Xeyon

Troublemaker Education
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Posts posted by Xeyon

  1. Not understanding why everyone likes SSJ baby blue but alright. i personally prefer SSJ2.

    What I think is most important, is that it should have it's own use.
    For example Kaioken used to be (I am not sure if it still is in this) quite a bit stronger than SSJ, especially if you got up to 2x or 3x, so that was mostly for party play.
    SSJ on the other hand is easy enough to handle yourself without a dende keeping up your EP and LP, so that was quite good to use in solo play.

    If now add a new transformation, it should not just render SSJ1 useless, because it is the same just stronger.

    • Thanks 1
  2. 3 hours ago, Dumke said:

    For now, you can just delete the duplicated item.

     

    Why delete it?
    Just put the set that is incomplete in your inventory for the next hunt (only one of each). Once that is complete make your wish/put them in the bank.
    Then take ones out of the bank you had twice and do the same.

    There's no reason to delete a perfectly good db

  3. 1. Character Name:

    Xelary

     

    2. Steps to reproduce this bug:

    Not exactly sure how this happens. I basically was just gathering up mobs to aoe them with my auto attacks. Then i heard the guard sound, without any guard animatiuon or meter appearing. I am not sure whether I pressed guard by accident or if that is just triggered by something else
    After that happened I was not able to auto attack anymore until I used the @unstuck command

     

    3. Video or Screenshot of this bug:

    (don't mind the weird big cursor that is nowhere near where I am clicking. The windows scaling and my recording software just mess that up)

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    dbolog.txt

     

    Update:
    Just had the random guard sound again but could continue to auto attack so this might not be related to it

     

  4. 2 hours ago, MightyFighter said:

    The nameplate bug is known about.

     

    Hard to know, with how little people care about the proper way to report bugs, as asked for by the devs.

     

    2 hours ago, MightyFighter said:

    Just takes really long for a lot of them to respawn. Like really really long

     

    Well my other post would be there to discuss that

     

  5. 1. Character Name:

    Cthyxia

     

    2. Steps to reproduce this bug:

    Been doing the quest "Special Product" on Papaya Island. The quest wants you to collect Durian Mushrooms which are scattered around the area. After collecting 10 or so or maybe after collecting the spawn nodes, they do not appear to respawn.
    This however is just a visual issue on the client side I believe, because after a relog all the mushrooms were respawned, which is highly unlikely: I waited sufficient time as shown in the video.
    Yesterday I had the same issue with a quest near Mudosa Village on Papaya Island, where I had to collect Medical Herbs around the area.
    This was very easy to reproduce because I needed 3 attempts to record it and show it off properly and the issue happened every time.
    I got no idea if this is exclusive to papaya island, if the issue was introduced with a new update or if it is about the count of the collection quest .

     

    3. Video or Screenshot of this bug:

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

     

    5. dbolog.txt from your  "dbour/game/" folder

     

     

    dbolog.txt

  6. 1. Character Name:

    Cthyxia

     

    2. Steps to reproduce this bug:

    So sometimes I see an item icon, like one from a dropped item, just that it seems to be far in the distance.
    When I hover the mouse cursor over it the game crashes
    In this case it was some lvl 65 gloves. that might have dropped on papaya before for me, but I went back to cell arena cuz I had some quests left open there, and that's where I saw the icon hovering midair in the distance.
    Also had this happen a while back in the Splish Splash Sewers, with an item that looked to be lying just in the next room.

    I was in that room a while back until I noticed it, probably a good half hour, so I am not sure if that was there the whole time, or not.

    I remember it was lying there for a while so these "crash icons" don't seem to despawn, like normal items would. 

    After logging back in the icon is no longer there

     

    3. Video or Screenshot of this bug:

    Can't provide one yet....always too quick to see if it is the same issue. Might try to record it next time I see an item like that again

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

     

     

    dbolog.txt

  7. 1. Character Name:

    Cthyxia

     

     

    2. Steps to reproduce this bug:

    Sometimes, seemingly random, the nameplate of my character reappears even tho I have disabled it in the options. 
    If I go into the options and check, it still says that the nameplate is disabled and hitting apply without changing anything hides the nameplate again.

