Gabar

Client and Server Patch Notes 4.6.3 1/6/2022

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                                                                      IMPROVEMENTS BABY!

 

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  • Fixed an issue where silver boxes was displaying incorrect stats post prop removal.
  • Tweaked movement to push a fix and further analyze issues causing certain skills that stun opponents to not activate.
  • Increased the tax on items offered for sale in AH : 1% TO 5% . This will 
  • Prevented players from putting excessive prices on items that are easy to obtain.

  • Removed the dogis you have created from the cash shop and put them back in the Wagu capsules as before.

  • For 60 - 69, increase the repair price by 2,000 zenis per item

  • For 70+ stuffs, increase the repair price by 5,000 zenis per item

  • RP-ball price : 950 Zenis to  5,000 Zenis

  • Turtle book price : 1,000 zenis to 5,000 zenis

  • Bitter Tea price : 1,000 zenis to 5,000 zenis

  • Created  other things for the other classes (I can work on it)

  • Reduced the number of loot that falls, you make money too easily by reselling the gears that you drop during the farm. 

  • For the new dogis, do not put them in the cash shop to keep its rarity, the prices will be up and force some players to consume their zenis

  • Air Capsule Machine CL-70 prices : 10 000 zenis  to 50,000 zenis

  • Auto pot S (100 000) prices :  200,000 zenis in addition to honey bee

  • Auto pot M (300 000) prices : 500,000 zenis in addition to honey bee

  • Auto pot B (500 000) prices : 1,000, 000 zenis in addition to honey bee

 

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These aren't the final changes. More to continue when further testing and feedback is given.

 

  • HUMANS

 

Martial Artist

Spirited Roar :  penalizing against physical players, which is why we reduce the loss of defense. On the other hand, for balance, we also reduce the damage. 

 

lvl : 7 > 5

 

Increases Physical attack by : 10% > 13% > 16% > 19% > 22% > 25% > 30%
Energy defense decreased % : 5% > 8% > 11% > 14% > 14% > 20% > 25%
TO

Increases Physical attack by : 10% > 13% > 16% > 20% > 25%
Energy defense decreased % : 5% >  7%  >  9% > 11% > 15%

 

Prepared to Roar :  Same pb for defence
Physical defense decreased : 5% >  10%  >  15%  >  20% 
TO

Physical defense decreased : 5%  >  8%  >  12%  > 15% 

 

Kidney shot

Stun Duration : 3 > 4 > 5 > 7 sec TO 2 > 3 > 4 > 5 sec

 

Quick attack

Range : 25M TO 10 > 15 > 20 > 25M

 

Spiritualist
Speed Restrain : simply OP. Because the classes playing this spell have other spells that reduce speed movement. Impossible to move when it is cumulated. 


Duration : 16 > 18 > 20 > 22 sec
Movement decreased : 80% > 80% > 80% > 90%
TO
Duration : 8 > 9 > 10 > 15 sec 

Movement decreased : 50% > 55% > 65% > 75% 

 

Bug fixed:  EP Recovery : I think this spell needs to be replaced because nobody uses it. As the movement reduction has been nerfed, to tip the balance back, I suggest replacing it with another spell.

 

New Spell : 

Description : Steal EP to Enemy
Level : 4
EP Steal :  25% > 50% > 75% > 120%

ADD Range : 20M

 

Fighter :
Thunder : just stun and kill SK or ultimate in 5 sec. KEEP THE OLD STATS


Increases Attack speed % : 50%

Increases Physical damage % : 10%

Increases Movement Speed %: 30%

 

STAY : the spell can be used on SSJ1 and SSJ2 (The spell can already Pass the CAP Speed). 

 

Ki burst :  this liability is never used. 

Reduce Ep cost : 15 > 19 > 25 > 32 > 41
TO

Reduce Ep cost :     15 > 19 > 25 > 32 > 41
Add Energy crit rate : 5 > 8 > 11 > 14 > 17


 

High Speed Needle : minor nerf

Physical Damage% :   362% > 398% > 434% > 471%

TO

Physical Damage% :   340% > 378% > 414% > 440%

 

 

Super High Speed Needle : more damage for short CD

Physical Damage% :   447% > 492% > 537% > 581% > 626%

TO

Physical Damage% :   410% > 448% > 474% > 501% > 560%

 

Swordsman

Burning Attack :  we make the swordman energy look more interesting. On the other hand we remove the RP damage which makes the spell broken.


