SanGawku

Client and Server Patch Notes 08/07/2020

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Where am I going?! (1.0.6.0)

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Quest Navigation!

Since you have been asking, we finally obliged!

Now the quest log contains an arrow that shows where you are going for your quest. 

 

Transmogrification!!!(IN PROGRESS)

We have begun work on the transmogrification system. But there were pressing bug fixes that needed to be pushed.

Transmogrification will work as such.

Go to NPC, Use Keepsake Box and Item you want to add to your Transmogrification collection.

You can apply your transmogrifications to items of the same type as long as they are not Gender or Race specific

And you aren't applying higher level transmogs to lower level gear. 

Keep your eye out for the completion of this!

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  • Universe Points are manually allocated currently. 

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  • Fixed Crash when client is unable to detect your mac address. 
  • Fixed crash related to emblem palette. 
  • Fix Crash when targeting a dead/unattackable player. 
  • Fix some disconnects. 

 

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  • Fix Party Popo
  • Fix Guild Teleport. 
  • Fix Saiyaman Dogi. 
  • Fix Saiyaman Dogi in Cash Shop. 
  • Fix Exp Rate Display Bug from Scrolls. 

 

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  • Server side performance enhancements
  • Add Honey blocks, Devil coins, Event Currency to Capslock Pickup button. 
  • Disable default Max MSAA 
  • Tons of work to add quest indicator and Transmog System. 
  • Increase Version Number
  • Add Bugtrap back to Client. 
  • Changed Exp Scrolls in cashshop. 
  • A bit of Attribute Restructuring
  • Modify Max Exp Rate Bonus
  • Update Weekend Exp bonus to 75% from 50%
  • Launcher Logic Fix.
  • Basic Launcher Settings Working Now. 
  • Lowered max range of dash attack skills. 

 

 

 

 

 

HOTFIX:

  • Fixed random crash due to transmog stuff. (1.0.6.1)
  • Fixed Auctionhouse Crash. (1.0.6.1)
  • Fixed Crash on Load. (1.0.6.2)
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Better than that crisis BULLSHIT fake server 

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Just now, CrimsonCRQ said:

weekend exp got nerfed :(

No it did not it got buffed from 50% to 75%.

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WOOOOOHOOOOOOOOO

 

1 minute ago, CrimsonCRQ said:

weekend exp got nerfed :(

it got increased u tool!!!!

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1 minute ago, CrimsonCRQ said:

weekend exp got nerfed :(

Dfuq, it says changed to 75 from 50

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Just now, Draconland said:

Dfuq, it says changed to 75 from 50

oof i read it wrong. 

 

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OMG, patch notes of the yearrrr

3 minutes ago, CrimsonCRQ said:

weekend exp got nerfed :(

That was buffed, not nerfed

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My god, look at this wonderful patch note, THANK YOU.

 

 

Ayumi

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Could you add the transformation pots in the game the potions with which you can transform for 30 minutes?

 

In German

 

Könntet ihr die Transformation pots hinzufügen im Spiel die Tränke womit man sich für 30 Minuten verwandeln kann?



Edited by Cena90
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Why should the window resolution change? I like 1024x768, it is very uncomfortable to watch now, can I change it back?

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18 minutes ago, wh889900 said:

Why should the window resolution change? I like 1024x768, it is very uncomfortable to watch now, can I change it back?

 

Yes, you can change the settings for the game by clicking the settings in the launcher, or by changing them in game.

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22 minutes ago, Dumke said:

 

是的,您可以通过单击启动器中的设置或在游戏中进行更改来更改游戏的设置。

Settings cannot take effect ,Honey and coins cannot be picked up! !

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Transmogrification!!!!. What I was always asking for in a certain server that died and where they always replied that this was not possible. Great the UR team. Don't lose momentum. that makes me want to donate



Edited by garuda
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Along with the honey / silver coins not working with caps lock, the fighter speed buff (Blitz) still has an issue with the Poko speed buff (became an issue on previous patch). 

 

Quick hotfix would be awesome to fix this issue! Before, Karma or Fighter speed buff would stack with Poko's. Now only the karma's does. If you have any other questions, feel free to ask! Many thanks.

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Nice going with this patch the quest navigation feature is very useful. I'd still like to see the life/magic pills become more useful by shortening the cooldown time for them. I mean they're supposed to be very useful items for when you're low on LP/EP but as soon as you use 1 of them 1of it's type causes all it's type to go on cooldown & then by the time the fight is over if you survived the cooldown time might be close to done & you can use the pills again. I'd like their cooldown time to both be separate from each other example being life pills L doesn't cause life pills X to start cooldown time as well I. I'd also like for all pills to have a cooldown time that's no longer than 12.0Sec so that they can be used more than 1 time in a battle.

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36 minutes ago, Benevolent said:

do you have in mind soon implement the self cast key? 0.0

._. press '0' key in the numpad, you can change it in config section

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18 minutes ago, DeamonLordZack said:

Nice going with this patch the quest navigation feature is very useful. I'd still like to see the life/magic pills become more useful by shortening the cooldown time for them. I mean they're supposed to be very useful items for when you're low on LP/EP but as soon as you use 1 of them 1of it's type causes all it's type to go on cooldown & then by the time the fight is over if you survived the cooldown time might be close to done & you can use the pills again. I'd like their cooldown time to both be separate from each other example being life pills L doesn't cause life pills X to start cooldown time as well I. I'd also like for all pills to have a cooldown time that's no longer than 12.0Sec so that they can be used more than 1 time in a battle.

this

yay for patch notes

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why aren't Budokai on time? Can there be an accurate timetable?Don’t waste everyone’s time, ok?

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