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Showing content with the highest reputation on 01/06/2022 in all areas

  1. IMPROVEMENTS BABY! Fixed an issue where silver boxes was displaying incorrect stats post prop removal. Tweaked movement to push a fix and further analyze issues causing certain skills that stun opponents to not activate. Increased the tax on items offered for sale in AH : 1% TO 5% . This will Prevented players from putting excessive prices on items that are easy to obtain. Removed the dogis you have created from the cash shop and put them back in the Wagu capsules as before. For 60 - 69, increase the repair price by 2,000 zenis per item For 70+ stuffs, increase the repair price by 5,000 zenis per item RP-ball price : 950 Zenis to 5,000 Zenis Turtle book price : 1,000 zenis to 5,000 zenis Bitter Tea price : 1,000 zenis to 5,000 zenis Created other things for the other classes (I can work on it) Reduced the number of loot that falls, you make money too easily by reselling the gears that you drop during the farm. For the new dogis, do not put them in the cash shop to keep its rarity, the prices will be up and force some players to consume their zenis Air Capsule Machine CL-70 prices : 10 000 zenis to 50,000 zenis Auto pot S (100 000) prices : 200,000 zenis in addition to honey bee Auto pot M (300 000) prices : 500,000 zenis in addition to honey bee Auto pot B (500 000) prices : 1,000, 000 zenis in addition to honey bee These aren't the final changes. More to continue when further testing and feedback is given. HUMANS Martial Artist : Spirited Roar : penalizing against physical players, which is why we reduce the loss of defense. On the other hand, for balance, we also reduce the damage. lvl : 7 > 5 Increases Physical attack by : 10% > 13% > 16% > 19% > 22% > 25% > 30% Energy defense decreased % : 5% > 8% > 11% > 14% > 14% > 20% > 25% TO Increases Physical attack by : 10% > 13% > 16% > 20% > 25% Energy defense decreased % : 5% > 7% > 9% > 11% > 15% Prepared to Roar : Same pb for defence Physical defense decreased : 5% > 10% > 15% > 20% TO Physical defense decreased : 5% > 8% > 12% > 15% Kidney shot : Stun Duration : 3 > 4 > 5 > 7 sec TO 2 > 3 > 4 > 5 sec Quick attack : Range : 25M TO 10 > 15 > 20 > 25M Spiritualist : Speed Restrain : simply OP. Because the classes playing this spell have other spells that reduce speed movement. Impossible to move when it is cumulated. Duration : 16 > 18 > 20 > 22 sec Movement decreased : 80% > 80% > 80% > 90% TO Duration : 8 > 9 > 10 > 15 sec Movement decreased : 50% > 55% > 65% > 75% Bug fixed: EP Recovery : I think this spell needs to be replaced because nobody uses it. As the movement reduction has been nerfed, to tip the balance back, I suggest replacing it with another spell. New Spell : Description : Steal EP to Enemy Level : 4 EP Steal : 25% > 50% > 75% > 120% ADD Range : 20M Fighter : Thunder : just stun and kill SK or ultimate in 5 sec. KEEP THE OLD STATS Increases Attack speed % : 50% Increases Physical damage % : 10% Increases Movement Speed %: 30% STAY : the spell can be used on SSJ1 and SSJ2 (The spell can already Pass the CAP Speed). Ki burst : this liability is never used. Reduce Ep cost : 15 > 19 > 25 > 32 > 41 TO Reduce Ep cost : 15 > 19 > 25 > 32 > 41 Add Energy crit rate : 5 > 8 > 11 > 14 > 17 High Speed Needle : minor nerf Physical Damage% : 362% > 398% > 434% > 471% TO Physical Damage% : 340% > 378% > 414% > 440% Super High Speed Needle : more damage for short CD Physical Damage% : 447% > 