Happy Festive Season
Replaced Quest Textures for NEW QUEST and QUEST COMPLETE
Changed font used by Client
Major Launcher Changes
Restructured the entire backend of the launcher
Speeds should be incredibly quicker
It can now self repair missing or corrupt files
More verbose logging for error handling
Now told exactly what it's doing for more transparency
Added language options for English, Taiwanese, Portuguese, Spanish and Korean
French pending.
Added a redist folder with all required software needed for the launcher and game to run.
Added two batch programs to the client to automatically swap compatibility to windows 7 for people who are still using windows 7 and one to set administrator for client and launcher.
Please redownload the client from here to get this patch
If you are running 32bit windows, you need to extract this to your launcher directory
32Bit Windows Launcher
Translation Tool has finished development! finally.
With this Patch we'll be adding Taiwanese and Korean back to the game, as well as adding Portuguese and Spanish.
We'll put up applications for people who might want to contribute to these soon.
Christmas Event added to:
Karin Village
Kokkara Village
Bee Village
Snail Village
Buu Memorial
Dende's Lookout
Snowy Grass, Falling Snow, and Christmas Carols also added
Added Santa Mob
Added Santa Muten Roshi
Added Sleigh Vehicle
Christmas Tree of Might Turles Mob
New Event coin added with Christmas Event.
Added Two new reoccurring events (Fish, and Fairy)
Added new richness Items:
Bardock Multiverse
SSJ4 Gogeta Wig
SSJ4 Gogeta Wig (Copies Hair Color)
SSj4 Gogeta Body (Copies Hair Color)
SSj4 Gogeta Body
GT Vegeta Costume
EoZ Goku Dogi
EoZ Vegeta Dogi
Future Gohan Dogi
Prince Vegeta Costume
GT Goku Dogi
Trunks Cell Costume
Trunks Z!Broly Ripped Jacket
Kefla Costume
Mihawk Costume and Sword
Saiyaman Undershirt Dogi (Fixed)
Turles Dogi
Change cost of Salon (Max 700K at LV75)
Training Points are now much more rapid.
100 seconds per point instead of 900 seconds.
Added more budokai times
(was added in a previous match, but listed here)
Mobs will no longer follow you up vertical inclines and will respect the Y Axis.
Such case as mobs appearing on the lookout.
Added Text Effects to almost all Text in game
Added new font to the game
Chat Item Linking is coming!
Preliminary Implementation has begun on this feature.
This will allow you to link an item directly in chat for someone else to view it.
Pets have received more work, and are nearing completion.
New Donation Information
For those that wish to use PayPal to donate, we have a new payment processor, Kofi.
You can find that under "Donate" -> "Ko-fi" in our Forum Navigation menu.
This is preferred over using Patreon as you don't need have a subscription and it's a one off payment.
Human Chat bubble color, now matches the other races color theme
Preliminary code done for original scouter UI
New Interaction camera with NPCs.
Add Event Reward Command for GMs (grants everyone in a certain radius of the GM rewards)
no more fighting over drops, you show up at an event, and participate, you get a reward.
High grade Multi-Gamble Capsules now have a guaranteed minimum of 2 items.
Universe Points are manually allocated currently.
Dojo War fails to start correctly.
Some TMQ Effects don't show/play
Plasma Majin Masterclass Item is still bugged
Grand Chef Ball Transformation is still incorrect
Glasses and Masks are still incorrect on some children/adults
Fixed crash when item is missing
Fixed crash with item name is missing
Fix Crash when hovering on certain dropped items
Fix crash from "Multiple World Play Concepts of same grade active"
Fixed Crash when selecting a mob that doesn't exist visually
Warfog Fix (Map Revealers)
TMQ Launch and Landing Cinematics now work correctly
Fixed Piccolo Dogi to be sellable/tradable
Fix Bounded Drops from UDs
Fix Budokai not teleporting again
Fix Ranked Battle for Night Battle
Fixed odd spamming of logs
Potential Fix for Quest Range causing Invalid distance
Fixed AuctionHouse isLock error.
Fixed Dialog Window for Dragon Scramble
Fixed NPC/MOB Transformation command (Mira's completing CC150 in the distant future.)