Energy Damage (inc. when crit) : 304 > 354 > 415 > 489 > 575 > 676
Energy Damage % (inc. when crit) : 164 > 181 > 197 > 213 > 230 > 246

TO
Energy Damage % (inc. crit) : 204 > 223 > 243 > 273 > 338 > 422
Burning every 2 sec :    58 > 78 > 92 > 115 > 148 > 180

Bug Fixed : Remove RP DAMAGE. 


 

 

Scintillation : stack a lot OP.

Cooldown : 300 Sec TO Duration : 90 Sec

 


 

Yield : I think the swordsman will be more interesting in PVE with this minor improvement

Maximum LP decreases by 10% > 14% > 18% TO 10% > 15% > 20%  


 

Focused Gravity Break : minor up for damage and increased range. 

Energy Damage% : 208% > 229% > 250% > 271% > 292%

Range  10M 

TO

Energy Damage% : 210% > 235% > 255% > 275% > 313%

Range 20M 

 

Increase Critical Hit Rate : Hybrid Choose 

Increases Physical Critical Hit Rate by : 5 > 8 > 12 > 17 

TO

Increases Physical Critical Hit Rate by : 5 > 8 > 12 > 17 

Add - Increases Energy Critical Hit Rate by : 5 > 8 > 12 > 17


 

Slash Flash : penetrating doesn't work. So we need to improve our skills. 

“Penetrate” Damage% : 193% > 213% > 232% > 251% > 271%

TO

“Penetrate” Damage% : 198% > 220% > 245% > 265% > 300%



 

Focused Kamehameha : up the range. 

Range 10M

TO

Range 25M



 

Glaring Slash : because remove Attribute. 

Decreases Attack/Defence attribute :  16 > 18 > 20 > 23 > 26 > 30

TO

Decreases Physical/Energy defense% :  9 > 10 > 11 > 12 > 14 > 16

 

Turtle Hermit :

Turtle Rod Strike : The problem with this spell is the reduction of movement. When used with the Speed Restrain, it is impossible to move for several seconds. The goal is to nerf the reduction. On the other hand, for the spell to remain useful.


 

Energy Damage% : 141% > 153% > 164% > 177% > 197%
All enemies within 4M of the target on 32 target

Movement Speed decreased by 4
TO
Energy Damage% : 142% > 166% > 189% > 226% > 286%

All enemies within 8M of the target on 32 target


 

Spirit Rod : Same problem as Turtle Rod Strike.

Duration of slow : 13 sec

Energy Damage : 181% > 187% > 200% > 214% > 228%
All enemies within 6M of the target on 32 target

Movement Speed decreased by 4
TO

Duration of slow : 4 > 5 > 6 > 7 > 8 sec
Energy Damage% : 182% > 200% > 228% > 246% > 288%

All enemies within 8M of the target on 32 target

Movement Speed decreased by 3

 

Crane Hermit

Fan out : yes, you got it, the problem is the same as the turtle's, accumulating 2 or 3 movement reduction completely prevents a physical player from moving. 

Movement Speed decreased by 3 removed


 

Master Fan out : same pb. 

Duration : 10 sec

Movement Speed decreased by 3 > 3 > 3 > 3 > 4

 TO   

Duration : 12 sec (V1.0 > 8 +4)

Movement Speed decreased by 3


 

Thousand Slashes : To OP (PVE)

% explosion of Dots : 70% 

TO

% explosion of Dots : 60% 


 

Freeze : Too Long for PVP. Useless in PVE 

Duration : 18 > 20 > 25
TO

Duration : 5 > 8 > 15
 

 

Graceful Backstab :  To OP (PVE). 

Lp Reduce % :  26 > 29 > 33 

TO

Lp Reduce % :  20 > 25 > 30 

 

Try Beam Canon : In compensation for the cranium nerves, we are adding a burn on one of its important spells to make it more accessible against anti bleeding players. 

Cast : 3 sec 

Removed - Energy Damage : 450 > 547 > 666 > 823 > 1012 > 1246 

Energy Damage% : 322 > 369 > 418 > 470 > 525 > 582

TO

Cast : 2 sec 

Energy Damage% : 222 > 269 > 318 > 370 > 425 > 482

Add - Burn :  90 > 100 > 110 > 120 > 130 > 140 


 

  • MAJINS

 

Mighty Majin :

Evade Up : Dodge is useless. 

Increases Dodge Rate :  39 > 74 > 127
TO
Increases Dexterity : 8 > 12 > 17 

 

Shield : Let's increase the number of prevented damage to make the spell more interesting to play in PVE and PVP.
Prevent Damage : 507 > 797 > 1156
TO
Prevent Damage : 1000 > 1500 > 2000
 

 

Enchanting Breeze:  Because remove the property.

