12 sec
TO
Cooldown : 16 sec
Grand Chef Majin :
Spiritual Scent : need to up for more interesting..
Increases Max EP : 270 > 396 > 557 > 754
Increases EP regeneration : 18 > 27 > 38 > 51
TO
Increases Max EP : 300 > 550 > 800 > 1050
Add - Increases EP recovery every 2 seconds : 25 > 50 > 75 > 105
Rising Strength : As I was saying, we need to make up for the lack of hit rate on the Big Boss, so I propose to add extra stats on the Passive.
Increases Strength : 10 > 15 > 22 > 30
TO
Increases Strength : 15 > 22 > 30 > 42
Increases Focus : 8 > 12 > 16 > 20
Karma Majin :
Hesitation : this spell lasts for 23 seconds, enough to not play at all during the game... In exchange, you can reduce your level to let karma place your points elsewhere
Duration of prevent : 10 > 12 > 14 > 16 > 18 > 23
TO
Duration of prevent : 4 > 6 > 8 > 10 > 12 > 15
Anger Explosion : Need more range, it’s an explosion Spell !
All enemies within 10 > 12 > 14 > 16 > 18M on 32 Target
TO
All enemies within XXM on 32 Target 12 > 15 > 18 > 21 > 25
Playful Doll : 40 seconds duration at max level? It's crazy!
Duration of Confusion : 20 > 25 > 30 > 35 > 40
TO
Duration of Confusion : 10 > 12 > 14 > 16 > 20
Karma implosion : to make it more usable.
Cooldown : 16sec
Energy Damage% : 278 > 329 > 386 > 461 > 543
Energy Damage% : 176% > 194% > 214% > 229% > 247%
All enemies within 3M in a straight of the target on 32 target
TO
Cooldown : 18 > 16 > 14 > 12 > 10 sec
Energy Damage% : 280 > 349 > 406 > 491 > 587
Energy Damage% : 196% > 234% > 267% > 309% > 377%
All enemies within 12M of the target on 32 target AREA CIRCLE
Plasma Majin :
Harmonious Drumbeat : Plasma playing Only Energy, the DEX is useless for itself
Increased Dexterity : 14 > 18 > 21 > 27 > 34 > 42
TO
Increased Focus : 14 > 18 > 21 > 27 > 34 > 42
Burning Rage : Need to be like another buff.
Duration : 2 minutes
TO
Duration : 20 minutes
Black Hole Beat : BUG FIXED (problem has RP CAST)
Cast : 2 > 2 > 3 > 3 > 4 sec
Cooldown : 22 Sec
Energy Damage : 328 > 383 > 556 > 659 > 930
Energy Damage% : 194% > 213% > 305% > 330% > 440%
All enemies within 6M of the target on 32 Target
TO
Cast : 2 sec
Cooldown : 20 Sec
Energy Damage : 329 > 410 > 556 > 699 > 930
Energy Damage% : 195% > 213% > 250% > 330% > 480%
All enemies within XXM of the target on 32 Target : 12 > 14 > 16 > 18 > 20
(RP Cast change)
NAMEKIANS
Warrior :
Draconic force : Since the addition of the property, this buff has become a mess, the Namek does almost no damage. It takes 1 damage on most bosses. Dende would be bored playing with him. And I don't want to talk about PVP... We can use this buff to attract players to the physical DW.
Increases attack and defense property : 29 > 40 > 55 > 82 (Woah)
TO
Increases LP Max Up : 254 > 346 > 493 > 928
Increases Strength : 8 > 10 > 12 > 16
Special Beam Cannon : this spell should be a must for a Namek!
Affects specified Target & . 3 > 4 > 5 > 6 > 7M in a Straight line on 40 Target
TO
Affects specified Target & 20M in a Straight line on 32 Target
Dragon Clan :
Kami’s Hope : Same for this
LP Recovered every 2 seconds : 50 > 83 > 137 > 221
TO
LP Recovered every 2 seconds : 70 > 123 > 157 > 245
Super Ignite : Cause Poko and Dende need to hunt DB like all classes.
Energy Damage : 126 > 156 > 204
Energy Damage % : 124% > 142% > 166%
All enemies within 6M in a Straight line on 32 target
TO
Energy Damage : 226 > 256 > 304
Energy Damage % : 224% > 272% > 366%
All enemies within 12M of the target on 32 target (Circle Area)
Dark Warrior :
Cyclone : For this one, it does almost nothing, 3 x less damage than the energy seat, the area is small.
Physical Damage % : 213% > 227% > 241% > 256% > 271%
Hite rate Decreased : 10%
Duration : 14 sec
Cooldown : 12 sec
All enemies within 12M on 32 Target
TO
Physical Damage % : 213% > 237% > 261% > 306% > 391%
Add - Physical defense Decreased : 5% > 6% > 8% > 10% > 12%
Duration : 6 > 6 > 7 > 7 > 8 Sec
Cooldown : 18 > 17 > 16 > 15 > 14 sec
All enemies within 20M on 32 Target
Dragon’s Punishment : Life’s Steal OP.
Recover LP% : 491 > 548 > 618 > 716 > 817
TO
Recover LP% : 491 > 538 > 598 > 647 > 708
Dragon Strike : the dark warrior tank but does no real damage.