492% > 537% > 581% > 626% TO Physical Damage% : 410% > 448% > 474% > 501% > 560% Swordsman : Burning Attack : we make the swordman energy look more interesting. On the other hand we remove the RP damage which makes the spell broken. Energy Damage (inc. when crit) : 304 > 354 > 415 > 489 > 575 > 676 Energy Damage % (inc. when crit) : 164 > 181 > 197 > 213 > 230 > 246 TO Energy Damage % (inc. crit) : 204 > 223 > 243 > 273 > 338 > 422 Burning every 2 sec : 58 > 78 > 92 > 115 > 148 > 180 Bug Fixed : Remove RP DAMAGE. Scintillation : stack a lot OP. Cooldown : 300 Sec TO Duration : 90 Sec Yield : I think the swordsman will be more interesting in PVE with this minor improvement Maximum LP decreases by 10% > 14% > 18% TO 10% > 15% > 20% Focused Gravity Break : minor up for damage and increased range. Energy Damage% : 208% > 229% > 250% > 271% > 292% Range 10M TO Energy Damage% : 210% > 235% > 255% > 275% > 313% Range 20M Increase Critical Hit Rate : Hybrid Choose Increases Physical Critical Hit Rate by : 5 > 8 > 12 > 17 TO Increases Physical Critical Hit Rate by : 5 > 8 > 12 > 17 Add - Increases Energy Critical Hit Rate by : 5 > 8 > 12 > 17 Slash Flash : penetrating doesn't work. So we need to improve our skills. “Penetrate” Damage% : 193% > 213% > 232% > 251% > 271% TO “Penetrate” Damage% : 198% > 220% > 245% > 265% > 300% Focused Kamehameha : up the range. Range 10M TO Range 25M Glaring Slash : because remove Attribute. Decreases Attack/Defence attribute : 16 > 18 > 20 > 23 > 26 > 30 TO Decreases Physical/Energy defense% : 9 > 10 > 11 > 12 > 14 > 16 Turtle Hermit : Turtle Rod Strike : The problem with this spell is the reduction of movement. When used with the Speed Restrain, it is impossible to move for several seconds. The goal is to nerf the reduction. On the other hand, for the spell to remain useful. Energy Damage% : 141% > 153% > 164% > 177% > 197% All enemies within 4M of the target on 32 target Movement Speed decreased by 4 TO Energy Damage% : 142% > 166% > 189% > 226% > 286% All enemies within 8M of the target on 32 target Spirit Rod : Same problem as Turtle Rod Strike. Duration of slow : 13 sec Energy Damage : 181% > 187% > 200% > 214% > 228% All enemies within 6M of the target on 32 target Movement Speed decreased by 4 TO Duration of slow : 4 > 5 > 6 > 7 > 8 sec Energy Damage% : 182% > 200% > 228% > 246% > 288% All enemies within 8M of the target on 32 target Movement Speed decreased by 3 Crane Hermit : Fan out : yes, you got it, the problem is the same as the turtle's, accumulating 2 or 3 movement reduction completely prevents a physical player from moving. Movement Speed decreased by 3 removed Master Fan out : same pb. Duration : 10 sec Movement Speed decreased by 3 > 3 > 3 > 3 > 4 TO Duration : 12 sec (V1.0 > 8 +4) Movement Speed decreased by 3 Thousand Slashes : To OP (PVE) % explosion of Dots : 70% TO % explosion of Dots : 60% Freeze : Too Long for PVP. Useless in PVE Duration : 18 > 20 > 25 TO Duration : 5 > 8 > 15 Graceful Backstab : To OP (PVE). Lp Reduce % : 26 > 29 > 33 TO Lp Reduce % : 20 > 25 > 30 Try Beam Canon : In compensation for the cranium nerves, we are adding a burn on one of its important spells to make it more accessible against anti bleeding players. Cast : 3 sec Removed - Energy Damage : 450 > 547 > 666 > 823 > 1012 > 1246 Energy Damage% : 322 > 369 > 418 > 470 > 525 > 582 TO Cast : 2 sec Energy Damage% : 222 > 269 > 318 > 370 > 425 > 482 Add - Burn : 90 > 100 > 110 > 120 > 130 > 140 MAJINS Mighty Majin : Evade Up : Dodge is