Guest atidote

Server development

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Guest atidote

DBONEWUNIVERSEBN.jpg

 

Hello travelers !

Here is some update from the developpement,

 

  • Authentification server
    • 100%
  • Characters server
    • 95%
  • Game server
    • can log in game and walk around
    • multiplayer almost ready
    • NPC / MOB spawned
    • Attributes are almost correct
    • formulas are almost correct

unknown (1).pngunknown (2).pngunknown.png

 

Stay tune for next update !

Atidote,

 

Special thanks to:

@luiz45 @SanGawku@ArakJim

For keeping me interest of dragon ball online.

Thanks guys 💗

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Guest atidote

Spending money is the best thing ever !

Let's do some shopping. 

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Guest atidote

Can you please stop killing my mob !!!

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This is a very first version not prod ready ! 😉

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Guest atidote

Added zenny drop, mob exp + levelup.

No database save at the moment.

Some crash fix.

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Guest atidote

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It seem every entity we are adding in the game add a delay to the server, we are investigating on it.

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Guest atidote

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Deal with skills and formula !

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Guest atidote

Here some update,

We are working on:

  • Party
  • Mail
  • Bank
  • Item / Zenny drop
  • Chat (shout / say to begging with)
  • Fighting (auto attack / basic skills)
  • Async networking

This will result of the first major update once all the bug fixed and a possible open test release.

❤️

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Guest atidote

Nothing to show but some news:

We fixed major client crash due to some bad data sent from the server.

Some perf upgrade.

Mob get a better logic, and some random move.

Aggro system has been added.

We realized we don't have any path table, so we'll have to make them by ourself.

Skill are such a pain we are skill working on.

 

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Guest atidote

Freebattle, repair mechanics has been completed.

Buff data and cooldown are now save on database.

Durability and item attributes has been fixed.

Exchange is on the way.

Update will be delayed for unknow time due to alot of rework because of skill attributes wich are taking alot of time.

 

14/01/2019:

A very big refactoring of attributes has been done, we had to rework all attributes logic to fit with Skills (buff / debuff) and item at the same time.

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Guest atidote

Some clarification about mob:

 

When you enter in a certain range of it you get engage and it start to chase you.

At a certain distance from his "spawn" it get into an evade state where it can be targeted and attack and get back to "home position".

Once it reach "home" it get targetable and attackable back.

 

If theese condition seem wrong i let you open a thread about how it should be.

Many love ❤️

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Guest atidote

Hellooo ! 🙂

 

Here some news about the current server developpement,

 

- Lot of server crash fix (related to teleporter and learning skill)

- Skill a close to be completed (still need some work with)

- Scouter chip are now enabled

- Rp bonus are working (knockdown - guard crash not yet)

- Added some better calculation on fighting

- Guard not ready yet, same for counter attack

- Server optimisation

 

Some record from skills:

https://www.dropbox.com/s/gyp5qyifrlyzc7v/2019-01-27_21-37-59.mp4?dl=0

 

Hope to bring the update soon !

❤️

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Guest atidote

Some update !

 

We were working on a side project for some days so the server developpement was suspend.

It was a full rework of the launcher which will be release soon there is some missing design !

 

Some roadmap update,

Almost all skill integration is complete, only missing some feature such as "casting time down" - "keep time up / down".

Transform are complete too, missing time duration, (GN 10 minutes). -> will maybe be reworked for improvement.

 

Some of the feature as: Bank, Party missing feature will maybe be delayed into another update to release this one as soon as possible.

 

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