Physical Damage % : 238% > 262% > 288% > 410%
Cooldown : 14sec
TO
Physical Damage % : 240% > 289% > 365% > 460% (x1.5 from behind)
Cooldown : 14 > 13 > 12 > 10 sec
FOC Boost : Need to Focus for Namek.
Increases max EP : 238 > 562 > 988 >
TO
Increases Strength : 15 > 25 > 42
Increases Focus : 10 > 15 > 25
Sharp Slice : not having much control, we add one for the dark warrior.
Remove - Physical Damage : 232 > 274 > 322 > 384
Physical Damage % : 117% > 128% > 140% > 152%
Cooldown : 8 sec
TO
Physical Damage % : 130% > 161% > 195% > 244%
Add - Stun duration: 2 > 2 > 3 > 3
Cooldown : 12 sec
Deep Strike : need more damage
Physical Damage % : 125% > 137% > 150% > 162%
TO
Physical Damage % : 170% > 209% > 245% > 310%
Shadow Knight :
Intense Concentration : replace dodge by Focus.
example (testing) : SM does 4k damage in Crit on him. impossible to kill Sk.
Increases Dodge rate : 30 > 60 > 90 > 120 > 150
Increases Block critical hit : 5% > 10% > 15% > 20% > 25%
TO
Increases Focus : 5 > 8 > 12 > 16 > 25
Increases Block critical hit : 5% > 8% > 11% > 14% > 20%
Dragon’s Oath : time is to long.
Duration : 20 > 24 > 28 > 32
TO
Duration : 8 > 12 > 16 > 20
Bold Strike : minor nerf.
Damage % : 265 > 291 > 308 > 346
Bleed every 2 seconds: 140 > 155 > 175 > 200
TO
Damage % : 255 > 271 > 293 > 325
Bleed every 2 seconds: 140 > 155 > 175 > 190
Poko Priest :
Kami Awakening : this spell is not supposed to be there, the % is huge in addition to already having one.
Speed attack % : 24% > 29% > 34% > 40%
TO
Speed attack % : 20% > 23% > 26% > 30%
First Law of the Demon Stone :
Cooldown : 6 Sec
Energy Damage% : 94% > 104% > 113% > 122% > 132%
TO
Cooldown : 5 Sec
Energy Damage% : 125% > 154% > 173% > 222% > 292%
Second Law of the Demon Stone :
Energy Damage% : 155% > 171% > 186% > 202% > 217%
All enemies within 6M of the target on 32 Target
TO
Energy Damage% : 194% > 213% > 235% > 280% > 340%
All enemies within 15M of the target on 32 Target
Dende Priest :
Kami’s Healing Technique : with this technique, an average healer heals an average of 15,000. He only needs one spell to heal his group completely. Too easy and boring. That's also why I put up the regeneration spells in exchange, otherwise they would be useless in the CC.
increases the effect of recovery Skill : 200% > 400% > 800%
TO
increases the effect of recovery Skill : 200% > 350% > 600%
Kami’s Aurora : a small increase will be required for this one if we nerf the Kami Healing Technique.
EP Recovered every 2 seconds : 34 > 65 > 107
All members within 6M of the target on 8 Targets
TO
EP Recovered every 2 seconds : 40 > 78 > 131
All members within 8M of the target on 8 Targets
Final Healing Waves : Another regeneration, but this time we will make it more interesting.
Duration : 00:10
TO
Duration : 00:15
Unleashed Spirit :
Increases Max LP : 361 > 527 > 818
Increases Max EP : 283 > 414 > 637
TO
Increases Max LP : 400 > 720 > 1080
Increases Max EP : 350 > 700 > 1100
AURA / TITLE
NEW EFFECT :
Green Title :
Faithful Dragon :
increases physical/energy defense by 3%
increases the anti-crit by 5%
Concentrated Dragon :
Increases max LP by 300
increases the anti-crit by 8%
Dragon Glory :
Increases max LP by 300
increases physical/energy defense by 5%
Dragon Blessing :
Increases max LP by 500
increases the anti-crit by 10%
increases physical/energy defense by 10%
Blue Title :
Storm Fighter :
Increases Focus by 10
Increases movement speed by 2
Storm Speed :
Increases RP Speed charge by 10
Increases movement speed by 3
Hurricane Katana :
Increases Focus by 15
Increases RP Speed charge by 15
Shining Storm :
Increases RP Speed charge by 20
Increases Focus by 25
Increases movement speed by 5
Red Title :
Powerful Idealist
Increases Physical Attack by 10
Increases physical damage by 3%
Powerful Dreamer
Increases physical critical Hit rate by 5
Increases physical damage by 5%
Godly Flame
Increases Physical Attack by 20
Increases physical critical Hit rate by 10
Godly Soul
Increases Physical Attack by 30
Increases physical critical Hit rate by 15
Increases physical damage by 8%
Warm Heart
Increases Energy Attack by 10
Increases Energy damage by 3%
Royal Soul
Increases Energy critical Hit rate by 5
Increases Energy damage by 5%
Shining Sun
Increases Energy Attack by 20
Increases Energy critical Hit rate by 10
Immortal Soul
Increases Energy Attack by 30
Increases Energy critical Hit rate by 15
Increases Energy damage by 8%