Dohko

Time Patrol Rookie
  • Posts

    168
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Dohko

  1. Increasing Cyclone's range to 15m was Srdjan's suggestion.

    36 minutes ago, Scrancher said:

    Guys, can you clarify something for me? I have this vivid memory, that back in the old KR days, that the Hellzone Grenade skill was undodgeable. Is that a wishful memory illusion that I have, or was that how the skill was? I remember that I always thought of it as a sure-way to kill humans, hehe. I honestly forgot if it ever was / or still is a hit/miss or success/resist skill. But that is something I think would be cool, to have that skill be (or stay) an undodgeable skill.

    I also remember HellZone Grenade was undodgeable. Today the skill has a chance to miss (at least in dbog, don't remember how it was in retail tw)
     

    38 minutes ago, Scrancher said:

    How do you all find the passive Soul buff? Anything you would change, or so? A simple buff, rework or complete overhaul of the skill?

    It could be as we suggested, to give strength and soul. They would give same amount as it is today to both of them.
    lv 1 - 12 / lv 2 - 20 / lv 3 - 34

    ______________________________

    I was reading some dbog posts and found this spiritual build, when i saw, it felt wrong, idk xD
    What you guys think? xD
    https://tools.dboglobal.to/?tool=Skill-Calculator&class=Dark-Warrior&build=050150014012000140000050000000015310330100305003030

    • Like 1
  2. 27 minutes ago, Scrancher said:

    I just got a question. How exactly will the Demon Wave skill be balanced, if you guys can't/won't go about routes that DBOG took? I like to see myself as being a part of the reason that the Demon Wave skill got buffed on DBOG, seeing as myself and others suggested very similar changes to the skill, which ended up being made a reality, and actually making the skill become quite good!
    Well, I still personally think it should have burn damage instead of bleed, and become an energy-based skill, and it wouldn't hurt to crank the damage and [burn] DoT up just a tiny nook.

    I also think Demon Wave should remain energy based and have burn damage but it also should require claws equipped like dbog did. But if think this is copying, should be gloves instead.

     

    34 minutes ago, Scrancher said:

    For Disastrous Blow, I really like the idea Dohko has, with an on-duration (activated) ability, that buffs both energy and physical offensive capabilities on a CD. 

    It was B4D4SS that suggest about Disastrous Blow xD

    • Like 2
  3. Dragon's Protection is a AoE Buff that makes you sacrifice 4000 LP to increase 1788 in both defenses (at lv 3), but it only last for 20s. It is a waste of sp to max up the skill. 
    It could be reworked to last maybe 5min would work. I think Scrancher said something about this already XD

    Not just Dragon Strike, but Charging Fist and Makankosappo (warrior tree) also have KD ability, but it waste so much sp to get those.
    Deep Strike should have kd ability at lv 1.

    I thought increasing Whirlwind to 12m but 10m is enough for now, yeah. 

    Adding a Dodge Rate Decrease could work, but still think adding a Stun effect would be nice too. Because of SK, if they have a stun AoE why not add to the dw either? xD
    you suggested values how much it would decrease the opponent's Dodge Rate, but what about the duration? Leave it untouched, 14s in all lv? 
    Or edit to fit the values you suggested? 

    1/5 = -10%                 2/5 = -15%                 3/5 = -20%                 4/5 = -25%                 5/5 = -30%
    Duration: 7s                   8s                                10s                               12s                            14s

    What you think? 

    I link your suggestion on the taunt, Baddy. But i would say to increase a little from 14m to 18m at 14 targets.

    That's also a good suggestion for the Dragon's Pledge, Baddy. 

    Disastrous Blow I have used it one time in korean but at that time I didn't understand what effect it had. In TW I mained a Turtle only. In dbog never used that skill, so I might not have a opinion for it xD

    20 hours ago, Scrancher said:

    Guys, how do you find the two buffs: Draconic Resistance and Draconic Defense? Personally, I find them waste of SP's, and never used them myself, although I tested them many years ago, and wasn't impressed in the slightest. With the whole idea of next-to-none RNG in DBONU here (the idea of which I LOVE), what would work instead of those two? Complete rework, buffs to them, or replacements?
    I was thinking, seeing as they are additional active buffs, how about if one of them gave both success rate and resistance rate (but quite a high amount), and the other gave something like 10% LP recovery at max skill level? They are still self-cast buffs, and I think something major needs to be done with them, as they lean towards PvP, but in turn forces you to have overall worse skills to use, due to the many points you can put in both these two buffs. This way, you have another choice, to become even more tanky/defensive, or to scrap those two buffs (as it is), and put points in more offensive skills.