useless. Increases Dodge Rate : 39 > 74 > 127 TO Increases Dexterity : 8 > 12 > 17 Shield : Let's increase the number of prevented damage to make the spell more interesting to play in PVE and PVP. Prevent Damage : 507 > 797 > 1156 TO Prevent Damage : 1000 > 1500 > 2000 Enchanting Breeze: Because remove the property. Reflect physical/energy damage : 3 > 6 > 9 TO Change - Add physical/energy damage rate % : 3 > 6 > 10 Provoke : reduces the time of the taunt to facilitate the mighty's tank. Cooldown 45 > 42 sec To 42 > 38 sec Wonder Majin : Spiritual Power-Up : Unlike the turtle and spiritualist buff, this one gives almost no damage stats. Increases Energy Attack : 5 > 8 > 12 > 17 TO Increases Energy Attack : 11 > 16 > 28 > 37 Unbreakable Elastic : This spell is problematic for burst classes in Energy. It only takes one spell to end the fight. On the PVE side, it is not really useful because the class is not often played as a tank. Reflect Energy Damage : 50% > 90% > 150% TO Reflect Energy Damage : 25% > 50% > 80% Poisonous Dark Beam : The spell has a low debuff and low damage. Debuff is more interresting Poison Damage Every 2 Seconds : 10 > 20 > 30 Energy Defense decreased : 86 > 143 > 225 TO Poison Damage Every 2 Seconds : 15 > 25 > 40 Energy Defense decreased : 180 > 340 > 520 Ultimate Majin : Miraculous Body : This spell is not really useful compared to the other buffs provided by our buffer. This is why I propose to increase the LP. Increased Max LP : 482 > 593 > 743 > 915 > 1142 TO Increased Max LP : 483 > 740 > 1102 > 1524 > 2146 Musical Mastery : Increases Energy : 6 > 12 > 21 > 34 > 51 > 74 TO Add - Increases Dexterity : 6 > 10 > 16 > 22 > 28 > 35 Miraculous Fitness : Increases Atk/Def property : 6 > 7 > 9 >13 > 18 TO Change - all damage rate % : 5 > 6 > 8 > 10 > 13 Add - Burn Defense : 15 > 30 > 45 > 60 > 90 Detoxifying Breeze : avoid spam. Cooldown : 12 sec TO Cooldown : 20 sec Double Dynamite Horn : avoid spam. Cooldown : 12 sec TO Cooldown : 16 sec Grand Chef Majin : Spiritual Scent : need to up for more interesting.. Increases Max EP : 270 > 396 > 557 > 754 Increases EP regeneration : 18 > 27 > 38 > 51 TO Increases Max EP : 300 > 550 > 800 > 1050 Add - Increases EP recovery every 2 seconds : 25 > 50 > 75 > 105 Rising Strength : As I was saying, we need to make up for the lack of hit rate on the Big Boss, so I propose to add extra stats on the Passive. Increases Strength : 10 > 15 > 22 > 30 TO Increases Strength : 15 > 22 > 30 > 42 Increases Focus : 8 > 12 > 16 > 20 Karma Majin : Hesitation : this spell lasts for 23 seconds, enough to not play at all during the game... In exchange, you can reduce your level to let karma place your points elsewhere Duration of prevent : 10 > 12 > 14 > 16 > 18 > 23 TO Duration of prevent : 4 > 6 > 8 > 10 > 12 > 15 Anger Explosion : Need more range, it’s an explosion Spell ! All enemies within 10 > 12 > 14 > 16 > 18M on 32 Target TO All enemies within XXM on 32 Target 12 > 15 > 18 > 21 > 25 Playful Doll : 40 seconds duration at max level? It's crazy! Duration of Confusion : 20 > 25 > 30 > 35 > 40 TO Duration of Confusion : 10 > 12 > 14 > 16 > 20 Karma implosion : to make it more usable. Cooldown : 16sec Energy Damage% : 278 > 329 > 386 > 461 > 543 Energy Damage% : 176% > 194% > 214% > 229% > 247% All enemies within 3M in a straight of the target on 32 target TO Cooldown : 18 > 16 > 14 > 12 > 10 sec Energy Damage% : 280 > 349 > 406 > 491 > 587 Energy Damage% : 196% > 234% > 267% > 309% > 377% All enemies within 12M of the target