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  1. Hello DBONU Community, A new server update is up, thanks for your patience. To Download the Updated version of the game, please visit: System Fixes: Trading system now works. Fixed Scouter slots on client side. Skills now work (Buffs, Debuffs, DOT, and Damage) Skill Buff now saves in the database. Skill Cooldown now saves in the database. “Whisper” now works in the Chat. Play time (Character) + total played time (Account) => need client UI integration RP can now be Charged properly. Scouter Chips now work. Item Attributes now work. Some RP Effects on Skills are now working (Knockdown and Guard Break do not work yet) Consumables (Common items, Popo Items, Food and Potions) now work. Vehicles and Mounts now work. Party target sharing Multiple new objects have been added to the world. Bug Fixes (All issues stated below have been fixed): Learning skills sometimes caused a server crash. Moving around the map when teleporting resulted in a server crash. Mob Respawn time was buggy at some points. Player Characters sometimes had the ability to walk after they die. Players couldn’t see other players casting any skills. Character Arrow sometimes didn’t show up in the minimap. Teleporting to Cities caused some issues. Many server issues were also fixed. Know issue: Auto attack does not work as intended. Mob life is sometimes left unchanged about skill is used Skill duration bonus is not completely working Mob can stay dead on the ground for longer than proper time Party missing features Items are not removed when used (Potions, food, etc) (This issues is intentional as of now!) Dash can be a little buggy when using keyboard. To-Do List: Guard / Counter Skill time & bonus Attributes (funny, honest, etc) Transformation Stats: Super Saiyan Stats: Dodge rate - increased by 30% Hit Rate - increased by 20% Physical offence - increased by 30% Energy offence - increased by 30% Movement speed - increased by 25% Attack speed - increased by 25% Pure Majin Stats: EP - increased by 200% Physical offence - increased by 40% Energy offence - increased by 40% Movement speed - decreased by 20% Hit rate - increased by 10% Dodge rate - increased by 20% Block rate - increased by 20% Curse resistance rate - increased by 10% Attack range - changed to 35 Giant Namek: LP - increased by 30% EP - increased by 30% Physical offence - increased by 30% Energy offence - increased by 30% Physical defense - increased by 200% Energy defense - increased by 200% Movement speed - decreased by 30% Attack speed - increased by 20% Dodge rate - decreased by 20% Block rate - increased by 40% Curse resistance rate - increased by 50% Attack range - changed to 6 Great Namek’s 10 minute time limit has been removed, more EP is drained from usage instead. Kaioken is still under testing. For more information, visit: Development will be paused for a few days after the release of this patch in order to fix the upcoming bugs and features. With much more coming on the way, I wish you all a great time until then, B4D4SS, DBONU Staff
    27 points
  2. Client 2.0 Released Greetings(xd) New Launcher now available along with new registration page. Click the register button on the launcher to register your new registration. But in all seriousness. We have come a long way to bring you this update. There are still quite a few things that don't work properly(TMQ/TLQ for example) We need some die hard bugtesters out here making some bug reports so we can bring you a flawless experience. There have been major overhauls done on both the client and server side of things, and we will bring you patch notes this afternoon. But for now enjoy the smooth goodness of a higher than 60fps experience with tremendously larger render distance. You can download the new launcher from https://universe.dborevelations.com/download/ And you can register your account here: http://104.216.111.66/register/index.php If you have downloaded this launcher already please do so again, there was an update to the launcher to allow self patching. Look forward to seeing you all out there! o7
    19 points
  3. Update Date: 25th January 2019 Update Details: Server Stability has been increased. Korin Tower has been added to the map. Damage notifications added (Hit, miss, critical, dodge, etc.). Skills and items now have IDs for ease of identification and translation. Bug with inventory bags going off screen when opened has been fixed. Bug with setclass has been fixed. Bug with Skills not showing for other players has been fixed. Crash due to playertypes becoming nullpointers has been fixed. Player position syncing has had multiple fixes. Preparation for player scaling. New Gui for player scaling added. Some slight modifications to the Character Creation Screen have been made. Game logo changed. Other Details: Kami's Lookout has been re-textured and redesigned to fit what it truly looks like rather than being boring and empty. For those who support this project, thank you so much for your support. Our most sincere regards to all of those who will continue to support us. With much more coming on the way, I wish you all a great time until then, B4D4SS, DBONU Staff
    15 points
  4. Revving up the power!! (1.0.6.6) Universe Points are manually allocated currently. Fixed Mouse getting locked when using both mouse buttons to move. Fixed accelerated flight not staying synced with the server and other clients. Now mobs/people don't Despawn when flying with keyboard Fixed movement not being synced when slow flying and using keyboard to move up/down. Fixed settings not being reapplied when logging in. Fixed rotating particles not rotating correctly Fixed Desynchronization with the server causing people to be teleported to plat randomly. Fixed the Budokai info window not displaying any text. (Hopefully) Reduced the amount of DC's while playing due to timeout. Fixed Online players not showing correct amount. Fixed non-English characters unable to be displayed in chat. (Tested Chinese, Japanese, German, Spanish, Arabic, Turkish) Fixed buying items from shop giving wrong transmogrify tblidx. Fixed Lv30 minimum level requirement for sending mail. (should have never been the case.) Fixed false positive for windows defender by recompiling all libraries using visual studio 2019 Fixed Settings crashing launcher. will now regenerate settings if they are corrupt or missing. Server side performance enhancements Add Silver coin and honey block to caps lock pickup Changed mouse sensitivity for camera slightly. Changed heading update time. Update movement with fast flying. Added Seamless Loading. Major client side performance increase. Test Human Hairs have been removed, Old Hairs have been returned. (Goodbye Kermit de frog.) Increase terrain mobility of vehicles. Add new tatami at Baba's Palace in south Fran Fran. (First circular tatami. ) Added file check before client launch Added Fallback Launcher image, if video doesn't load, or doesn't exist (will be customizable next patch) Translated Budokai Language strings Updated Help Menu (H Key in-game)
    14 points
  5. Here is a small overview of recent things done in this update. Added GM tag for GMs.(Now you know who is really a GM) Fixed a bug in DRP Fixed multiple crash bugs in Cell Games Area. Fixed multiple crash bugs in Buu Memorial Area. A work in progress Stats tab has been added to the character page. *You will see why its WIP* Several performance fixes on the client. Thanks for taking a look, have fun bug hunting. -SanGawku
    13 points
  6. Just a small patch West City Changes Removed Construction Scaffolding from West City Removed Construction Barricades from West City Flight is Enabled in West City You can now violate air traffic laws West City Hoi Poi Cinema Studios is now open to the public! The Studio will allow you to access their Green Screen Room! Grand Opening of the West City University Area! University Billboard clipping issue fixed Fountain water effect fixed West City University now has an accessible footpath. West City University now has a Tatami in it's courtyard West City's Inaccessible Time Machine is now accessible, but still under-construction There is a crane! Launcher can now be started from launching the client directly Added Saiyan Tail Accessory! Dende's Lookout Mr. Popo is back from making toast in the lookout buttering took a while. Added PVP indicator on the ground to Dende's Lookout. 14 New Hairstyles for the Human Male Base and Super Saiyan Human Female Hairstyles will be coming in the future Majin Hairstyles will be also coming in the future Time Breaker Bardock Dogi has hit the shelves. Time Patrol Trunks' Dogi has also been liberated from his clothes rack. Part of the "Summer Fun" content patch is added Revamped the login, character creation screen some extra goodies Character Select for Namek Character Creation, Server Select New Map Revealer in Mango Forest but it hasn't been wired up yet. Universe Points are manually allocated currently. TMQ Launch and Land Animation doesn't play Some TMQ Effects don't show/play Fixed Crash when entering Hoi Poi Mine, and Hoi Poi Mine Boss Room no more character eating room Fixed Crash when changing direction Fixed the missing chest cover for the Female Human version of the alternative Gogeta Dogi Bee Village Sign post now has the correct texture Fixed the Mighty Oozaru Raditz (He doesn't explode anymore, Thanks @Nemix!) Fix sound staying stuck where you login Mystic Attack Potentially fixed Fixed Ball Transformation for Grand Chef Majin Slated for Next Patch. Fixed Cinematics in Time Machine Quests, and Time Leap Quests Client Should no longer be flagged by Defender or any other anti-virus VirusTotal Scan Client is now 0/69 SecureAgeApex has verified it's a false positive has cleared it's detection of the launcher VirusTotal Scan Launcher is now properly 0/69 All XP Boosts have been readjusted Advanced XP 31 - 75 EX High Ultimate XP Boost 1 - 75 EX Medium Ultimate XP Boost 1 - 60 EX Low Ultimate XP Boost 1 - 30 Secret XP Boost 1 - 30 Extra XP Boost 31 - 74 EV Extra XP Boost 41 - 74 EV General XP Boost 1- 30 EV Advanced XP Boost 31 - 75 Advanced XP Boost 31 - 75 Dojo Dogi, Guild Dogi and it's variants now has a Dogi ball slot. Lighting Tweaks West City Karin Village Dojo Add New Terrain and Object Shadows to West City Added New Terrain and Object Shadows to Character Select Doban Village in Fran Fran Desert South is now accessible Dogi Balls are now no sell, no trade Dende's Lookout Floor textures have now be correctly scrubbed and cleaned, Popo was slacking off. There is now a Auction House and Mailbox located at Dende's outlook, much to his chargrin. Dojo Updated the Dojo Mini Map to reflect the new bridge rotation Fixed the Dojo terrain to match the new bridge rotation Launcher Added the option of 800x600 to the settings of the launcher Launcher no longer auto restarts after launcher update(Windows Defender liked this) Disabled Mods Loaded Output to dbolog.txt when Launching the client Corrected Portal Collision in and out of Freeza's spaceship in TMQ7. Collision Detection is now 3x better. Several Objects now have their collision fixed If you find a object which is suppose to have collision, take a video or a screenshot and tell us in the discord, or here! UD6 Bridge from Bosses to main Platform. UD6 Kiri Belt Stairs UD6 Main Platform Karinga Village bridge to Karin Tower Floor 90 of Capsule Corp Battle Dungeon Time Machine Time Crack Structure Namek Sign Outer Dojo Room Floors Dojo Seal RP Warehouse Tents Other Various small Objects
    12 points
  7. GIMME HEAD(s)! And some face baby! Fixed color with Pure Majin Fixed Bank Crashing when opening Fixed Bank Crashing when buying slots Fixed Several Property Related Crashes Fixed Char Selection bugs.(Everything was set to 5) Added the 5 extra original Namekian heads back Added 14 new hair styles for Namekians. Added 14 new faces for Namekians. Added multiple new textures. Lowered Deletion time to 5 minutes. Increase Maximum FPS setting to 1000 Slightly increased drop rates.