    Draconic Resistance and Draconic Defense I used them only in the kr version and wasn't impressed either. I think could be reworked like you said but not a 5 lv buff like it is now. Only upgrade them 2x would be better, so we could save sp points for other skills xD

    PS: by the way guys, what about the Dragon's Punishment skill? I think it works fine the way it is but the EP cost is way to high at lv 5.
    Maybe could decrease to 800EP at lv 5? I don't know. What you think? xD

  4. Opening up a thread about the dark warrior to not change anymore the subject on @Scrancher topic 😂

    In response to his suggestion:
    click here to read )

    Very nice suggestion. But what if instead of Dragon Righteousness have an phy atk additional, why not add Strength with the same amount as Energy to Dragon Spirit? Or better yet, have this both suggestions added hehe

    I agree with you about the Whirlwind and Cyclone and adding a kd ability to Cyclone would be cool. Or what if the Hit Rate Decrease from the skill could be replaced with Paralysis (or Stun)? It would fit better for the Cyclone skill. 

    Reinvent that useless skill (Dragon's Pledge) It's a nice idea. To be honest, I have never used that skill. I think it could be a buff like Talon's Defense, but add Physical and Energy Attack. 
    It would increase Physical and Energy Attack by 162 (at lv 1), at lv 5 would increase 685. The same as Talon's Defense. Obs: Values could be discussed.

    Do you guys agree, do you not? Let's discuss 😁
     

    By the way, do not demand anything about class balance to Devs. They will do it in time. This is just a discuss thread how the class could be improved. Also, feel free to create a discussion from another class too.

     

    • Like 4
  5. Playstation

    (ps1)
    - Crash Bandicoot
    - Spiderman
    - Dragon Ball GT Final Bout
    (ps2)
    - GTA San Andreas
    - Bully
    - Star Wars Force Unleashed

    Nintendo
    - Pokémon (gen 1 - 7, except gen4 never played)
    - Mario games (mario maker, super mario world, mario 3)
    - Smash Bros
    - Luigi Mansion
    - Zelda games

    PC
    - Left 4 Dead 2
    - Castle Crashers
    - Dead Island
    - Magicka
    - The Sims
    - A Lenda do Herói (brazilian game)
    - Counter Strike (1.6 and GO)
    - Battleblock Theater
    - Age of Empires II
    - Ragnarok II

    • Like 2
    • Haha 1
  6. Also, in lv 55 cap the quests npc gave wasn't enough to level up. Then you should buy these repeatable quests to level up xD

    image.png

     

    15 minutes ago, Srdjan said:

    TW had the same thing. When you leveled 50-51 faster than 49-50 😄

    When TW was released, it already came with the kr big update. Before this bug update, to level up it required alot of exp. 

    • Like 1
  7. 19 hours ago, B4D4SS said:

    I believe last big KR change happened during 2005 (Somewhere between that and 2007 I remember), while TW had its last big change in 2010.

    Kr Open Beta was released in 2009, in 2011 TW released it's Open Beta. In 2013 kr closed his server and then tw.

     

     

    edit> Also, to level up it required alot of exp. To level up from 49  to 50, required 1kk or something.
    The amount of exp needed to level up was changed when lv 60 update came in-game.

    • Like 2
  8. Nice guide. Also, i remember in the old kr dbo version, skill "Kami's Favor" would recover X LP each 2 seconds.
    Don't know why they changed that to decrease aggro xD

    Also, if you plan to play as Dende max up these passives too xD
    image.png.27a47c2a3c2b57055489e24e0e7ffa87.png (Increase skill duration by 17, lv 2 by 31)

    image.png.d83009aee31c90ce7399aa99e5aeb216.png (Increase Energy, at lv 4 you gain 41 Energy.)

     

    And if you want to increase a little your heals value too, use in your staff soul status and upgrade it to +6 or higher xD

    • Thanks 2