Fixed the bug where Guild, Friend-list and or Ignore-list would desync when swapping channels Finally, wow.
Fix Human Adult Female Item Positioning
Fixed Animations for flying male humans
CC125 Boss now generates Aggro
Updated Scramble Times
Changed Toon Outline thickness on items
Fixed Free camera being affected by World Max Height.
World Map Updates
Bunch of work on our Tools so we can provide even better content.
Skill Changes
Crane Hermit:
Crane Discharge:
(With 1 Con now giving 100LP to all classes this skill made crane way too healthy)
LV 1 = 14 CON & ENG > 15 CON & ENG
LV 2 = 19 CON 20 ENG > 20 CON & ENG
LV 3 = 26 CON & ENG > 25 CON & ENG
LV 4 = 39 CON & ENG > 30 CON & ENG
Put out the Flames:
Reverted to retail state and increased the heal
(Being able to get RP at the beginning of a battle was way too strong)
LV 1 = 100 RP > Cures burn
LV 2 = 100 RP > Cures burn
LV 3 = 100 RP > Cures burn
LV 4 = 200 RP > Cures burn
LV 1 = 1754 LP > 2754 LP
LV 2 = 2246 LP > 3246 LP
LV 3 = 2846 LP > 3846 LP
LV 4 = 3111 LP > 4222 LP
Graceful backstab:
Removed too much LP vs bosses and needed a tweak
LV 1 = -26% Max LP > -23% Max LP
LV 2 = -29% Max LP > -26% Max LP
LV 3 = -33% Max LP > -29% Max LP
Tri-Beam Cannon:
Increase the effective radius
Radius was too small and which made it otherwise not viable for farming compared to other classes.
lv 1 = 8 x 8 > 8 x 8
lv 2 = 8 x 8 > 12 x 12
lv 3 = 8 x 8 > 13 x 13
lv 4 = 8 x 8 > 14 x 14
lv 5 = 8 x 8 > 15 x 15
lv 6 = 8 x 8 > 16 x 16
Dodon Barrage:
Reduced Phy. Def Reduction
Reduces way more defense than it says on paper when using Power RP
LV 1 = -400 > -400 Phy. Def
LV 2 = -700 > -700 Phy. Def
LV 3 = -1000 > -850 Phy. Def
LV 4 = -1400 > -1000 Phy. Def
Turtle Hermit:
Clear Mirror Index:
Increased duration (Mainly a quality of life change)
Duration = 10 minutes > 20 minutes at all levels
Physical Defense Boost:
Sacrificed way too much Eng. Def for very little Phy. Def
LV 1 = +179 Phy. Def/-346 Eng. Def > +4% Phy. Def /-4% E. Def
LV 2 = +326 Phy. Def/-651 Eng. Def > +8% Phy. Def /-8% E. Def
LV 3 = +524 Phy. Def/-1048 Eng. Def > +12% P.Def /-12% E. Def
Spiritual Defense Boost:
Sacrificed way too much Phy. Def for very little Eng. Def
LV 1 = +179 Eng. Def/-346 Phy. Def > +4% Eng .Def/-4% Phy .Def
LV 2 = +326 Eng. Def/-651 Phy. Def > +8% Eng. Def/-8% Phy. Def
LV 3 = +524 Eng. Def/-1048 Phy. Def > +12% Eng. Def/-12% Phy. Def
Scatter Shot:
Added another level to make it more viable for farming
LV 6 = deal 689 + 356% Eng. DMG in a 12M circle around the target.
Martial Artist:
Yield:
To add a bit more viability to the skill when used in PVE and PVP situations
LV 1 = -10% Max LP > -12% Max LP
LV 2 = -14% Max LP > -16% Max LP
LV 3 = -18% Max LP > -20% Max LP
Spirited Roar:
FT/SM who use this skill will be more vulnerable to energy damage
LV 1 = -5% Eng. Def > -3% Eng. Def
LV 2 = -5% Eng. Def > -4% Eng. Def
LV 3 = -5% Eng. Def > -5% Eng. Def
LV 4 = -5% Eng. Def > -6% Eng. Def
LV 5 = -5% Eng. Def > -7% Eng. Def
LV 6 = -5% Eng. Def > -8% Eng. Def
LV 7 = -5% Eng. Def > -10% Eng. Def
Quick Attack
Increased range due to accidently change in previous patch.