     

    3. Video or Screenshot of this bug:

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

    5. Log and Settings files.

    Giving you the log, systemenv and the Gameenv because they could all be relevant

    dbolog.txt SystemEnv.txt GameEnv.txt

  8. 1. Character Name:

    Cthyxia

     

    2. Steps to reproduce this bug:

    I canceled my pure majin transformation to rebuff. It would still lock all skills apart from genocide blast. 
    Using genocide blast  used instead Continious Homing-Shot from the Wonder Majin Skill line.

     

     

    3. Video or Screenshot of this bug:

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    dbolog.txt

  9. 1. Character Name:

    Xeyon

     

    2. Steps to reproduce this bug:

    You need to be on a melee character and cast a range skill, while being some distance away from the your target.
    The player character sometimes starts the cast, cancels it walks towards the target and starts auto attacking or it does nothing, if you keep pressing the skill this short start and stop of the animation reoccurs and then the char walks towards the target again.

    It does not happen every time, also I am not sure if it is related to only skills with cast time. Only tested it on a melee class, on an energy class, it might just causes the character to stand there and do nothing

     

     

    3. Video or Screenshot of this bug:

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    dbolog.txt

  10. 1. Character Name: Xeyon

     

    2. Steps to reproduce this bug:

    Just use double right click to dash. It's supposed to go to the position where you click, unless you overshoot the range, but it always shorter than it should be.

    Sometimes it even locks up the dash entirely until you move or dash with keyboard.

     

    3. Video or Screenshot of this bug:

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    dbolog.txt

  11. 1. Character Name:

    Xeyon

     

    2. Steps to reproduce this bug:

    Was doing the quest looking for a robot, but killing the remodeled pilaf machine in UD2 did not count for the quest.

    Had the same issue on my karma, could not find a workaround

     

    3. Video or Screenshot of this bug:

     

    4. Your Windows Version:

    Windows 10 pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    don't have the log from when i did it anymore sadly

  12. 1. Character Name: Xeyon

     

    2. Steps to reproduce this bug:

    So basically when I gather mobs that don't aggro, I press F or right click to auto attack them shortly, then move to the next mob and gather a bunch up.
    Sometimes the auto-attack seems to happen very delayed or not at all until cancel the action by walking backwards or in a different direction and press F/right click again

     

    3. Video or Screenshot of this bug:

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    dbolog.txt

  13. 1. Character Name:

    - Xelary

     

    2. Steps to reproduce this bug:

    - Been relogging, because I had the random sfx disappear/get lower bug. After I logged in, I had this

    According to the person I asked, as you can see in chat, it's only visible to me.

     

    3. Video or Screenshot of this bug:

    quHpKUq.jpg

     

    4. Your Windows Version:

    - Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    Spoiler

    [14:07:59 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:07:59 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:07:59 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:06 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:06 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:09 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:09 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:09 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:09 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:11 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:11 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 5

    [14:08:11 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:11 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 5

    [14:08:11 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:11 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 5

    [14:08:15 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:15 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:18 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:18 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:18 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:18 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:20 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:20 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:21 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:21 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 5

    [14:08:21 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:21 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 5

    [14:08:22 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:22 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:26 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:26 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:34 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:34 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:36 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:36 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:08:36 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [14:08:36 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [14:12:19 PM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [14:13:13 PM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [14:13:13 PM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [14:13:38 PM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_PORTAL_CONFIRM

    [14:13:57 PM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [14:14:42 PM]    [Sound] Condition : CNtlSoundManager::Play, The min distance is longer far than max distacne, Channel group : CHANNEL_GROUP_EFFECT_SOUND, SoundFile : SYSTEM\GENERAL_RP_FULL.WAV

    [14:16:19 PM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [14:24:24 PM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_CHAR_SERVER_EXIT

