LordShaxx

Troublemaker Education
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Posts posted by LordShaxx

  1. On 2/26/2019 at 3:02 PM, Tempest said:
    • It will make the game more accessible and actually assist players who run third party software (such as botting software) which will have a ton of negative implications (zeni sellers) being one of them.
    • The player base becomes more introverted, which impacts the overall activity of the server. Back in DBO TW/KR/HK (when you didn't have players who ran 100 clients at once) the game was overall more enjoyable. Buffers felt more useful and helpful, and same for other classes.

    Sure  it wasn't rampant then in retail, but it was still happening even though TW/HK didn't support it, and you can't effectively stop it either, i.e sandboxie, shade sandbox etc, the only real stop would be limit IP, but then, that'd be intrusive, and actually effect regular players.

    I personally ran up-to three accounts (buffer, main, db slave), because it was the most effective way to play the game, so the point being, two step process
     

    • Change the reasons why you'd want to multi-client
    • just disable the ability to launch multiple instances in the client

     

    anything more will just impact players who just want to play the game with friends, or family.

    • Like 1
  2. 14 hours ago, SanGawku said:

    Some of the same tools. A lot of the tools we have reworked for our specific causes, and we have made several of our own tools as well.
    COEeO.png

    For example, a Table editor for all the files in game, and several other tools we won't disclose.

    oh, very nice.

     

    musclethink.png

    • Like 1
  3. 12 hours ago, Beka said:

    3. How will you go about the -- based on the copyright issues DBOG had/have -- copyright issues and such, from Bandai Namco and Co., etc?

    DBOG has no copyright of it's own game. DBOG is an revived game, and do not own the game itself. I don't think it's had any copyright issues yet as I know of.

    8. Will the good old Scouter Chips make a grand return, and will KR-exclusive stuff such as the PvP & PvE pet skills come back in this version?

    Not that I know of, Hoping someone else has an answer for this.

    12. Is the plan to (on release or after) to have stuff that didn't work proper, to be fully working and implemented in this game? Stuff like the never-released DWC thing, unused crafting materials, and a lot of other stuff?

    DBONU will have new content, unlike DBOG can't. New races/items/dogis can be added(If i'm wrong, correct me). 

    Just appending to these questions,

    3. DBOG has had roughly I believe at-least 6-7"run-ins" with Bandai Namco DE and JP (.com, .global domains, YouTube, Facebook and Twitter, plus two DCMA requests) , but that's more the fact he has monetised his server, which if he didn't, he wouldn't have had these issues.

    8. as of current, scouter chips would appear first, if they were to incrementally upgrade the game to latest

    12. DBOG's new client, is suppose to allow them to use the same Tools as DBONU as they aren't exclusive to DBONU, they were included in the source uploaded to ragezone, but yes, they have adressed this in their Discord server, that they plan to add as much as the old content as possible aswell as add new stuff such as the teased Frieza Clan.


    also sidenote; welcome big guy, nice to see you around here, haven't seen you since DBOCOM

    • Like 1
  4. On 2/16/2019 at 2:40 PM, B4D4SS said:

    They are very different games.

    First, Fundamental changes:

    - The KR client can be edited much easier than the TW client. 

    - Core functions are different, naming of multiple files can be confused between one another.

    - TW has much more MATERIAL in it (At least KR can have that material added to it 👌)

    - I believe last big KR change happened during 2005 (Somewhere between that and 2007 I remember), while TW had its last big change in 2010.

     

    Second, and mainly answering your question, practical  changes:

    - KR was quite a bit more balanced because :

    • Statistics like Soul and Strength had some actual use to them.
    • Specializing in 1 stat still didn't give much advantage so multiple classes had more than ONE thing going into them.
    • One-shot was a ton harder with Scouter Chips and proper crit values that didn't rip an entire health bar.
    • Damage was significantly less than TW's damage, DMG %s were lower than those in TW and the Crit Success wasn't as prevalent.
    • I could go on to be honest, but I won't to make this more useful.

    - TW had very strong items that made games go much quicker and generally decrease the difficulty of the game. Giant %s on items that shouldn't get that much effect.

    - Damage Formula is different 

    - Fighters were much differently balanced, as well as Cranes, SKs, and DWs. I prefer KR Fighter, Cranes, and SK, but TW did a slight better job at dealing with DW issues (every other class was so much stronger though, so it has its drawbacks)

     

     

    In the end, both are DBO, so yeah.

    This is just some insight, if we were to talk about how they are actually different in every aspect, this will take forever.

    Hope this was helpful.

     

    Have Fun,

    B4D4SS

    KR started development in 2005, so effectively yes that is a big change, but realistically the first big change was 2008 with the announcement of the game, and 2009 with it's closed beta.

    Now if we're talking  content changes, we have;

    Flying Update
    UI overhaul
    Mushroom Rocks South
    Porunga Rocks South
    Papaya Island
    Scouter Update KR
    Scouter Update v2
    Pet Update
    Pet Update v2
    Pet Update v3
    Capsule Corp. Battle Dungeon, Floors 1-71, 72-120, then 121-150.

    KR/TW at latest patch both have these, except Pet Update V3 and Scouter Update V2 as of roughly February 26th 2013
    i.e, KR being the Home server, always had more content than TW.