    12 points
  8. 15/05/2020 After you apply this update using the "DBOURLauncherV2", the new launcher has been placed in to the "Game" folder, move it back to the "DBOURAlpha" folder, (Folder where the DBOURLauncherV2 is) once done, Delete DBOURLauncherV2 and launch UniverseRevelations to start Patching. Fixed Crash when Selecting Nearest aggro mob when Tab Targeting. Fixed Crash when selecting revive (Popo Candy) when dead. Fix LP/EP Related crashes when someone logs out while you are targeting them Fix Disconnect after dashing and using a skill. Fix Crash with Majin Form Fixed "Power Up" De-sync bug Fixed the "Remember me" button on the Launcher (see Known Issues) Fixed "Getting Stuck" on landing (Potentially) Added Upgrade Auras for Guard, Charge and Dash. Adjusted Dragon ball Drop Rates. Added More stuff server side for events. Added much more verbose logging Added random fly poses (3 of them, switches between them randomly) Changed max level distance for Dragon Ball mobs to 7 levels instead of 5 New Launcher has the option for custom video background (see Known issues)
    12 points
  9. Here is a short overview of the patch notes with the latest patch. Fixed scouter placement bug Fixed multiple crashes with some animations being incorrectly defined Updated several 3rd party libraries for more modern ones. Increase Dash Distance Fixed Client Crashing on client close Fix Client Disconnect without notified. Discord Rich Presence Fixes. Added New Tatami in Karin Town Fixed Mound of Poop on Dojo login screen. Keep your eyes out for more fixes and content coming your way. Along with keeping your eyes out for these patch notes. We will be doing them more often. Other than just saying "New patch out, fixed things, etc"
    11 points
  10. Hello guys!!! We are interested in recruiting new moderators to join our team. Moderators help their fellow players by answering questions in-game and by keeping the chat clean, as well as assisting with a few chat events. Please take some time to read the information provided below. If you have any further questions, feel free to contact us! If you are interested, simply create a new topic with the information below. Requirements: •At least 18 years old ▪Have a certain knowledge of the game (the more you know, the better) •Have good writing skills •Being open and regularly available on Discord •The ability to work well within a team (with the other moderators) •Sense of humor •Knowing that being a moderator is a responsibility and not a "power over others" position (impartiality, no abuse) Balance Team: Have a solid understanding of the current game mechanics Be open to suggestions from other members Essential information when applying: -Provide a short presentation about yourself (name, age, main occupation, hobby?) -Let us know your availability (weekdays, weekend) -What motivates you -Explain your experience as a moderator, if any -Your location (geographically) Your applications will be studied and stored; if selected, you will be contacted by an Administrator. We are looking forward to receiving your applications! -[CM]Meliodas
    11 points
  11. Hi, As I've just been made aware a good majority of our players don't know about the exciting and thrilling feature that is our integrated mod loader. You should already have a mod folder placed inside your "DBOUR/Game/" Folder, and you might have noticed some of our example mods already, such as the prelogin music, and the giant Mr. Popo sun. what is included here however, is the premade folder of the moddable features of DBO Universe Revelations. All that is required is that you place the file/mod in the same folder where it originally belongs, and it'll automatically load the mod, either or on startup, or if you log out and back in, or even if you load a new location such as Kokkara to Karin. What do I do with this mod folder here? Just download it and extract it into your DBOUR/Game/ Folder, use 'extract here' as it's already in a folder. Where can I find files to mod? I've taken the liberty to organize a MEGA folder where you can find all the files that you can mod. You can find that folder here I recommend using MEGASync if you plan to use this often. !DISCLAIMER! YOU DO NOT NEED EVERYTHING IN THIS FOLDER TO BEGIN MODDING, ONLY THE FILES YOU WISH TO MOD. This also serves as a download to all for the sounds, textures and flash for anyone wanting to explore these files, as there is quite lot of goodies. How do I know where the file goes? Hopefully the person who made the mod left some instructions on where it needs to go, but for the modders, the MEGA folder also has a perfectly intact folder structure, showing where each file belongs. How do I unload a mod? place the mod in the folder "unload", if there isn't one, create one and place it in there. You can unload all mods by renaming the mod folder to '.mods', this works for all folders. Modding sounds awesome, how can I start? There are various resources available for people wishing to get started, one of the best is from where it began, Dragon Ball Online Community Forums - Modding The best place to ask for help is here. Dragon Ball Online Universe Revelations - Modding If you have any more questions about the exciting world of modding, I'll try to assist you best I can. mods.zip
    10 points
  12. Happy Festive Season Replaced Quest Textures for NEW QUEST and QUEST COMPLETE Changed font used by Client Major Launcher Changes Restructured the entire backend of the launcher Speeds should be incredibly quicker It can now self repair missing or corrupt files More verbose logging for error handling Now told exactly what it's doing for more transparency Added language options for English, Taiwanese, Portuguese, Spanish and Korean French pending. Added a redist folder with all required software needed for the launcher and game to run. Added two batch programs to the client to automatically swap compatibility to windows 7 for people who are still using windows 7 and one to set administrator for client and launcher. Please redownload the client from here to get this patch If you are running 32bit windows, you need to extract this to your launcher directory 32Bit Windows Launcher Translation Tool has finished development! finally. With this Patch we'll be adding Taiwanese and Korean back to the game, as well as adding Portuguese and Spanish. We'll put up applications for people who might want to contribute to these soon. Christmas Event added to: Karin Village Kokkara Village Bee Village Snail Village Buu Memorial Dende's Lookout Snowy Grass, Falling Snow, and Christmas Carols also added Added Santa Mob Added Santa Muten Roshi Added Sleigh Vehicle Christmas Tree of Might Turles Mob New Event coin added with Christmas Event. Added Two new reoccurring events (Fish, and Fairy) Added new richness Items: Bardock Multiverse SSJ4 Gogeta Wig SSJ4 Gogeta Wig (Copies Hair Color) SSj4 Gogeta Body (Copies Hair Color) SSj4 Gogeta Body GT Vegeta Costume EoZ Goku Dogi EoZ Vegeta Dogi Future Gohan Dogi Prince Vegeta Costume GT Goku Dogi Trunks Cell Costume Trunks Z!Broly Ripped Jacket Kefla Costume Mihawk Costume and Sword Saiyaman Undershirt Dogi (Fixed) Turles Dogi Change cost of Salon (Max 700K at LV75) Training Points are now much more rapid. 100 seconds per point instead of 900 seconds. Added more budokai times (was added in a previous match, but listed here) Mobs will no longer follow you up vertical inclines and will respect the Y Axis. Such case as mobs appearing on the lookout. Added Text Effects to almost all Text in game Added new font to the game Chat Item Linking is coming! Preliminary Implementation has begun on this feature. This will allow you to link an item directly in chat for someone else to view it. Pets have received more work, and are nearing completion. New Donation Information For those that wish to use PayPal to donate, we have a new payment processor, Kofi. You can find that under "Donate" -> "Ko-fi" in our Forum Navigation menu. This is preferred over using Patreon as you don't need have a subscription and it's a one off payment. Human Chat bubble color, now matches the other races color theme Preliminary code done for original scouter UI New Interaction camera with NPCs. Add Event Reward Command for GMs (grants everyone in a certain radius of the GM rewards) no more fighting over drops, you show up at an event, and participate, you get a reward. High grade Multi-Gamble Capsules now have a guaranteed minimum of 2 items. Universe Points are manually allocated currently. Dojo War fails to start correctly. Some TMQ Effects don't show/play Plasma Majin Masterclass Item is still bugged Grand Chef Ball Transformation is still incorrect Glasses and Masks are still incorrect on some children/adults Fixed crash when item is missing Fixed crash with item name is missing Fix Crash when hovering on certain dropped items Fix crash from "Multiple