on 32 target AREA CIRCLE Plasma Majin : Harmonious Drumbeat : Plasma playing Only Energy, the DEX is useless for itself Increased Dexterity : 14 > 18 > 21 > 27 > 34 > 42 TO Increased Focus : 14 > 18 > 21 > 27 > 34 > 42 Burning Rage : Need to be like another buff. Duration : 2 minutes TO Duration : 20 minutes Black Hole Beat : BUG FIXED (problem has RP CAST) Cast : 2 > 2 > 3 > 3 > 4 sec Cooldown : 22 Sec Energy Damage : 328 > 383 > 556 > 659 > 930 Energy Damage% : 194% > 213% > 305% > 330% > 440% All enemies within 6M of the target on 32 Target TO Cast : 2 sec Cooldown : 20 Sec Energy Damage : 329 > 410 > 556 > 699 > 930 Energy Damage% : 195% > 213% > 250% > 330% > 480% All enemies within XXM of the target on 32 Target : 12 > 14 > 16 > 18 > 20 (RP Cast change) NAMEKIANS Warrior : Draconic force : Since the addition of the property, this buff has become a mess, the Namek does almost no damage. It takes 1 damage on most bosses. Dende would be bored playing with him. And I don't want to talk about PVP... We can use this buff to attract players to the physical DW. Increases attack and defense property : 29 > 40 > 55 > 82 (Woah) TO Increases LP Max Up : 254 > 346 > 493 > 928 Increases Strength : 8 > 10 > 12 > 16 Special Beam Cannon : this spell should be a must for a Namek! Affects specified Target & . 3 > 4 > 5 > 6 > 7M in a Straight line on 40 Target TO Affects specified Target & 20M in a Straight line on 32 Target Dragon Clan : Kami’s Hope : Same for this LP Recovered every 2 seconds : 50 > 83 > 137 > 221 TO LP Recovered every 2 seconds : 70 > 123 > 157 > 245 Super Ignite : Cause Poko and Dende need to hunt DB like all classes. Energy Damage : 126 > 156 > 204 Energy Damage % : 124% > 142% > 166% All enemies within 6M in a Straight line on 32 target TO Energy Damage : 226 > 256 > 304 Energy Damage % : 224% > 272% > 366% All enemies within 12M of the target on 32 target (Circle Area) Dark Warrior : Cyclone : For this one, it does almost nothing, 3 x less damage than the energy seat, the area is small. Physical Damage % : 213% > 227% > 241% > 256% > 271% Hite rate Decreased : 10% Duration : 14 sec Cooldown : 12 sec All enemies within 12M on 32 Target TO Physical Damage % : 213% > 237% > 261% > 306% > 391% Add - Physical defense Decreased : 5% > 6% > 8% > 10% > 12% Duration : 6 > 6 > 7 > 7 > 8 Sec Cooldown : 18 > 17 > 16 > 15 > 14 sec All enemies within 20M on 32 Target Dragon’s Punishment : Life’s Steal OP. Recover LP% : 491 > 548 > 618 > 716 > 817 TO Recover LP% : 491 > 538 > 598 > 647 > 708 Dragon Strike : the dark warrior tank but does no real damage. Physical Damage % : 238% > 262% > 288% > 410% Cooldown : 14sec TO Physical Damage % : 240% > 289% > 365% > 460% (x1.5 from behind) Cooldown : 14 > 13 > 12 > 10 sec FOC Boost : Need to Focus for Namek. Increases max EP : 238 > 562 > 988 > TO Increases Strength : 15 > 25 > 42 Increases Focus : 10 > 15 > 25 Sharp Slice : not having much control, we add one for the dark warrior. Remove - Physical Damage : 232 > 274 > 322 > 384 Physical Damage % : 117% > 128% > 140% > 152% Cooldown : 8 sec TO Physical Damage % : 130% > 161% > 195% > 244% Add - Stun duration: 2 > 2 > 3 > 3 Cooldown : 12 sec Deep Strike : need more damage Physical Damage % : 125% > 137% > 150% > 162% TO Physical Damage % : 170% > 209% > 245% > 310% Shadow Knight : Intense Concentration : replace dodge by Focus. example (testing) : SM does 4k damage in Crit on him. impossible to kill Sk. Increases Dodge rate : 30 > 60 > 90 > 120 > 150 Increases Block critical