    [14:24:26 PM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_GAME_EXIT

    [14:24:27 PM]    network lib : [2020-07-16 14:24:27:241]    WSAEnumNetworkEvents Fail (10093)Either the application has not called WSAStartup, or WSAStartup failed.
     func[C:\DBOUR Development\NtlLib\Client\NtlClientNet\NtlClientNet.cpp]    line[2594]     function[CEventBaseNetworkImp::OnThreadProc]    
    [14:24:27 PM]    network lib : [2020-07-16 14:24:27:243]    WSAEnumNetworkEvents Fail (10093)Either the application has not called WSAStartup, or WSAStartup failed.
     func[C:\DBOUR Development\NtlLib\Client\NtlClientNet\NtlClientNet.cpp]    line[2594]     function[CEventBaseNetworkImp::OnThreadProc]    
    [14:24:27 PM]    network lib : [2020-07-16 14:24:27:253]    Connection Find Error func[C:\DBOUR Development\NtlLib\Client\NtlClientNet\NtlClientNet.cpp]    line[2587]     function[CEventBaseNetworkImp::OnThreadProc]    
     

     

  14. So sending multiple mails from the same Mailbox doesn't work. it gives an error:

    A system problem has occured (#G)

    You can relog, change channel or go to another Mailbox to fix this.

    Now in the video it shows that after sending it from a different mailbox, the first one worked again.

    I tried it a while back when that didn't fix the first mailbox, not sure whether this is by chance or not.

     

    Also Pressing Tab while in the box for the name, switches into the chat instead of the mail message 😛

     

     

    1. Character Name:

    - Cthyxia

     

    2. Steps to reproduce this bug:

    - Try to send more than 1 Mail from the same Mailbox

     

    3. Video or Screenshot of this bug:

     

    4. Your Windows Version:

    - Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    Spoiler

    [08:26:49 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_MAILSYSTEM_MSG_SEND_ITEM

    [08:27:01 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_MAILSYSTEM_MSG_SEND_ITEM

    [08:27:08 AM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [08:27:09 AM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [08:27:12 AM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [08:27:18 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_PORTAL_CONFIRM

    [08:27:27 AM]    Mod Loaded: mods\\texture\ntlwe\planet\sun_001.png
    [08:27:33 AM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [08:28:04 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_MAILSYSTEM_MSG_SEND_ITEM

    [08:28:24 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_MAILSYSTEM_MSG_SEND_ITEM

    [08:28:39 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_PORTAL_CONFIRM

    [08:28:47 AM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [08:28:51 AM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [08:29:13 AM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [08:29:18 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_MAILSYSTEM_MSG_SEND_ITEM

    [08:29:32 AM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [08:29:39 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_MAILSYSTEM_MSG_PLEASE_TARGETNAME

    [08:29:43 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_MAILSYSTEM_MSG_SEND_ITEM

    [08:29:44 AM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [08:29:53 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_CHAR_SERVER_EXIT

    [08:30:04 AM]    network lib : [2020-07-16 8:30:4:358]    Connection Send Error, (10058)A request to send or receive data was disallowed because the socket had already been shut down in that direction with a previous shutdown call.
     func[C:\DBOUR Development\NtlLib\Client\NtlClientNet\NtlClientNet.cpp]    line[2501]     function[CEventBaseNetworkImp::PushPacket]    
    [08:30:04 AM]    PacketHandler_GSAvatarCharInfo (853) : [WARNING] Guild Id: 46

    [08:30:04 AM]    PacketHandler_GSAvatarCharInfo (854) : [WARNING] Guild Id Should be: 46

    [08:30:08 AM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [08:30:30 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_MAILSYSTEM_MSG_SEND_ITEM

    [08:30:47 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_MAILSYSTEM_MSG_SEND_ITEM

    [08:30:50 AM]    CNtlSobPlayer::SetCharTitle (369) : [WARNING] Apply this title

    [08:32:46 AM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [08:33:34 AM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [08:35:11 AM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_GAME_EXIT