Reflect physical/energy damage : 3 > 6 > 9

TO
Change - Add physical/energy damage rate % : 3 > 6 > 10


 

Provoke : reduces the time of the taunt to facilitate the mighty's tank. 

Cooldown 45 > 42 sec To 42 > 38 sec







 

Wonder Majin

Spiritual Power-Up : Unlike the turtle and spiritualist buff, this one gives almost no damage stats. 

Increases Energy Attack :   5 > 8 > 12 > 17

TO
Increases Energy Attack :   11 > 16 > 28 > 37


 

Unbreakable Elastic : This spell is problematic for burst classes in Energy. It only takes one spell to end the fight. On the PVE side, it is not really useful because the class is not often played as a tank.
 

Reflect Energy Damage :  50% > 90% > 150%

TO

Reflect Energy Damage :  25% > 50% > 80% 


 

Poisonous Dark Beam : The spell has a low debuff and low damage. Debuff is more interresting

Poison Damage Every 2 Seconds : 10 > 20 > 30

Energy Defense decreased : 86 > 143 > 225

TO

Poison Damage Every 2 Seconds : 15 > 25 > 40

Energy Defense decreased : 180 > 340 > 520 



 

Ultimate Majin
Miraculous Body : This spell is not really useful compared to the other buffs provided by our buffer. This is why I propose to increase the LP.

Increased Max LP : 482 > 593 > 743 > 915 > 1142

TO

Increased Max LP : 483 > 740 > 1102 > 1524 > 2146



 

Musical Mastery :  
Increases Energy : 6 > 12 > 21 > 34 > 51 > 74 

TO
Add - Increases Dexterity : 6 > 10 > 16 > 22 > 28 > 35

 

Miraculous Fitness

Increases Atk/Def property : 6 > 7 > 9 >13 > 18

TO
Change - all damage rate % : 5 > 6 > 8 > 10 > 13

Add - Burn Defense : 15 > 30 > 45 > 60 > 90





 

Detoxifying Breeze : avoid spam. 

Cooldown : 12 sec

TO

Cooldown : 20 sec


 

Double Dynamite Horn : avoid spam. 

Cooldown : 12 sec

TO

Cooldown : 16 sec



Grand Chef Majin

Spiritual Scent : need to up for more interesting..

Increases Max EP : 270 > 396 > 557 > 754

Increases EP regeneration : 18 > 27 > 38 > 51
TO
Increases Max EP : 300 > 550 > 800 > 1050

Add - Increases EP recovery every 2 seconds : 25 > 50 > 75 > 105
 

 

Rising Strength : As I was saying, we need to make up for the lack of hit rate on the Big Boss, so I propose to add extra stats on the Passive.

Increases Strength : 10 > 15 > 22 > 30

TO 

Increases Strength : 15 > 22 > 30 > 42

Increases Focus : 8 > 12 > 16 > 20


 

Karma Majin :

Hesitation : this spell lasts for 23 seconds, enough to not play at all during the game...  In exchange, you can reduce your level to let karma place your points elsewhere
Duration of prevent : 10 > 12 > 14 > 16 > 18 > 23

TO

Duration of prevent : 4 > 6 > 8 > 10 > 12 > 15
 


Anger Explosion : Need more range, it’s an explosion Spell !

All enemies within 10 > 12 > 14 > 16 > 18M on 32 Target

TO

All enemies within XXM on 32 Target 12 > 15 > 18 > 21 > 25


 

Playful Doll : 40 seconds duration at max level? It's crazy! 

Duration of Confusion : 20 > 25 > 30 > 35 > 40

TO

Duration of Confusion : 10 > 12 > 14 > 16 > 20



 

Karma implosion :  to make it more usable. 
Cooldown : 16sec
Energy Damage% : 278 > 329 > 386 > 461 > 543

Energy Damage% : 176% > 194% > 214% > 229% > 247%
All enemies within 3M in a straight of the target on 32 target


TO

Cooldown : 18 > 16 > 14 > 12 > 10 sec
Energy Damage% : 280 > 349 > 406 > 491 > 587

Energy Damage% : 196% > 234% > 267% > 309% > 377%
All enemies within 12M of the target on 32 target AREA CIRCLE


 

Plasma Majin

Harmonious Drumbeat : Plasma playing Only Energy, the DEX is useless for itself

Increased Dexterity :  14 > 18 > 21 > 27 > 34 > 42

TO

Increased Focus :   14 > 18 > 21 > 27 > 34 > 42


 

Burning Rage : Need to be like another buff. 