World Play Concepts of same grade active" Fixed Crash when selecting a mob that doesn't exist visually Warfog Fix (Map Revealers) TMQ Launch and Landing Cinematics now work correctly Fixed Piccolo Dogi to be sellable/tradable Fix Bounded Drops from UDs Fix Budokai not teleporting again Fix Ranked Battle for Night Battle Fixed odd spamming of logs Potential Fix for Quest Range causing Invalid distance Fixed AuctionHouse isLock error. Fixed Dialog Window for Dragon Scramble Fixed NPC/MOB Transformation command (Mira's completing CC150 in the distant future.) Fixed the bug where Guild, Friend-list and or Ignore-list would desync when swapping channels Finally, wow. Fix Human Adult Female Item Positioning Fixed Animations for flying male humans CC125 Boss now generates Aggro Updated Scramble Times Changed Toon Outline thickness on items Fixed Free camera being affected by World Max Height. World Map Updates Bunch of work on our Tools so we can provide even better content. Skill Changes Crane Hermit: Crane Discharge: (With 1 Con now giving 100LP to all classes this skill made crane way too healthy) LV 1 = 14 CON & ENG > 15 CON & ENG LV 2 = 19 CON 20 ENG > 20 CON & ENG LV 3 = 26 CON & ENG > 25 CON & ENG LV 4 = 39 CON & ENG > 30 CON & ENG Put out the Flames: Reverted to retail state and increased the heal (Being able to get RP at the beginning of a battle was way too strong) LV 1 = 100 RP > Cures burn LV 2 = 100 RP > Cures burn LV 3 = 100 RP > Cures burn LV 4 = 200 RP > Cures burn LV 1 = 1754 LP > 2754 LP LV 2 = 2246 LP > 3246 LP LV 3 = 2846 LP > 3846 LP LV 4 = 3111 LP > 4222 LP Graceful backstab: Removed too much LP vs bosses and needed a tweak LV 1 = -26% Max LP > -23% Max LP LV 2 = -29% Max LP > -26% Max LP LV 3 = -33% Max LP > -29% Max LP Tri-Beam Cannon: Increase the effective radius Radius was too small and which made it otherwise not viable for farming compared to other classes. lv 1 = 8 x 8 > 8 x 8 lv 2 = 8 x 8 > 12 x 12 lv 3 = 8 x 8 > 13 x 13 lv 4 = 8 x 8 > 14 x 14 lv 5 = 8 x 8 > 15 x 15 lv 6 = 8 x 8 > 16 x 16 Dodon Barrage: Reduced Phy. Def Reduction Reduces way more defense than it says on paper when using Power RP LV 1 = -400 > -400 Phy. Def LV 2 = -700 > -700 Phy. Def LV 3 = -1000 > -850 Phy. Def LV 4 = -1400 > -1000 Phy. Def Turtle Hermit: Clear Mirror Index: Increased duration (Mainly a quality of life change) Duration = 10 minutes > 20 minutes at all levels Physical Defense Boost: Sacrificed way too much Eng. Def for very little Phy. Def LV 1 = +179 Phy. Def/-346 Eng. Def > +4% Phy. Def /-4% E. Def LV 2 = +326 Phy. Def/-651 Eng. Def > +8% Phy. Def /-8% E. Def LV 3 = +524 Phy. Def/-1048 Eng. Def > +12% P.Def /-12% E. Def Spiritual Defense Boost: Sacrificed way too much Phy. Def for very little Eng. Def LV 1 = +179 Eng. Def/-346 Phy. Def > +4% Eng .Def/-4% Phy .Def LV 2 = +326 Eng. Def/-651 Phy. Def > +8% Eng. Def/-8% Phy. Def LV 3 = +524 Eng. Def/-1048 Phy. Def > +12% Eng. Def/-12% Phy. Def Scatter Shot: Added another level to make it more viable for farming LV 6 = deal 689 + 356% Eng. DMG in a 12M circle around the target. Martial Artist: Yield: To add a bit more viability to the skill when used in PVE and PVP situations LV 1 = -10% Max LP > -12% Max LP LV 2 = -14% Max LP > -16% Max LP LV 3 = -18% Max LP > -20% Max LP Spirited Roar: FT/SM who use this skill will be more vulnerable to energy damage LV 1 = -5% Eng. Def > -3% Eng. Def LV 2 = -5% Eng. Def > -4% Eng. Def LV 3 = -5% Eng. Def > -5% Eng. Def LV 4 = -5% Eng. Def > -6% Eng. Def LV 5 = -5% Eng. Def > -7% Eng. Def LV 6 = -5% Eng. Def > -8% Eng. Def LV 7 = -5% Eng. Def > -10% Eng. Def Quick Attack Increased range due to accidently change in previous patch. At all levels Range increased to 18M Swordsman: Scintillation: Was too strong since it was stackable No longer stackable. Energy Recovery: You have to invest at least 4 SP, as it was too strong before. LV 1 = 100 RP > 100 RP LV 2 = 100 RP > 100 RP LV 3 = 200 RP > 100 RP LV 4 = 200 RP > 200 RP LV 5 = 300 RP > 200 RP LV 6 = 300 RP > 300 RP Burning attack: The burning DOT added to much damage, so changed back to upfront damage LV 5 = 575 Eng. DMG + 100 burn damage per 2 sec(8 sec max) > 789 + 381% Eng. DMG Increased EP cost = 359 > 591 LV 6 = 676 Eng. DMG + 150 burn damage per 2 sec(10 sec max)> 992 + 445% Eng. DMG, Increased EP cost = 411 > 777 Gravity Break: Tweaked to make Energy type Swordsman equally usable compared to physical Added Knockdown RP to LV 4 Focus Gravity: Added Knockdown RP to LV 6 Flash Slash: To help lower level players All levels skill radius changed to 18m from 4m from LV 1 - 4 Glaring Slash: Quality of life change Increased RP cooldown at LV 6 from 24 cd to 27 cooldown reduction Fighter: Increase Hit rate Passive: Added another level (to make it the same as the SM variant) LV 5 = 475 Hitrate up from 426 at LV 4 Swiftness: To balance out with other buff duration times, cooldown didn't support it's duration. Increased duration from 90 sec to 300 sec but increased cooldown from 240 sec to 480 sec at LV 6. Plasma Majin Slowing Drumbeat Not many things will slow cast time especially in PVP. Replaced Cast time increase with cooldown time increase Harmonious Drumbeat: Plasma is an energy based class and will rely more on FOC then it will on DEX Replaced DEX for FOC Black Hole Beat: more range per level increase so they can stay at a range Increased the range on "All enemies within %m of the target on 32 targets" LV 1 6m > 10m LV 2 6m > 12m LV 3 6m > 14m LV 4 6m > 16m LV 5 6m > 18m Burning Rage Buffed duration to 20 mins as the cooldown didn't justify the duration. Changed its duration to 20 mins EP Control (Passive) Same passive as Karma Majin Replaced EP Regen to ENG ATK. Karma Majin: Hesitation: To match the strength of the skill, cooldown time has increased. Increased Cooldown to 3 minute from 1 minute. EP Control (Passive): Same passive as Plasma Majin Replaced EP Regen to ENG ATK. Dark Warrior: Dragons Pledge Duration was 1 min while cooldown was 15 mins, is more effective switched Changed duration to 15 mins and cooldown to 1 min Warrior: Charging Fist: Giving Warrior more gap closer when arm pull is on cooldown Increased Range 13m > 15m Mighty Majin: Enchanting Breeze: Changed from reflect to increase offense/defense stats LV 1 3% Phy. / Eng. Reflect > 3% PHY/ENG Increase LV 2 6% Phy./Eng. Reflect > 6% PHY/ENG Increase LV 3 9% Phy./Eng. reflect > 9% PHY/ENG Increase Dende Priest: Kami's Healing Technique: Healing% bonus was lowered Had extreme survivability vs all other classes in PVP situations LV 1 200% healing increase > 200% healing increase LV 2 400% healing increase > 350% healing increase LV 3 800% healing increase > 500% healing increase Poko Priest Kami's Awakening: Change ATK Speed to Movement speed buff (Can now target pets and players) LV 1 10% Movement Speed LV 2 15% Movement Speed LV 3 20% Movement Speed LV 4 25% Movement Speed LV 1 Physical Defense 221% LV 2 Physical Defense 302% LV 3 Physical Defense 474% LV 4 Physical Defense 638%
    10 points
  13. There is currently an issue with the token button, that it will cause you to be unable to do things such as; Bank . There will be a hot-fix put out for it later today. Fix Korin Forest Crash Fix Sound Related Crash Fix LP/EP GUI Crashes Attempted Potential Budokai Crash fix when in a guild Fix Fly Properly Fix Sitting Fix HTB Fix Stun bug Fix Paralyze bug Fix KD bug Prepare Token Shop(Please don't use it yet, it will lock your client up) Disable Multi-client Update Game Version
    10 points
  14. Client and Server Patch Notes 01/05/2020 Here the list of updates from the last few days. Let us know if you like this update! Minor Spawn Range Tweaks (Reduced slightly to help with players with subpar internet connections) Included some audio and texture mods to demonstrate mod system. Unlock Turtle and Machine Island in Papaya map. Add Announcement to Shutdown message Increase Disconnection Timeout Timer Added some Auras to titles Major Increase level cap to 75 Increase DB rate to 15% per Mob Rank Starting to work on balance changes. Add Skill and Skill Critical Damage to Damage log. Skill changes __________________________ High Speed Needle Lv 3 Physical Damage Reduced from 434% to 409% Lv 3 Added Bleed DoT 73 per second Lv 4 Physical Damage Reduced from 471% to 435% Lv 4 Added Bleed DoT 97 per second __________________________ Super High Speed Needle Lv 4 Physical damage reduced from 581% to 550% Lv 4 Added Bleed DoT 99 per second Lv 5 Physical damage reduced from 626% to 577% Lv 5 Added Bleed DoT 137 per second _____________________________ Flash Slash (Max Rank) Range changed from 4 targets within 32m hit to all enemies within 18m of the target on 32 targets ____________________________ Burning Attack Lv 5 Added Burn DoT 100 per second Lv 5 Removed %DMG Increase Lv 6 Added Burn DoT 170 per second Lv 6 Removed %DMG Increase ______________________ Critical Fixed Repair All Crash.