hit : 5% > 10% > 15% > 20% > 25% TO Increases Focus : 5 > 8 > 12 > 16 > 25 Increases Block critical hit : 5% > 8% > 11% > 14% > 20% Dragon’s Oath : time is to long. Duration : 20 > 24 > 28 > 32 TO Duration : 8 > 12 > 16 > 20 Bold Strike : minor nerf. Damage % : 265 > 291 > 308 > 346 Bleed every 2 seconds: 140 > 155 > 175 > 200 TO Damage % : 255 > 271 > 293 > 325 Bleed every 2 seconds: 140 > 155 > 175 > 190 Poko Priest : Kami Awakening : this spell is not supposed to be there, the % is huge in addition to already having one. Speed attack % : 24% > 29% > 34% > 40% TO Speed attack % : 20% > 23% > 26% > 30% First Law of the Demon Stone : Cooldown : 6 Sec Energy Damage% : 94% > 104% > 113% > 122% > 132% TO Cooldown : 5 Sec Energy Damage% : 125% > 154% > 173% > 222% > 292% Second Law of the Demon Stone : Energy Damage% : 155% > 171% > 186% > 202% > 217% All enemies within 6M of the target on 32 Target TO Energy Damage% : 194% > 213% > 235% > 280% > 340% All enemies within 15M of the target on 32 Target Dende Priest : Kami’s Healing Technique : with this technique, an average healer heals an average of 15,000. He only needs one spell to heal his group completely. Too easy and boring. That's also why I put up the regeneration spells in exchange, otherwise they would be useless in the CC. increases the effect of recovery Skill : 200% > 400% > 800% TO increases the effect of recovery Skill : 200% > 350% > 600% Kami’s Aurora : a small increase will be required for this one if we nerf the Kami Healing Technique. EP Recovered every 2 seconds : 34 > 65 > 107 All members within 6M of the target on 8 Targets TO EP Recovered every 2 seconds : 40 > 78 > 131 All members within 8M of the target on 8 Targets Final Healing Waves : Another regeneration, but this time we will make it more interesting. Duration : 00:10 TO Duration : 00:15 Unleashed Spirit : Increases Max LP : 361 > 527 > 818 Increases Max EP : 283 > 414 > 637 TO Increases Max LP : 400 > 720 > 1080 Increases Max EP : 350 > 700 > 1100 AURA / TITLE NEW EFFECT : Green Title : Faithful Dragon : increases physical/energy defense by 3% increases the anti-crit by 5% Concentrated Dragon : Increases max LP by 300 increases the anti-crit by 8% Dragon Glory : Increases max LP by 300 increases physical/energy defense by 5% Dragon Blessing : Increases max LP by 500 increases the anti-crit by 10% increases physical/energy defense by 10% Blue Title : Storm Fighter : Increases Focus by 10 Increases movement speed by 2 Storm Speed : Increases RP Speed charge by 10 Increases movement speed by 3 Hurricane Katana : Increases Focus by 15 Increases RP Speed charge by 15 Shining Storm : Increases RP Speed charge by 20 Increases Focus by 25 Increases movement speed by 5 Red Title : Powerful Idealist Increases Physical Attack by 10 Increases physical damage by 3% Powerful Dreamer Increases physical critical Hit rate by 5 Increases physical damage by 5% Godly Flame Increases Physical Attack by 20 Increases physical critical Hit rate by 10 Godly Soul Increases Physical Attack by 30 Increases physical critical Hit rate by 15 Increases physical damage by 8% Warm Heart Increases Energy Attack by 10 Increases Energy damage by 3% Royal Soul Increases Energy critical Hit rate by 5 Increases Energy damage by 5% Shining Sun Increases Energy Attack by 20 Increases Energy critical Hit rate by 10 Immortal Soul Increases Energy Attack by 30 Increases Energy critical Hit rate by 15 Increases Energy damage by 8%
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