At all levels Range increased to 18M
Swordsman:
Scintillation:
Was too strong since it was stackable
No longer stackable.
Energy Recovery:
You have to invest at least 4 SP, as it was too strong before.
LV 1 = 100 RP > 100 RP
LV 2 = 100 RP > 100 RP
LV 3 = 200 RP > 100 RP
LV 4 = 200 RP > 200 RP
LV 5 = 300 RP > 200 RP
LV 6 = 300 RP > 300 RP
Burning attack:
The burning DOT added to much damage, so changed back to upfront damage
LV 5 = 575 Eng. DMG + 100 burn damage per 2 sec(8 sec max) > 789 + 381% Eng. DMG
Increased EP cost = 359 > 591
LV 6 = 676 Eng. DMG + 150 burn damage per 2 sec(10 sec max)> 992 + 445% Eng. DMG,
Increased EP cost = 411 > 777
Gravity Break:
Tweaked to make Energy type Swordsman equally usable compared to physical
Added Knockdown RP to LV 4
Focus Gravity:
Added Knockdown RP to LV 6
Flash Slash:
To help lower level players
All levels skill radius changed to 18m from 4m from LV 1 - 4
Glaring Slash:
Quality of life change
Increased RP cooldown at LV 6 from 24 cd to 27 cooldown reduction
Fighter:
Increase Hit rate Passive:
Added another level (to make it the same as the SM variant)
LV 5 = 475 Hitrate up from 426 at LV 4
Swiftness:
To balance out with other buff duration times, cooldown didn't support it's duration.
Increased duration from 90 sec to 300 sec but increased cooldown from 240 sec to 480 sec at LV 6.
Plasma Majin
Slowing Drumbeat
Not many things will slow cast time especially in PVP.
Replaced Cast time increase with cooldown time increase
Harmonious Drumbeat:
Plasma is an energy based class and will rely more on FOC then it will on DEX
Replaced DEX for FOC
Black Hole Beat:
more range per level increase so they can stay at a range
Increased the range on "All enemies within %m of the target on 32 targets"
LV 1 6m > 10m
LV 2 6m > 12m
LV 3 6m > 14m
LV 4 6m > 16m
LV 5 6m > 18m
Burning Rage
Buffed duration to 20 mins as the cooldown didn't justify the duration.
Changed its duration to 20 mins
EP Control (Passive)
Same passive as Karma Majin
Replaced EP Regen to ENG ATK.
Karma Majin:
Hesitation:
To match the strength of the skill, cooldown time has increased.
Increased Cooldown to 3 minute from 1 minute.
EP Control (Passive):
Same passive as Plasma Majin
Replaced EP Regen to ENG ATK.
Dark Warrior:
Dragons Pledge
Duration was 1 min while cooldown was 15 mins, is more effective switched
Changed duration to 15 mins and cooldown to 1 min
Warrior:
Charging Fist:
Giving Warrior more gap closer when arm pull is on cooldown
Increased Range 13m > 15m
Mighty Majin:
Enchanting Breeze:
Changed from reflect to increase offense/defense stats
LV 1 3% Phy. / Eng. Reflect > 3% PHY/ENG Increase
LV 2 6% Phy./Eng. Reflect > 6% PHY/ENG Increase
LV 3 9% Phy./Eng. reflect > 9% PHY/ENG Increase
Dende Priest:
Kami's Healing Technique:
Healing% bonus was lowered
Had extreme survivability vs all other classes in PVP situations
LV 1 200% healing increase > 200% healing increase
LV 2 400% healing increase > 350% healing increase
LV 3 800% healing increase > 500% healing increase
Poko Priest
Kami's Awakening:
Change ATK Speed to Movement speed buff
(Can now target pets and players)
LV 1 10% Movement Speed
LV 2 15% Movement Speed
LV 3 20% Movement Speed
LV 4 25% Movement Speed
LV 1 Physical Defense 221%
LV 2 Physical Defense 302%
LV 3 Physical Defense 474%
LV 4 Physical Defense 638%