    10 points
  15. Bug Busting!! (1.0.6.9) Universe Points are manually allocated currently. Fix Property Container Crash Fix Crash when Loading Emblems for some people Fixed crash on server update state. Fixed Skill Container Crash Fixed force disconnect from Air Accel Fixed Heartbeat sound not playing when low on health Fixed fullscreen not using all of fullscreen. Fix Terrain and Object ranges not applied properly Fixed the Giant black hole in the sky Fixed some other misc. disconnection bugs. Server side performance enhancements Add Huge Honey Blocks to caps lock pickup Allow Bosses to be HTB'd Again. Lots of work on the World Editor prepare to see changes to the world soon HOTFIX 1.0.7.1 IF YOU ARE UNABLE TO UPDATE TO THIS VERSION DOWNLOAD THE FOLLOWING CLIENT https://www.mediafire.com/file/zz15p8cd1s7vm7s/DBOUR1072.7z/file HOTFIX 1.0.7.3 Fix some DC in CCBD Fixed bus crash Fix texture crash with some items. Fixed more sound related crashes.
    9 points
  16. Use it or Lose it!! TRIVIA!!! We love you all so much, we added a simple trivia game into the client/server You can win money or prizes! @answer will allow you to answer the question that is asked @trivia will let you see if there is an active trivia question. You can win Zeni, Items, or Universe Points! Use it or lose it!!! If you have a master class skill. It now requires your master class item to be equipped So it will use your master item for damage calculations! Universe Points are manually allocated currently. Fixed log overflow crashes Reduce log spamming causing poor performance General System Stability Increased Mail Fix UPDATE: FIXED THE LOSS OF GUILD WHEN CHANGING SERVER Added new(old and disabled) rank battle arenas Server side performance enhancements
    9 points
  17. Summer Vacation!! Launcher Quality of Life This will be the final time you will need to do this, as there is an auto update feature baked into this new version, Hooray. Launcher Download V3.1.1.2 Remember me is fixed. Finally. New Clear data button to clear all saved data by remember me. New Toggle Mods button to enable and disable mods. If you have remember me ticked, you can now login and launch using the Enter key to login quickly. Launcher is now half the size as well. If you didn't already have the new launcher video, you will now have those loaded readme added to media folder explaining steps how to have custom background. Universe Points are manually allocated currently. Fixed crashes when using items for quests. (Purify Narak Cottonfield, etc) Fixed crash Mudosa Bus Crash. Fixed Crash with DW Taunt Fix HTB and Skill Crashes. Fix Fullscreen Crash. Fix Cooldown Crash. Workaround for getting stuck in mid-air (now you will just fall if you get stuck) Stop triple landing most of the time. Fixed Missing Text Balloons on Dark Namek Fixed visual bug with Brown Boxes. Fix Speed being Weird. Fixed Halo's having weird effects. Fixed combat regen being too high. Added new charge effects for +0 to ★ Added new flight effects for +0 to ★ Universe Shop Item replacements (Summer Vacation) Dogi Capsule 1 Master Roshi Swimsuit [Male] Master Roshi Swimsuit [Female] Krillin's Cap Dinosaur Head Gotenks Outfit Aloha Outfit Type B Super Colosseum Dogi CC Driver Outfit A Dogi Capsule 2 Swimwear Type A Swimwear Type B Swimwear Type C Monster Carrot's Outfit Type A King Monkey Outfit Type 1 Master Shen Outfit Master Shen Cap Demon King Dabura Outfit Dogi Capsule 3 Frieza Head (Normal) Frieza Head (2nd Form) Frieza Head (3rd Form) Frieza Head (Final Form) Frieza Head (Mecha) Dogi Capsule 4 Halo Type A Halo Type B Halo Type C Supreme Kai Wing Type C Butterfly Wings Fairy Wings (edited)
    9 points
  18. Finally some old bugs fixed! Fixed flight scrolls. (Flight quests are still bugged and require a buff skill to be cast) Fixed Bank Cost Fixed Token Shop Popup Timer Fixed Item Bag Vanish Glitch(hopefully) Fixed Effect Texture Mods not Loading. Server-side tweaks. Client tweaks. Changed Rank Battle max level difference for party and solo Changed Max Level for TMQs Changed Max Level for UDs
    9 points
  19. 11/05/2020 On this patch, we will attempting some potential balance changes, all changes are subject to change. We have also fixed a few crashes as well. Fixed crashes in locations that had misaligned PVSs Fixed crash with Warrior Mystic Attack. Fixed some Incorrect text Corrected some Player Titles Several visual bugs corrected. Preloaded new content for Namekians (Not enabled) Skill Changes (Balance changes are subject to change) Transformations Great Namek Duration Increased from 10 to 20 minutes. Cooldown Reduced from 60 to 30 minutes Super Saiyan Cooldown Reduced from 60 to 30 minutes Pure Majin Cooldown Reduced from 60 to 30 minutes Swordmaster Burning Attack Lv 5 Burn DoT reduced from 170 to 150 per second Glaring Slash Removal of Properties Reduction Lv 1 Added 50 Defense Reduction Lv 2 Added 100 Defense Reduction Lv 3 Added 150 Defense Reduction Lv 4 Added 200 Defense Reduction Lv 5 Added 250 Defense Reduction Lv 6 Added 350 Defense Reduction Crane Hermit Crane Discharge Lv 1 from 14 to 18 Constitution Lv 2 from 20 to 26 Constitution Lv 3 from 26 to 32 Constitution Turtle Hermit Sudden Stun Lv 1 Area of Effect Increased from 10 to 15 Meters Around Self Lv 2 Area of Effect Increased from 10 to 15 Meters Around Self Lv 3 Area of Effect Increased from 10 to 15 Meters Around Self Ultimate Majin Miraculous Cheering Lv 2 from 15 to 19 Constitution Lv 2 from 15 to 19 Energy Lv 3 from 19 to 24 Energy Lv 3 from 20 to 25 Constitution Lv 4 from 25 to 30 Energy Lv 4 from 26 to 33 Constitution Miraculous Fitness Properties Increase Removed Lv 1 Added 2% Physical Defense Increase Lv 1 Added 2% Physical Attack Increase Lv 1 Added 2% Energy Defense Increase Lv 1 Added 2% Energy Attack Increase Lv 2 Added 4% Physical Defense Increase Lv 2 Added 4% Physical Attack Increase Lv 2 Added 4% Energy Defense Increase Lv 2 Added 4% Energy Attack Increase Lv 3 Added 6% Physical Defense Increase Lv 3 Added 6% Physical Attack Increase Lv 3 Added 6% Energy Defense Increase Lv 3 Added 6% Energy Attack Increase Lv 4 Added 8% Physical Defense Increase Lv 4 Added 6% Physical Attack Increase Lv 4 Added 6% Energy Defense Increase Lv 4 Added 6% Energy Attack Increase Lv 5 Added 10% Physical Defense Increase Lv 5 Added 10% Physical Attack Increase Lv 5 Added 10% Energy Defense Increase Lv 5 Added 10% Energy Attack Increase Mighty Majin Enchanting Breeze Properties Increase Removed Lv 1 Added 3% Physical Reflect Lv 2 Added 6% Physical Reflect Lv 3 Added 9% Physical Reflect 9% Spiritualist Sleep Lv 1 Duration Reduced from 13 to 11 seconds Lv 2 Duration Reduced from 18 to 14 seconds Lv 3 Duration Reduced from 23 to 19 seconds Dark Warrior Focus Boost Lv 1 From x to 12 Focus Lv 1 Added 18% EP Increase Lv 2 From x to 18 Focus Lv 2 Added 26% EP increase Lv 3 From x to 26 Focus Lv 3 Added 35% EP increase
    9 points
  20. Client and Server Patch Notes 01/05/2020 Here the list of updates from the last few days. Enjoy and Welcome back! Minor Rename Trade Chat to Universe Chat Changed Chat Colors to more readable ones. Removed Blue outline From the Scouter Scan Effect Increase Max Size of Chat Boxes. Allow Walking in Disabled Places Increase Render Distance Again Reduce Size of Outline (HDR) Major Add New Animation ID characters property related things Lower Drop Level of Dragon balls During Events Lower Auction House Minimum Level to 10 Lower Dash Distance to 20 Increase Dash Speed to 30 Increase Max Field of View (FOV) to 110 Increase Spawn Distance by 3 Times the Current Amount Increase Culling Distance by 4 Times the Current Amount. Increase Move Speed for Children and Adults.(10/11 base speed up from 7/8) Increase Dragonball Spawn Rate from 4/12/16/20% to 12/24/36/48% Critical Fix Sky Mods Fix PVS crash Fix Scramble Dragon balls. Fix Crash On Close. Fix Crash from invalid textures. Fix Yardrat memory window causing a crash.