Duration : 2 minutes 

TO

Duration : 20 minutes 





 

Black Hole Beat : BUG FIXED (problem has RP CAST)
Cast : 2 > 2 > 3 > 3 > 4 sec
Cooldown : 22 Sec

Energy Damage : 328 > 383 > 556 > 659 > 930

Energy Damage% : 194% > 213% > 305% > 330% > 440%

All enemies within 6M of the target on 32 Target 

 

TO

 

Cast : 2 sec
Cooldown : 20 Sec

Energy Damage : 329 > 410 > 556 > 699 > 930

Energy Damage% : 195% > 213% > 250% > 330% > 480%

All enemies within XXM of the target on 32 Target : 12 > 14 > 16 > 18 > 20 

(RP Cast change)


 

 

  • NAMEKIANS


 

Warrior

Draconic force : Since the addition of the property, this buff has become a mess, the Namek does almost no damage. It takes 1 damage on most bosses. Dende would be bored playing with him. And I don't want to talk about PVP... We can use this buff to attract players to the physical DW. 

 

Increases attack and defense property : 29 > 40 > 55 > 82 (Woah)

TO

Increases LP Max Up : 254 > 346 > 493 > 928

Increases Strength : 8 > 10 > 12 > 16


 

Special Beam Cannon : this spell should be a must for a Namek!

Affects specified Target & . 3 > 4 > 5 > 6 > 7M in a Straight line on 40 Target

TO 

Affects specified Target & 20M in a Straight line on 32 Target


 

Dragon Clan :  

Kami’s Hope : Same for this 

LP Recovered every 2 seconds : 50 > 83 > 137 > 221 

TO

LP Recovered every 2 seconds : 70 > 123 > 157 > 245


 

Super Ignite : Cause Poko and Dende need to hunt DB like all classes. 

Energy Damage : 126 > 156 > 204
Energy Damage % : 124% > 142% > 166%

All enemies within 6M in a Straight line  on 32 target

 

TO

 

Energy Damage : 226 > 256 > 304
Energy Damage % : 224% > 272% > 366%

All enemies within 12M of the target on 32 target (Circle Area)



 

Dark Warrior :  

Cyclone : For this one, it does almost nothing, 3 x less damage than the energy seat, the area is small. 

Physical Damage % : 213% > 227% > 241% > 256% >  271%
Hite rate Decreased : 10%  

Duration : 14 sec 

Cooldown : 12 sec

All enemies within 12M on 32 Target

 

TO

Physical Damage % : 213% > 237% > 261% > 306% > 391%
Add - Physical defense Decreased : 5% > 6% > 8% > 10% > 12% 
Duration : 6 > 6 > 7 > 7 > 8 Sec
Cooldown : 18 > 17 > 16 > 15 > 14 sec

All enemies within 20M on 32 Target


 

Dragon’s Punishment : Life’s Steal OP. 

Recover LP% : 491 > 548 > 618 > 716 > 817

TO

Recover LP% : 491 > 538 > 598 > 647 > 708


 

 

Dragon Strike : the dark warrior tank but does no real damage. 

Physical Damage % : 238% > 262% > 288% > 410% 

Cooldown : 14sec

TO
Physical Damage % : 240% > 289% > 365% > 460% (x1.5 from behind)
Cooldown :  14 > 13 > 12 > 10 sec






 

FOC Boost :  Need to Focus for Namek. 

Increases max EP  : 238 > 562 > 988 > 

TO

Increases Strength : 15 > 25 > 42
Increases Focus : 10 >  15 > 25

 


 

Sharp Slice :  not having much control, we add one for the dark warrior.  

Remove - Physical Damage  : 232 > 274 > 322 > 384 

Physical Damage % : 117% > 128% > 140% > 152% 

Cooldown : 8 sec

TO
Physical Damage % : 130% > 161% > 195% > 244% 

Add - Stun duration: 2 > 2 > 3 > 3

Cooldown : 12 sec



 

Deep Strike : need more damage

Physical Damage % : 125% > 137% > 150% > 162% 

TO
Physical Damage % : 170% > 209% > 245% > 310%
 


 

Shadow Knight

Intense Concentration : replace dodge by Focus. 

example (testing) : SM does 4k damage in Crit on him. impossible to kill Sk. 

Increases Dodge rate : 30 > 60 > 90 > 120 > 150

Increases Block critical hit : 5% > 10% > 15% > 20% > 25%

TO
 

Increases Focus : 5 > 8 > 12 > 16 > 25
Increases Block critical hit : 5% > 8% > 11% > 14% > 20%
 

 

Dragon’s Oath : time is to long. 