    [08:35:12 AM]    network lib : [2020-07-16 8:35:12:518]    WSAEnumNetworkEvents Fail (10093)Either the application has not called WSAStartup, or WSAStartup failed.
     func[C:\DBOUR Development\NtlLib\Client\NtlClientNet\NtlClientNet.cpp]    line[2594]     function[CEventBaseNetworkImp::OnThreadProc]    
    [08:35:12 AM]    network lib : [2020-07-16 8:35:12:528]    Connection Find Error func[C:\DBOUR Development\NtlLib\Client\NtlClientNet\NtlClientNet.cpp]    line[2587]     function[CEventBaseNetworkImp::OnThreadProc]    
     

     

  15. As the title says. The rare ones worked fine, but as soon as I got a legendary, it would not work for it.

    Haven't tried it for the small ones

     

    1. Character Name:

    Cthyxia

     

    2. Steps to reproduce this bug:

    Press caps to pick up Huge Honey Block

     

    3. Video or Screenshot of this bug:

    Hard to show off with a picture or video

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

    5: dbolog

    The log when I tried it, was already overwritten

  16. Basically using Play dead from the Wonder Majin Skilltree, doesn't allow you to guard, dash, charge RP or fly after you cancel it or it runs out.

    You can fix it by either using @unstuck or you use the skill "Ask Popo!!" for a moment and cancel it.

     

    1. Character Name:

    Cthyxia

     

    2. Steps to reproduce this bug:

    Use Play Dead, try to dash, fly, guard or charge RP.

     

    3. Video or Screenshot of this bug:

    I would make a video, but I can't really show how I do the button presses and I can't drag any of the skills into the hot bar either

     

    4. Your Windows Version:

    Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    Spoiler

    [12:52:25 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [12:52:36 PM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_GAME_EXIT

    [12:52:36 PM]    network lib : [2020-07-15 12:52:36:864]    WSAEnumNetworkEvents Fail (10093)Either the application has not called WSAStartup, or WSAStartup failed.
     func[C:\DBOUR Development\NtlLib\Client\NtlClientNet\NtlClientNet.cpp]    line[2594]     function[CEventBaseNetworkImp::OnThreadProc]    
    [12:52:36 PM]    network lib : [2020-07-15 12:52:36:881]    Connection Find Error func[C:\DBOUR Development\NtlLib\Client\NtlClientNet\NtlClientNet.cpp]    line[2587]     function[CEventBaseNetworkImp::OnThreadProc]    
     

     

  17. So i found this bug just now.

    Basically buying gear from an NPC merchant (or just this, haven't tested others) would apply an unknown Transmog to that gear piece, which renders it invisible

     

    1. Character Name: Xeyon

     

    2. Steps to reproduce this bug:

    Buy gear from an NPC merchant

     

    3. Video or Screenshot of this bug:

     

     

    4. Your Windows Version:
    Windows 10 Pro 1909

     

    5. dbolog.txt from your  "dbour/game/" folder

    Dunno if that is any use here, but sure 

    Spoiler

    [16:08:26 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:08:26 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:08:33 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:08:33 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:08:34 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:08:34 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:08:34 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:08:34 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:08:35 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:08:35 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:08:36 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:08:36 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:08:40 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:08:40 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:08:40 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:08:40 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:08:46 PM]    CNtlPLResoucePackManager::LoadTexture (1049) : [WARNING] 2 Load texture: Map_MainWorld\\world_bus path \Texture\gui\

    [16:08:54 PM]    CNtlPLResoucePackManager::LoadTexture (1049) : [WARNING] 2 Load texture: Map_MainWorld\\world_bus path \Texture\gui\

    [16:09:21 PM]    Ntl_PNGTextureRead (115) : [WARNING] Could not read texture: Max_dust_002

    [16:09:21 PM]    CNtlPLResoucePackManager::LoadTexture (1084) : [WARNING] fail Load texture: Max_dust_002 path \Texture\ntlwe\Planet\;\Texture\Effect\;\Texture\character\;\Texture\Effect\text\;\Texture\Effect\qest_icon\; byExtType: 0