    9 points
  21. Hello, everyone! Welcome to all new players who have joined us in our universal adventure, thank you so much to everyone who supports us. We are extremely thankful for your patience and love! Here's some information about the Download link that everyone has been asking for so much... Where is the download link? Even though the forums are available, the game's download link is not. Our development team is currently working on some big updates, so the servers will be up soon! We apologize for the inconvenience. We all have ideas for improvements that can be made for this project, but you must understand that everyone on all the teams are not paid, none of us have this as our jobs. We've all put time, effort, heartache and sweat into building this community, and we all do it out of love for this game! I hope you all have a great morning/afternoon, and I look forward to seeing you guys in game when our download link is posted! Thank you. Stay Tuned With Us♡
    9 points
  22. The Great Moistening (1.0.8.0) Added Dende's Lookout above Korin Tower (PVP Arena) Just fly up! Added Weapon Particles Particles Back (Weapon Upgrade Effects) Added Armor and Weapon UV animations back (Armor Upgrade Effects) Added the new wings from the poll we took last week (Method to obtain to come) Starting video is now randomized between Age 1000 and Base of Tenkaichi both can we watched from the dbour/game/movie/ at any time. You can now edit world textures using the mod loader Universe Points are manually allocated currently. Re enabled 3D Positional Sound. (Someone disabled it) Added all water back to the game that was missing. Fixed Sound Fade in/out Fixed environmental sounds Fixed named colors for mobs. 11 Level Difference for gray names Fixed missing effects on some Dogi and accessories. Fixed Fountains and Popo Stones to have their effects. Rotate the bridge in dojo to prevent abuse Has been rotated 90 degrees to remove spawn rushing. Fix Fall under map glitch in dojo under textures bug be damned. Zoomed out on character select screen. Ultra-wide users can now finally see their characters. Add New Wings Divinity! Add dust and rocks to all Charge Auras Ground crack will be coming eventually. Update some guard auras. Added male Majin flight aura. Properly attached flight aura.
    8 points
  23. Where am I going?! (1.0.6.0) Quest Navigation! Since you have been asking, we finally obliged! Now the quest log contains an arrow that shows where you are going for your quest. Transmogrification!!!(IN PROGRESS) We have begun work on the transmogrification system. But there were pressing bug fixes that needed to be pushed. Transmogrification will work as such. Go to NPC, Use Keepsake Box and Item you want to add to your Transmogrification collection. You can apply your transmogrifications to items of the same type as long as they are not Gender or Race specific And you aren't applying higher level transmogs to lower level gear. Keep your eye out for the completion of this! Universe Points are manually allocated currently. Fixed Crash when client is unable to detect your mac address. Fixed crash related to emblem palette. Fix Crash when targeting a dead/unattackable player. Fix some disconnects. Fix Party Popo Fix Guild Teleport. Fix Saiyaman Dogi. Fix Saiyaman Dogi in Cash Shop. Fix Exp Rate Display Bug from Scrolls. Server side performance enhancements Add Honey blocks, Devil coins, Event Currency to Capslock Pickup button. Disable default Max MSAA Tons of work to add quest indicator and Transmog System. Increase Version Number Add Bugtrap back to Client. Changed Exp Scrolls in cashshop. A bit of Attribute Restructuring Modify Max Exp Rate Bonus Update Weekend Exp bonus to 75% from 50% Launcher Logic Fix. Basic Launcher Settings Working Now. Lowered max range of dash attack skills. HOTFIX: Fixed random crash due to transmog stuff. (1.0.6.1) Fixed Auctionhouse Crash. (1.0.6.1) Fixed Crash on Load. (1.0.6.2)
    8 points
  24. Better than that crisis BULLSHIT fake server
    8 points
  25. What about some new stuff ? Training Points and Distribution have been reset They will not be reset again. Universe Points are manually allocated currently. Fixed party not being teleported outside of tmq. [TEMPORARY] Fixed not being able to dash in tmq. Fixed wrong camera fov in tmq Fixed token shop not being closed properly on npc interaction Fixed auras not being properly loaded Fixed font related crash Fixed font mask related crash Fixed terrain texture loading with mods Fixed crash on missing mob table Quest Radar is now hidden once the animation is finished. Saibamen in tmq 1 are now not respawning. Reworked tori bot message Implemented new Staff Message @unstuck can now be used in instances (tmq, etc) Implemented gamble capsules Reworked display tabs in Hoi-Poi Shop Updated Cash Shop items. Updated some table text. Updated Item Data to add some new items. Added Gamble Capsules. Added Display Percentages and Items for Gamble Capsules Fix Texture loading for Mods Revert Changes to Upgrade Calculations Changed Upgrade Notification Banner to +13
    8 points
  26. The Train(ing) Train. Fixed Client/Server Sync issues Fix Combat LP Regeneration Fixed/Added Quest radar. Fixed T.O.S. from popping up every time you launch game. Removed change attribute title from upgrade merchant. Fixed not being able to learn all skills due to cap. Added ☆ and ★ upgrade ranks Update Game Statistics Page to format numbers. Introduce Version 0.1 of Image Training. Add Button to Character page to open Image Training window. Add Base pDEF based on CON/STR Add Base eDEF based on ENG/SOL Add Several New Packets for the Training System Add Upgrade Auras for New Ranks. Add Training Update Notification. Restructured Break rates. Added Real Break (No whitestone, No item; With whitestone -3) Add +2 and +3 Upgrade Success Rate. Updated Mob Markings for Strong and Weak mobs. Image Training 0.1 We have introduced a new training option for DBOUR called image training. Much like Image training in DBZ/Super You can upgrade your physical attributes by using intense mental training You must be seated, and you gain two stat points per level up after level 1. Once you have TP you can then sit down and open your training menu Select the stat you want to increase by clicking on the button. While you are sitting you will start to accrue percentage in your chosen stat When you reach 100% you get +1 to your selected stat. This is just the first version of this there will be some changes over time. Upgrade Restructuring! So after the results of the last poll we have added back in REAL BREAKs If you don't have a white stone, and you break. If you do have a white stone, Lose 3 from your current grade. The way upgrades are calculated have been changed as well Before it would check the upgrade rate of your current level Now it checks the potential upgrade first before doing the actual calculation IE if you are +5 and use a purple and random a +3 to that. Instead of using the rate for +5 it uses the rate for + 8. But with the reintroduction of that, we have made changes to the upgrade and break rates. See table below: Weapon Old New Break Old New 1 100% 100% 1 0% 0% 2 100% 100% 2 0% 0% 3 100% 100% 3 0% 0% 4 100% 100% 4 5% 2.5% 5 100% 100% 5 5% 2.5% 6 100% 100% 6 27% 13.5% 7 50% 60% 7 28% 14% 8 40% 50% 8 29% 14.5% 9 30% 40% 9 30% 15% 10 20% 30% 10 35% 17.5% 11 10% 15% 11 42% 21% 12 5.40% 10% 12 42% 21% 13 5.40% 10% 13 42% 21% 14 5.40% 10% 14 42% 21% 15 5.40% 8% 15 42% 21% ☆ 0% 5.5% ☆ 0% 25% ★ 0% 5.5% ★ 0% 25% Armor Old New Break Old New 1 100% 100% 1 0% 0% 2 100% 100% 2 0% 0% 3 100% 100% 3 0% 0% 4 100% 100% 4 0% 0.0% 5 60% 100% 5 5% 2.5% 6 50% 60% 6 5% 2.5% 7 40% 50% 7 7% 6% 8 30% 40% 8 7% 6.0% 9 20% 30% 9 27% 13.5% 10 10% 15% 10 28% 14% 11 5.4% 10% 11 29% 14.5% 12 5.4% 10% 12 30% 15% 13 5.4% 10% 13 31% 15.5% 14 5.4% 10% 14 32% 16% 15 5.4% 8% 15 33% 16.5% ☆ 0% 6.5% ☆ 0% 18% ★ 0% 6.5% ★ 0% 18%
    8 points
  27. IF ITS BROKEN THEN FIX IT! Fixed the repair all button Fixed quest arrow not shown with the proper color once quest is completed Fixed big number of unread mails Fixed Majins changing back to white when adult. Fixed Pure Majin Crash. Fixed Dojo Scramble Request causing a crash Fixed Dojo Scramble Response causing a crash Fixed more warnings in source. Fixed some property related crashes. Bank inventories are now movable Bank bar is now movable and moves all inventories at once //New feature Server-side tweaks. LP Bonus for CON is equalized across all classes. Updated the XML library Re-enabled Multi-clienting (for now.) Changed rates for being lower level than your target Update Drop Level Difference for TMQ items Changed Max Level Difference for Rank Battle. Increase range of experience collection for parties Restructure experience based on level difference. Added Several New Titles and Effects for them Added a large amount of art assets to the game Added a new @help command.