    But the difference between 2009 KR and TW 2013? well TW didn't even have it's beta until May 12th 2011, and opening to the public on June 15th, 2011, so trying to compare content between latest TW and oldest KR, is honestly, silly.

    But TW 2011 vs 2009 KR? that's different ball game.

    • Like 2
  5. 1 hour ago, AllForOne said:

    The simplest solution would be creating multiple servers for the different Timezone gaps. A server for the Americas, another for Europe, Africa, and the Middle East, and a last one for Asia (It would also be very helpful if the servers were actually located there to reduce lag; however, this isn't necessary). Each server holds a kind of clock to tell the players when the events will be held. All servers can hold events at a standard time on their clocks, which will correspond to the time the servers are designed for. SO, if an event is held at 3pm Sunday, one server will hold it at 3pm GMT -6 for the Americas, the other will hold it at 3pm GMT for Europe and others, and the last will hold it at 3pm GMT +6 for Asia. This makes it possible to attend multiple events for those who have the time, if they so desire. Unless they are more significant events that you can only allow each player to participate once a week for, there shouldn't be a problem with this system.

    For a tournament like Budokai, you can give each person a kind of token (untradable) that they can use. It will be provided once a week and you can grab one of them once all the Budokais are held (and stay accessible throughout the week until the next Budokai). Each player can get only 1 token per week. This will give every user the opportunity to participate in 1 Budokai per week. For those who get a token but do not have the time to attend a Budokai for a certain week, they can simply hold on to the token so that the next week, they get to participate in a Budokai. Maximum capacity that a player can hold must be 1 token, so that it would prevent players from stacking tokens and attending multiple Budokais on multiple different weeks. Same goes for other events that can only be held once.

     

    Have fun and kind regards

    That would imply you would be able to capably fill all five servers, if you are going to host it, 5 different locations, but not having in different locations and just having the channels be different time zones could work, but then again, that just raises more issues, as it adds more effective Budokai's a week, and most people in the higher levels of play like the exclusivity of the titles/auras, not to say that everyone shouldn't get a go, just adding more per day because of timezone is a 50/50 solution

    The Token idea is fine, but as it's a reigning title type deal, the person who got first last Budokai, will want to try for first again, and if it's on multiple times a week, I'd think it's fairly rude to lock them out of that side competition, as Budokai is no doubt the highlight of the end game.

    • Like 1
  6. 8 hours ago, BlakViciouss said:

    yes exactly,like christmas event,or summer event,will be stupid to have only certain time the drops of events.

    also for scramble I LIKE korean mode,every 8 hours (or 6 hours i dont remember,much time passed) after the wish get made.

    and for budokai,i think that should be 2 for weeks,1 in night time and 1 in day time during weekend.This way all can take part of it.

    for dragon ball hunt i guess,like korean(yeah im a big kr fan) weekend and during some vacation time(like 25 december,1 january etc...)
    those are just mine opinion tho(and i think like a player) 

    Korean was more community focused, can see how you can be a "big kr fan"

    Events should be always on, personally, ideally having events going on while others are on "cooldown" much like how dragon scramble used to be straight after dojo battle

    obviously budokai and dojo will have to be excluded as they are title that are held, and should be exempt from the all day events, it would be possible to have the kids budokai several times, with adult being the prestiged version, being twice a week minimum, could easily split the party and solo up aswell, have those at different times to spread out the content.

    BOSS should hugely more frequent than it was, and have more than just the two BOSS type.

    DBO's critical issue was there was nothing to do at max level, sure you could do TMQ, BiD, or CCBD but those are serious time investments more so the CCBD than the other two, and are pretty limited in interest being PVE.

    example taken from GW2's event "Train", modified to suit DBO

     


     

    event.png

    • Like 2
  7. 5 hours ago, Tempest said:

    I'm pretty sure @BlakViciouss was referring to special events running 24/7 during the event period. For example, in DBO KR/TW/HK when there was a special event running, it would run 24/7 until the holiday season was over. (For example the christmas event would run during the start of december until new year).

    Oh that much is a given, You'd be stupid to have a seasonal event not even cover the entire holiday.

  8. 8 hours ago, BlakViciouss said:

    i think some weekend time based even that need interactive(like do dunegons with gm,fight gm,hide n seek,race) will be hosted at some specific time more than 1 time and more than 1 person to make that all can partecipate.

    BUT i think some event like dragon ball hunt,or christmas event,new year event,should be on 24/24.

    thats my opinion

    Holiday events permanent?

    I think the dragonball hunt, should be 12 hours a day, minimum.

  9. 13 hours ago, kaiboss said:

     

     

    Off-topic, but do you really have to post those gif's every time you make a new thread? It's really annoying even more annoying than your lack of paragraph spacing.

    now On-topic, if you're going to plan to use a specific timezone, you should at-least poll, and try to get a significant number of votes, roughly at-least half your expected player base, but for sizeable number preferably 1k+, with trying to have at-least three-four different timezone, i.e Vancouver, London, New York and somewhere in South East Asia, then from the data, you can choose an intersect, and based on the highest density, you favour the intersect of that country.

    example included,  the south-east Asia, location in the example is in the Philippines.

    timezones.png

    • Like 2