Duration :  20 > 24 > 28 > 32
TO
Duration : 8 > 12 > 16 > 20 


 

Bold Strike : minor nerf. 

Damage % :  265 > 291 > 308 > 346
Bleed every 2 seconds: 140 > 155 > 175 > 200

TO
Damage % :  255 > 271 > 293 > 325 

Bleed every 2 seconds: 140 > 155 > 175 > 190


 

Poko Priest

Kami Awakening : this spell is not supposed to be there, the % is huge in addition to already having one.

Speed attack % :  24% > 29% > 34% > 40%

TO

Speed attack % :   20% > 23% > 26% > 30%



 

First Law of the Demon Stone :

Cooldown : 6 Sec

Energy Damage% : 94% > 104% > 113% > 122% > 132%

TO

Cooldown : 5 Sec

Energy Damage% : 125% > 154% > 173% > 222% > 292%



 

Second Law of the Demon Stone :

Energy Damage% : 155% > 171% > 186% > 202% > 217%

All enemies within 6M of the target on 32 Target 

TO

Energy Damage% : 194% > 213% > 235% > 280% > 340%

All enemies within 15M of the target on 32 Target 


 

Dende Priest

Kami’s Healing Technique :  with this technique, an average healer heals an average of 15,000. He only needs one spell to heal his group completely. Too easy and boring. That's also why I put up the regeneration spells in exchange, otherwise they would be useless in the CC.  

increases the effect of recovery Skill : 200% > 400% > 800%

TO

increases the effect of recovery Skill : 200% > 350% > 600%

 

Kami’s Aurora : a small increase will be required for this one if we nerf the Kami Healing Technique. 

EP Recovered every 2 seconds : 34 > 65 > 107  

All members  within 6M of the target on 8 Targets 

TO

EP Recovered every 2 seconds : 40 > 78 > 131

All members  within 8M of the target on 8 Targets 

 


 

Final Healing Waves : Another regeneration, but this time we will make it more interesting. 
Duration : 00:10 
TO

Duration : 00:15


 

Unleashed Spirit :  

Increases Max LP : 361 > 527 > 818 

Increases Max EP : 283 > 414 > 637 
TO

Increases Max LP :  400 > 720 > 1080

Increases Max EP : 350 > 700 > 1100 

 

  • AURA / TITLE 

 

NEW EFFECT

 

Green Title

 

Faithful Dragon

increases physical/energy defense by 3%   

increases the anti-crit by 5%

 

Concentrated Dragon

Increases max LP by 300

increases the anti-crit by 8%

 

Dragon Glory :

Increases max LP by 300

increases physical/energy defense by 5% 

 

Dragon Blessing :

Increases max LP by 500

increases the anti-crit by 10%

increases physical/energy defense by 10%


 

Blue Title

 

Storm Fighter :

Increases Focus by 10

Increases movement speed by 2

 

Storm Speed :

Increases RP Speed charge by 10

Increases movement speed by 3

 

Hurricane Katana :

Increases Focus by 15

Increases RP Speed charge by 15

 

Shining Storm :

Increases RP Speed charge by 20

Increases Focus by 25

Increases movement speed by 5





 

Red Title :


 

Powerful Idealist 

Increases Physical Attack by 10 

Increases physical damage by 3%

 

Powerful Dreamer

Increases physical critical Hit rate by 5

Increases physical damage by 5%

 

Godly Flame

Increases Physical Attack by 20 

Increases physical critical Hit rate by 10

 

Godly Soul

Increases Physical Attack by 30

Increases physical critical Hit rate by 15

Increases physical damage by 8%

 

Warm Heart

Increases Energy Attack by 10

Increases Energy damage by 3%

 

Royal Soul

Increases Energy critical Hit rate by 5

Increases Energy damage by 5%

 

Shining Sun

Increases Energy Attack by 20

Increases Energy critical Hit rate by 10

 

Immortal Soul

Increases Energy Attack by 30

Increases Energy critical Hit rate by 15

Increases Energy damage by 8%

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as this is the most recent thread, i'll post it right here. after re-entering the game i've noticed there are only 3 pple online on a friday  3pm GMT. Can I assume that the playerbase has dropped significantly or is it because i have an old client version?

 

As I can see patches are still being released quite often and recently there surely should be more online than just 3 close to a weekend.

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Hi, I've just tried to log in but it keeps saying I cant connect to the Authentication server, is the game down atm or is the issue on my end? 😕

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this is one trash patch not going to lie. 

 

Shit get less fun with each patch 😒

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