    8 points
  28. Token Shop! Token shop is now fully enabled! Token Point Accumulation Rapid Increase Fixed Token Shop Now Works Decreased change-over time on flight acceleration Fixed Token Shop Taking Double The Amount. Added sounds for Upgrade Stones and Dragon Ball drops. Added Effects for Stone Drops Skill Adjustments Skill Changes SHADOW KNIGHTS(oof) Dragon's Oath Time Up 32 >> 45 Deception Range increased 35 >> 64 Intense Concentration Level Decreased to 4 Lowered values (20% anticrit max) Curse Max LP cost reduced 548 >> 419 Bold Strike Bleeding damage now scaling as the following 164/195/232/279 % >> 100/132/169/210 % Self Destruct Cost Increased 350 >> 500 Steal Life Drain Asorb 280 lp every 2 seconds LP Effectiveness boost Increase Max Lp by 2013 >> 2020 LP XD Master Champion Increase Max Energy Defense by 1121 >> 1509 Slash Physical DMG 248 % >> 299 % Cleave Physical Damage 267 % >> 310 % Violent Slice CD 10 >> 20 seconds at max level Big Mouth Energy Wave Energy Damage 99 % >> 150 % maxed Draconic Curse Duration 02:00 >> 01:00 CD 18 seconds >> 1:10
    8 points
  29. Greetings and Salutations. In response to the need for staff I felt the need to place my hat into the ring. While I may not have been with the game long, I'm very familiar with working in a team as well as taking action and responsibility for all things that occur around me. In my normal career I work as as Supervising Director for End User Services and am familiar with working with and recording information in a real time scenario. Additionally, my presence in discord is there and I feel my personality as well as focus on important topics and try to steer conversations to a more resolute solution without the need for devolving rhetoric and insults. This is due to my history on other forums and communities (corporate and private) where I have taken on the responsibilities as team lead or project manger. As for Age Requirement, I am 35 years Old and a Father of Two. I live with my Wife and three pets. I found this game thanks to a multiple sources, the least of which were friends whom have been playing the game for quite a long time. In my years I've worn many badges from Customer Service to IT Support, From Project Management to Direct Team Management. While my In-game knowledge may be a bit lacking, I make up for it with years of experience in this type of position. Admittedly I have had one issue on the Server thus far - this came in the obvious irritation of a junior member whose name is known. I do admit, that in reaction to him I may have lost my temper, though I assure many that this is not my normal response to such levels of irritation and I did do my very best to resolve issues with him in a calm manner. I bring this up because I feel that transparency is important to a position such as this and I want those reviewing applications to know that I regard such issues as important both for public record and for future instances. If chosen for such a position, I bring the following skills with me; - Experience in writing up reports, lists and Review Logs - more than 16 years in customer service and of that nearly 9 years of Management and Project Management Experience. - A Father of two; While this sometimes does not regard as a strength - I have developed a high sense of understanding and patience for others thanks to this trait. - Access to Microsoft Office Products in full including but not limited to Teams and Visio. - A level of IT Understanding for translation into Lamens. WIth this, I hope that Ive given enough information to make a good decision in regards to my application. If you have any further questions or wish to speak to me about this, I'm nearly always available in Discord. Thank you for your consideration; Sincerely, Oboe, Guardian Of Namek.
    8 points
  30. 09/07/2019 Added 'Superior' drop table. Updated all items to Latest Version. Updated Merchant(s) to Latest Version. Add All Latest Items to devdata. Updated Item property Data. Add All Latest Item DFF. Add all Latest Item Animations. Updated Mini-map GUI for new scouter types. Add Master Class Conversion. (Still requires GM). Add Child/Adult Conversion. (Still requires GM). Add random grade to rank 2 items or higher on drop. Convert to Latest Item table, Merchant Table and Newbie Tables. Enabled Netpy shop (Token Shop) Several minor Crash Fixes. Fix crash for Passive Skills Fix Crash for Equipping Items. Fixed crash for consumables. Fix a crash in Trigger System when the rewards table can't be found. Fixed Crash when you have invalid NPC jobs. Updated Skills to be Learn-able without a skill master. Added Channel tags to chat. Fix some logic for showing level on mini-map. Update several functions that required changes due to new item struct. Fixes in the mob structures to actually use the increased rates for XP and Loot Increase available darkness on chat windows. Fix sell price bug Fixed error with incorrect Netpy cost. Fixed items that expire to have actual time on them. Fix Mini-map for Dragon Balls Fix for a couple hairstyles clipping
    8 points
  31. Hey there. Small patch for you guys today. Client Performance fixes for the client Added Fight Indicator on status bar. Fixed bug with some admin tools Fixed aggro conditions. (within 5 levels of the mobs to be chased) Some graphical changes on the character creation menu. Added A couple GM items so you know who we are. Added more options to option window Added "Your name" toggle to turn it off Added "Other Names" toggle to turn all other names off Texture updates All windows are now in English. Attack Textures Updated with English (Thanks Ebon) Server Character deletion timer Mob energy overflow Fix auto attack from command Test with auto attack smoother Aggro on direct damage Party timer increased to 10 minutes Scouter value fix Might have some more for you guys later today Dragonball Black GIF from Dragonball GIFs
    8 points
  32. Currently we are looking for 2-3 Content creators for the server. They will be in charge of adding new content to the game. Currently, we are looking for people to add new maps/quest lines to the game. Shortly we will have quests working so right now the main thing is to add new areas to the game. We have a suite of tools available for this reason specifically. (World editor, quest editor, cinema editor) If you are interested drop an application in the Staff Application form with your experience and other important infos you can find in the staff application announcement thread. Looking forward to hear from some future content creators. -SanGawku
    7 points
  33. If you have any issues patching as of last two patches or before (1.6.0.7 OR 1.7.0.2) Please re-download the client, We're sorry for the inconvenience! Don't forget to backup any screenshots, or user settings if you plan to delete and reinstall. dbour/game/screenshots/ & dbour/game/user/ https://universe.dborevelations.com/download/
    7 points
  34. Its my item and they want it now!! (1.0.7.6) Universe Points are manually allocated currently. Fixed bus crash Fix texture crash with some items. Fixed more sound related crashes. Fixed Server Crash on Logout Fix some DC in CCBD Fix missing Emblem error. Server side performance enhancements Fixed bind on Account cash items. Relaxed the cash shop item restrictions Add new options for Remove Notification bar(Break/upgrade) Add New Option for Hide Gloves(Only takes effect after equipping gloves) Refactored code to allow for multiple char/chat/query servers.
    7 points
  35. I feel like it would be extremely early if you add SSJB. We currently have only 2 forms : Kaioken and SSJ. Here's what I suggest : Option 1 : I suggest that we do the SSJ2 then the SSJ3 then SSGod then the SSJBlue. Option 2 : SSJ2 could be SSJ with lightnings and better stats but I think that it would be useless tbh to add SSJ2, that's why I suggest skipping SSJ2 and going from SSJ to SSJ3. For the SSJ3 hair model you can make a whole new one like the amazing DBS Broly's one. Then, after SSJ3 if implemented, we'll get SSJGod (Just a glowy red recoloring for the base form hairs, pretty easy tbh, and a glowy aura). Then we finish with SSJB. Option 3 : SSJ-->SSJGod--->SSJBlue just like Vegeta (Even if Vegeta has SSJ2, let's say that the SSJ2 in the game is when you're SSJ and your equipments are +12 and gives you lightning around you).