    [16:09:21 PM]    CNtlPLResourceManager::LoadTexture (634) : [WARNING] the texture find not(Max_dust_002)  - E:\Games\Dragonball Online Universe Revelations\Game - \Texture\ntlwe\Planet\;\Texture\Effect\;\Texture\character\;\Texture\Effect\text\;\Texture\Effect\qest_icon\;

    [16:09:27 PM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [16:09:31 PM]    [Sound] Condition : CNtlSoundManager::ReplayEnvironmentSound, fail to create environment sound, FMOD log : File not found., SoundFile : OBJECT\D4_O_TORCHLIGHT_003.WAV

    [16:09:47 PM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

    [16:09:52 PM]    [Sound] Condition : CNtlSoundManager::ReplayEnvironmentSound, fail to create environment sound, FMOD log : File not found., SoundFile : OBJECT\00_O_RP_LANDINGFIELD_001_1.WAV

    [16:10:54 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:10:54 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:10:54 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:10:54 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:10:56 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:10:56 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:10:56 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:10:56 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:10:56 PM]    CNtlSobSkillIcon::AppointTargetCheck (342) : [WARNING] pSkillTbldat->byAppoint_Target: 1

    [16:10:56 PM]    CNtlSobSkillIcon::Use (229) : [WARNING] AppointTargetCheck: 1

    [16:11:12 PM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_ITEM_CONFIRM_DROP

    [16:11:17 PM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_ITEM_CONFIRM_DROP

    [16:11:20 PM]    PacketHandler_GSItemAction (938) : [WARNING] pUseItemTblData->wAction_Animation_Index.. Idx: 99022

    [16:17:26 PM]    CMsgBoxManager::HandleEvents (551) : [WARNING] pMsgBoxResult: DST_PORTAL_CONFIRM

    [16:31:41 PM]    [Sound] Condition : CNtlSoundManager::ReplayEnvironmentSound, fail to create environment sound, FMOD log : File not found., SoundFile : OBJECT\01_C_SHOP_WARE_TRANS_001.WAV

    [16:31:57 PM]    CNtlFSMCharActIdleState::Enter (256) : [WARNING] GO IDLE 1

     

  18. I got the problem that the sound effects sometimes lower volume or even just mute completely.

    There seem to be groups of different sound effects. For example this will only affect skill and character sounds. Sometimes it's the picking up items and menu sounds.
    It's seemingly random. A guild member told he gets this problem after switching channels.

    The only ways I found to fix it, is to restart or relog.

     

    Sometimes this happens very frequently. Yesterday I had a situation when it happened about 5 times within 20 minutes and only after I restarted the client, it seemed to stop, but that might have been coincidence. I also had the game running for hours without this occurring.

     

    My windows version is Windows 10 Pro 1909

    Contents of my  systemenv.txt

    Spoiler

    [GRAPHIC]
    VIDEO_WIDTH = 3840;
    VIDEO_HEIGHT = 2160;
    VIDEO_DEPTH = 32;
    VIDEO_GAMMA = 0;
    WINDOW_MODE = true;
    PRESET = 3;
    TERRAIN_RANGE = 3;
    OBJECT_RANGE = 3;
    TERRAIN_SHADOW = true;
    WATER_EFFECT = true;
    CHARACTER_RANGE = 3;
    CHARACTER_EFFECT = false;
    CHARACTER_SHADOW = true;
    MAGIC_EFFECT = 3;
    WEATHER_EFFECT = 1;
    TEXTURE_LEVEL = 2;
    HDR_SHADER = true;
    CHARACTER_EDGE = true;
    SHOW_FPS = true;
    FPS = 240;
    [SOUND]
    MAIN_VOLUME = 1;
    BACK_VOLUME = 0.5;
    EFFECT_VOLUME = 1;
    ENV_VOLUME = 1;
    [SYSTEM_ETC]
    DISCORD = true;
    CONTRACT = 0;


     

    I made a video to show, this time it's the character and skill sounds.

    At the start the volume is normal and after collecting the first wild mint it lowered all on it's own. On the 2nd fight you can hear the sound is much lower than before.

    The sound effects volume in the options is unchanged when this happens.

     

    EDIT:

    Seems to fixed