    7 points
  36. Have a cup of tea and hit the like button. Fixed teleporters not being registered. Fixed "Updated X / 15948330" on quest item progress message (in chatbox) Removed tutorial prompt after character creation. Server-side tweaks. Shadow Knight Deception Range increased 35 >> 48 mobs at max 32 Bold Strike Hit damage scaling 210/240/279/310 Steal Life Drain Asorb 200 lp every 2 seconds Master Champion Increase Max Energy Defense by 1121 >> 1709 Ep 2561 >> 2961 Slash Base damage 630 Cleave Base damage is now 886 Dende Ultimate KAmi MErcy lvl 3 base heal adjusted 2822 > 3300 CD adjusted and now scaling as the following 18/17/16/15 Ep cost at lvl 4 1186 >> 1300 Magical Ring Damage % Increased and now scaling as the following for levels 2/3/4 >> 72/89/120 % Plasma Ultimate homing storm lvl 4 263% >> 320% ultimate super rythmic trance 207% >> 252% ultimate rythmic trance 163% >> 199% ultimate critical spiritual damage Now scaling as the following 5/8/11/15 >> 8/11/15/20 ultimate ep control lvl 4 41 >> 52 ultimate burning rythm 237 % >> 263 %
    7 points
  37. Greetings, The tools from DBOCOM are now live on our site (Skill Calculator, World Map and Translator), as-well as our own emblem creator. You can find them in the navigation bar above and on our Home or below; Skill Calculator World Map Emblem Creator If you're interested DBOCOM has gone in-depth on the basics of skills in DBO, and which skills have anime/manga inspirations. You can find that here: http://dbocom.com/skills/ While you're there, feel free to explore the history of DBO, as DBOCOM was the #1 Community Hub for DBO while it was alive. I've also gone an extra step and re-designed them and added some extra features, the Translate Tool will available to those with the Translator rank, which we'll be giving out after we've reached a stable alpha, we'll announce when that is. Skill Calculator The Skill Calculator is now Mobile Friendly. (You can use the Tool on Mobile) You can download the Skill Calculator App on Mobile using Google Chrome, Firefox and Safari by using the "Add to Home Screen" in the menu. You can save the Build via either Bookmarking the page once you're done, or by sharing the url generated. You may notice the skills/values don't match up with ours in game, we're working towards these however. Emblem Creator The Emblem Creator is now Mobile Friendly. (You can use the Tool on Mobile) You can download the Emblem Creator App on Mobile after first visiting the tool using Google Chrome, Firefox and Safari by using the "Add to Home Screen" in the menu. You can preview what the emblem will look like using our Simple Preview, use the arrows to change race. You can directly save an emblem to a device, or share it via url. (on Desktop/PC you can download or share via right-clicking the large emblem and choosing either "Save as" or "Copy". World Map The World Map is now Mobile Friendly. (You can use the Tool on Mobile) You can download the World Map App on Mobile after first visiting the tool using Google Chrome, Firefox and Safari by using the "Add to Home Screen" in the menu. You can mark and share locations with other players by right-clicking an area to mark a location and sending them a link. You may notice the Revealers/Teleporters don't match up with ours in game, we're working towards these however. Translator The Translator is now Mobile Friendly. (You can use the Tool on Mobile) You can now download the Translator App on Mobile after first visiting the tool using Google Chrome, Firefox and Safari by using the "Add to Home Screen" in the menu. The Translator Theme has been upgraded to Dark Mode. The Ability to Download all of your contributions. The Ability to Download the translation efforts thus far This works for all the currently supported languages
    7 points
  38. A few suggestions I would like to address, First of all, I am not sure why TW murdered Disastrous Blow, I think 50% range decrease maybe a bit much but I don't think dropping it down to 10% instead was a good idea. I would personally start it at 30% and level 2 should be around 40% (I believe it didn't have more than 2 SP). Attack Speed should drop to 20% for 1/2 (instead of 26%) and should become 30% for 2/2. I really dislike this skill, so do you two it seems, but I disagree on how to change it. In a 5v5, a party is very hard to kill when there is a DW and an Ultimate present, there is too much tankiness (for lack of a better word) going on in one side. Buffing and small heals can be very annoying to deal with. That being said, I think having it be an AoE Grab would be a generally bad idea that will cause nasty setups. My suggestion makes it pretty useful the way I see it. Increase your Hit rate by a % and Decreases your own Dodge Rate by a 5. Hit rate: 1/5 = +5% 2/5 = +8% 3/5 = +12% 4/5 = +15% 5/5 = +25% Dodge rate: 1/5 = -5% 2/5 = -8% 3/5 = -12% 4/5 = -16% 5/5 = -20% Duration is 10 minutes instead of 1 minute. Same Cooldown, Same EP Usage. Reasoning behind this is because I was the one to consistently nag at the DBOG team back when I was a Mod about a change to the Passive "EP Boost" from EP to FOC. The change was later implemented. If we do the same, we'll be trying to copy them (even if the idea was originally mine, the community will see it negatively). So instead of doing that, make this skill have that effect! The reason for decrease in Dodge rate is simply because there is no use for it to begin with (and I personally think Dodge and Hit rate should work differently) Otherwise, I would keep it with just increasing hit rate. A simple increase in Damage and effective range will help this skill go long ways. Change to 10m Radius instead of 8m. Later, when % Damage is discussed more closely, we will have a better idea of where this skill should be in terms of damage output. Adding a KD effect to this skill at level 2 will help DW very well in PvP. That also means this skill's cooldown needs to be increased. I am heavily against adding a KD effect to this skill because I think giving an AoE move a KD effect generally gives bad results. I am also against giving this skill any sort of CC effect. However, a change to it will be decrease opponent's Dodge Rate. 1/5 = -10% 2/5 = -15% 3/5 = -20% 4/5 = -25% 5/5 = -30% You can see what I'm doing here. Just slightly decrease the gap between hit rate and dodge rate so DW has an easier time landing a hit. Same Duration, Cooldown will be changed to 15 seconds instead of 12. EP Usage stays the same. Instead of making this just a Taunt curse, this will have no Curse properties (meaning it doesn't revolve around Success rate and Resistance Rate). A reliable taunt that works 100% of the time instead of missing it against CC bosses 3 times in a row -.- These are some of the changes I would like to see being buffed in the DW toolkit. Have Fun, B4D4SS
    7 points
  39. Hey ya'll, hope you're doing well! So I wanted to start a discussion for both the purposes of both helping others as well as myself. As many of you are aware TW (Taiwan) was the main server that most of us have played on and is the server that DBOR and DBOG were based on. While the different projects had their own takes and changes, it was still based around the same core meta, and concepts. And as you may know, DBONU is instead using KR (Korea) as its server and while adding TW elements in, is going to be primarily based around KR's system. To be honest, I really don't know ANYTHING about KR. I know it was different and more "balanced", but I'm very unclear as to why and in what ways, and how the game overall played differently. I am also guessing I am not the only one who is in the blank about this, as I've been running into people that didn't even know KR existed. It seems to have been a much more unknown server compared to the far more utilized TW. Therefore, I would like to ask those of you who either played KR or are well versed in its mechanics and gameplay if you could explain to us, those who aren't familiar with it, what the key differences between it and TW were as well as just how people played the game in general. I'm aware DBONU will have its own balancing and its own changes, but understanding the core gameplay will help understand what to expect as well as what improvements could be made, what could be added, and just understand more about DBO's origins as a whole. I feel like this discussion has a lot of benefit to it, and so I pass off the question to you all. Thanks!
    7 points
  40. Can now load Taiwan World files.
    7 points
  41. Hello, DBOUR Community strives to provide members with a thriving gaming community where they can have fun, experience in game, and meet great people in a safe environment. We have created these guidelines to describe what is expected from all members of dbo Universe Revelations. Please take note that this may not entirely encompass all forms of inappropriate or offensive behaviour, and that the staff of DBOUR will address all behaviour that is seen as inappropriate.These rules and guidelines will apply to usernames, forum posts, signatures, and anything that is posted anywhere as part of the DBOUR community. Please take note that being a member of the DBOUR community is a privilege and not a right. The staff of DBOUR reserves the right to restrict access to the community if one breaks these rules, including but not limited to your failure to abide to these guidelines. If you feel we have missed something please send a private message (PM) to DBOUR Staff. English Only: While we are excited to have members from all parts of the world, we require members to use English for communication on the forum. Behaviour: Treat each other well. Most, if not all, communities, are at their best when all members treat one another with respect and courtesy. We ask that when being a member of DBOUR you use the utmost respect towards all players in a civilised and kind manner. Proper Posting: Think before you post. Be sure what you are posting is well thought out , follows the rules, and add to the community. Post in the section of the forum most relevant to what you have to say. Respond to threads in a way that adds to the conversation and stay on topic. Avoid repeating topics. Search the forum first to see if anyone has already started a thread about what you want to post. Makes sure all links you include in posts follow the forum rules as well. No double posting. No flaming for grammar or spelling. Do not bump threads. Do not use DBONU to advertise any of your personal projects or try to sell anything. Inappropriate Content: Insults: No personal insults against another member or moderator. Obscenity and Gore: No excessive blood, no disembowelment or dismemberment, no inappropriate references to bodily functions or structure, and nothing even remotely pornographic. Bullying/Threatening: We do not allow this type of behaviour in any form, whether it is cyber or in real life. Discrimination: We will not tolerate any discrimination based on race, gender, nationality, heritage, or religion. This includes but is not limited to language, either clear or masked, or links that: promote hatred, allude to racial or ethnic slurs, suggest a religion or race or any people group be treated in a negative manner create groups within the community that discriminate against races, religions, nationality, heritage, or other people groups encourage others to single out, shame, or ostracise a member or group of members Impersonating a DBOUR Staff Member: This is strictly forbidden and those found doing so will face severe punishment. This includes but is not limited to: Claiming to have a high or powerful position on the DBOUR staff Claiming to be able to punish or ban members Claiming to have special privileges from the staff. Private Information: Respect the personal privacy of others both on and off the DBOUR forums. We expect that members will not post any private information about others,. Reporting Content: Reported content is handled quickly by forum moderators to ensure the rules are followed and DBOUR's mission statement is being fulfilled. If you see something that looks like spam, please be sure to report it immediately as well.
    7 points
  42. The Forgetful Patch (1.0.7.7) Added new Flight auras ( +1 - +17) Added new Block Auras ( +1 - +17) Begin working on PVP Server/Channel logic. Add pmob and pnpc commands for Game Masters (It's begun.) Added Training point reset at Class Trainers. Added User and Screenshot folders backup function to Launcher One Click Backup and Restore for new Client installs and re-installs. added fps limit, discord rich presence, gamma, showfps to the settings options. Option to disable video and have static image instead place any image with the name "placeholder.jpg" into media/ Universe Points are manually allocated currently. Fixed the Incorrect Flight Animation Attachment. Increase cost of Training Points and Skill Resets (Zeni Sink) Scales with level, prices are still affordable at lower levels. Fixed the Dragon Ball Reward Menu to show only items that apply to your class/race (Quest, Scramble, Hunt) Launcher More clarity to the settings values corrected some incorrect maximum values will correct if there is both mod and .mod in the game folder
    6 points
  43. (Powerin' Up!) My name is John CENA. Fixed error message when binding to same popo stone Fixed out of range crash Updated Budokai Time Format Added more informative formatting for Dragonball Hunt times. Implemented game stats window using the previously called "party search" button Press , (comma) to open game statistics menu. Login screen is now cycles through several locations. Tons of skills updated Added more total skills(Skill max before was 60 now is 120) Removed time limit from skills reset (Can now reset as long as you have the zeni) Updated the 15 minute timer text Changed boss event text Server timed broadcasts updated Client secret tweaks This is the first in a long line up of skill updates for higher level buffs/skills Some skills maybe highered or lowered during this process Mighty Majin Extreme Spirit Up Incrases Soul by 18 Extreme Critical Defense Increases Physical Critical Hit Rate by 16 Extreme Critical Attack Increases Energy Critical Hit Rate by 18 CHEF Extreme Scent Marking Increases Hit Rate by 297 Increase Dexterity by 30 Extreme Fountain of Smell Increases Constitution by 30 % Exreme Defense Breath Increases Physical Defense by 699 Increases Constitution by 41 Extreme Gourmet Mastery Increases Constitution by 41 Increases Energy by 70 ULTIMATE Extreme Strength Up Increases Constitution by 34 Extreme Defense Up Increases Defense Rate by 408 Extreme Miraculous Cheering Increases Energy by 37 Increases Constitution by 39 Extreme Miraculous Body Increases Max Lp by 1382 PLASMA Extreme Plasma Mastery Increase Focus by 37 Increase Hit Rate by 501 Extreme Harmonious Drumbeat Increases Dexterity by 48 Reduces Skill cooldown time by 15 Extreme Burning Rage Increases Energy Attack by 59 Increases Burn defense by 411 KARMA Extreme Karama Mastery Increases Max EP by 2701 Increases Energy Defense by 1366 Extreme Jokin Matter Increases Statuts resistance by 246 (only change betwen level 5 and 6 ) Extreme Agility Rage Increases Dexterity by 39 MARTIAL ARTIST Extreme Fortitude Increases Soul by 21 Increases Energy Critical Damage by 18 % FIGHTER Extreme Swiftness Increases Dodge Rate by 378 Increases Dexterity by 35 Extreme Fighting Mastery Increases Strength by 76 Increases Dexterity by 67 Extreme Evade Up Increases Dodge Rate by 489 Extreme Blitz Fist Increases attack speed by 15 % Upgraded from self target to aoe target at this level Swordsman Extreme Swordsman Mastery Increases Strength by 81 Increase Focus by 70 Extreme Increase Hit Rate Increases Hit Rate by 475 Extreme Increase Critical Hit Rate Increase Physical Critical Hit Rate by 21 Incrases Energy Critical Hit Rate by 21 Extreme Penetrate Increases Dexterity by 39 Increases Physical Critical Damage by 8 % Extreme Glaring Slash Physical/Energy Attack decreases by 16 % Physical/Energy Defense decreases by 16 % CRANE Extrme Focus Increases Focus by 246 Extreme Secrete Crances Success Increases Success Rate by 310 Extreme Crane Discharge Increases Energy by 39 Increases Constitution by 39 Extreme Increase Agility Increases Dexterity by 30 Extreme Resist it Increases status resistance rate by 250 Extreme Put out the Flames 3111 LP recovered RP increases by 200 TURTLE Extreme Prehistoric Turtle Mastery Increases Soul by 56 Increases Energy Critical Hit Rate by 17 Extreme Focus Increases Focus by 24 Extreme Clear Mirror Index Increases Energy Critical Damage by 20 % Increases Hit Rate by 560 WARRIOR Extreme Draconic Protection Increases Physical Defense by 722 Increases max LP by 2011 Extreme Draconic Righteousness Increases Energy Defense by 402 Increases Energy Attack by 21 % Extreme Draconic Spirit Increases Constitution by 24 Increases Energy by 24 DARK WARRIOR Extreme Talon Defense Physical/Energy Defense increases by 766 Extreme FOC Boost Increases Focus by 42 Increases Max EP by 41 % Extreme Rising Spirit Increases Constitution by 30 Extreme Powerful Roar Higher Agro send Ranged increase SHADOW KNIGHT Extreme Rising Spirit Increases Constitution by 30 Extreme Deception Energy Attack Decreases by 34 % DENDE PRIEST Extreme Kami's Aurora 157 EP recovered every 2 seconds Extreme Increase Resistance Increases Reistance Rate by 492 Extreme Increase Energy Increases Energy by 57 POKO Extreme Combatant Mastery Increases Max LP by 3991 Increases Soul by 70 Extreme Kami's Determination Increase Physical Attack by 72 Increases Energy Critical Hit Rate by 18 CHEF Curing Scent lvl 1 Now Gives 1 RP Ultimate Curing Scent Now Gives 2 RP FIGHTER Ultimate High Speed Needle Reduced to 550 %
    6 points
  44. Slap that like button and click that bell. Fixed bug with several skills having instant cast. Fixed bug with skills not requiring previous levels to learn them. Fixed bug with poko pets. Fixed bug with some skills locking out for no reason. Fixed location already registered bug. Added notification ticker for Upgrades, Budokai, CCBD and Item Breaks. < -- New Feature Notification Ticker displays for winners of Budokai. < -- New Feature Notification Ticker displays for Item Breaks >= +10 < -- New Feature Notification Ticker displays for Item Upgrades >= +10 < -- New Feature Notification Ticker displays for CCBD 150 < -- New Feature Custom Sound Per Notification Ticker Type < -- New Feature Shadow Knights Redux Due to the skill bugs from yesterday's patch, we took the time to go over some of the changes made. Curse max LP Cost reduced 548 >> 420 state dmg 330% >> 220% Bold Strike Bleeding damage now scaling 100/132/169/210 % >> 100/139/170/210 % Slash Physical DMG 299% >> 290% Cleave Physical Damage 766 >> 876
    6 points
  45. Welcome, DBOUR Players Sorry, the past few update patch notes weren't the most in depth, I will try my best here to explain everything. Some of these changes you might already know about, but never put explicitly in previous patch notes. In-Game Changes: Text Size Increased. Added Hourly notifications. Open PvP Battles by command now work. Netpy points now accumulate. Dragon Balls drop during hunt. Party: LP and EP values are displayed numerically, not by percent values. Characters: Name Rendering distance increased from 40 to 100. Frame Rate: Increased from 55 to 200 FPS. Textures: Rendering distance increased for both Objects and Terrains. New Levels: 256 → 512 → 1024 → 2048 Old Levels: 200 → 300 → 400 → 512 Upgrade Rates have been changed. Old New 1 100% 100% 2 80% 100% 3 30% 100% 4 60% 100% 5 30% 100% 6 20% 100% 7 0% 70% 8 20% 70% 9 10% 50% 10 5% 50% 11 0% 30% 12 2% 20% 13 0% 10% 14 0% 5% 15 0% 3% Break Rate on item rarity has been changed Old New Common 50 25 Uncommon 60 30 Excellent 70 35 Rare 80 40 Legendary 90 55 Miscellaneous Changes: Several Server Crash issues were fixed. Login Screen has been changed to the DBOUR. The multi-client feature has been disabled. An In-Client Bug Reporter feature has been added. Modding Feature: a folder has been added for YOU (the player) to add textures, GUIs, music, sound effects, ETC. To add a modded texture for a specific item, put your correctly formatted file into For Example: If you want to replace the existing SSJ Texture, you would put the "ik_super_saiyan_01.png" in "mods/texture/effect/" and the client will load your new one as a replacement of the older one! Easy as 1, 2, 3. WORK-IN-PROGRESS Changes: (These are the changes you might expect in the upcoming patch notes) Increased amount of Hair Styles increased amount of Hair Colors. An all new "Who's Online" Menu to help players out. Added Sound Effects on Scripted entities. New Textures, Sound Effects, and Music to be added in. Please Stay Tuned for further updates, and thank you very much for your very appreciated support! DBOUR
    6 points
  46. Those who voted YES But for some reason, your poll says "". Seems like you bugged it somehow. Either way, this is not a topic that is open for Discussion. Dual Clienting ruins every game it is ever allowed in, there is enough evidence to prove it. Want a buffer? Ask for one, that's why the game is online and relies on forming alliances. Can't get one? Tough luck, the game is not meant to be that EASY. Have Fun!
    6 points
  47. Some of the same tools. A lot of the tools we have reworked for our specific causes, and we have made several of our own tools as well. For example, a Table editor for all the files in game, and several other tools we won't disclose.
    6 points
  48. Just wait til you get Mac banned for using cheat engine... ahhh that will be nice. I have done pentesting for the last several years, and implemented my own anticheat on "The WarZ" as well. Don't worry cheaters will be dealt with harshly.
    6 points
  49. Newest Progress On Client. We can now import custom models, and objects into game.
    6 points
  50. that Dude suggested Everything lmao
    5 points