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Showing content with the highest reputation on 12/08/2020 in all areas

  1. Happy Festive Season Replaced Quest Textures for NEW QUEST and QUEST COMPLETE Changed font used by Client Major Launcher Changes Restructured the entire backend of the launcher Speeds should be incredibly quicker It can now self repair missing or corrupt files More verbose logging for error handling Now told exactly what it's doing for more transparency Added language options for English, Taiwanese, Portuguese, Spanish and Korean French pending. Added a redist folder with all required software needed for the launcher and game to run. Added two batch programs to the client to automatically swap compatibility to windows 7 for people who are still using windows 7 and one to set administrator for client and launcher. Please redownload the client from here to get this patch If you are running 32bit windows, you need to extract this to your launcher directory 32Bit Windows Launcher Translation Tool has finished development! finally. With this Patch we'll be adding Taiwanese and Korean back to the game, as well as adding Portuguese and Spanish. We'll put up applications for people who might want to contribute to these soon. Christmas Event added to: Karin Village Kokkara Village Bee Village Snail Village Buu Memorial Dende's Lookout Snowy Grass, Falling Snow, and Christmas Carols also added Added Santa Mob Added Santa Muten Roshi Added Sleigh Vehicle Christmas Tree of Might Turles Mob New Event coin added with Christmas Event. Added Two new reoccurring events (Fish, and Fairy) Added new richness Items: Bardock Multiverse SSJ4 Gogeta Wig SSJ4 Gogeta Wig (Copies Hair Color) SSj4 Gogeta Body (Copies Hair Color) SSj4 Gogeta Body GT Vegeta Costume EoZ Goku Dogi EoZ Vegeta Dogi Future Gohan Dogi Prince Vegeta Costume GT Goku Dogi Trunks Cell Costume Trunks Z!Broly Ripped Jacket Kefla Costume Mihawk Costume and Sword Saiyaman Undershirt Dogi (Fixed) Turles Dogi Change cost of Salon (Max 700K at LV75) Training Points are now much more rapid. 100 seconds per point instead of 900 seconds. Added more budokai times (was added in a previous match, but listed here) Mobs will no longer follow you up vertical inclines and will respect the Y Axis. Such case as mobs appearing on the lookout. Added Text Effects to almost all Text in game Added new font to the game Chat Item Linking is coming! Preliminary Implementation has begun on this feature. This will allow you to link an item directly in chat for someone else to view it. Pets have received more work, and are nearing completion. New Donation Information For those that wish to use PayPal to donate, we have a new payment processor, Kofi. You can find that under "Donate" -> "Ko-fi" in our Forum Navigation menu. This is preferred over using Patreon as you don't need have a subscription and it's a one off payment. Human Chat bubble color, now matches the other races color theme Preliminary code done for original scouter UI New Interaction camera with NPCs. Add Event Reward Command for GMs (grants everyone in a certain radius of the GM rewards) no more fighting over drops, you show up at an event, and participate, you get a reward. High grade Multi-Gamble Capsules now have a guaranteed minimum of 2 items. Universe Points are manually allocated currently. Dojo War fails to start correctly. Some TMQ Effects don't show/play Plasma Majin Masterclass Item is still bugged Grand Chef Ball Transformation is still incorrect Glasses and Masks are still incorrect on some children/adults Fixed crash when item is missing Fixed crash with item name is missing Fix Crash when hovering on certain dropped items Fix crash from "Multiple World Play Concepts of same grade active" Fixed Crash when selecting a mob that doesn't exist visually Warfog Fix (Map Revealers) TMQ Launch and Landing Cinematics now work correctly Fixed Piccolo Dogi to be sellable/tradable Fix Bounded Drops from UDs Fix Budokai not teleporting again Fix Ranked Battle for Night Battle Fixed odd spamming of logs Potential Fix for Quest Range causing Invalid distance Fixed AuctionHouse isLock error. Fixed Dialog Window for Dragon Scramble Fixed NPC/MOB Transformation command (Mira's completing CC150 in the distant future.) Fixed the bug where Guild, Friend-list and or Ignore-list would desync when swapping channels Finally, wow. Fix Human Adult Female Item Positioning Fixed Animations for flying male humans CC125 Boss now generates Aggro Updated Scramble Times Changed Toon Outline thickness on items Fixed Free camera being affected by World Max Height. World Map Updates Bunch of work on our Tools so we can provide even better content. Skill Changes Crane Hermit: Crane Discharge: (With 1 Con now giving 100LP to all classes this skill made crane way too healthy) LV 1 = 14 CON & ENG > 15 CON & ENG LV 2 = 19 CON 20 ENG > 20 CON & ENG LV 3 = 26 CON & ENG > 25 CON & ENG LV 4 = 39 CON & ENG > 30 CON & ENG Put out the Flames: Reverted to retail state and increased the heal (Being able to get RP at the beginning of a battle was way too strong) LV 1 = 100 RP > Cures burn LV 2 = 100 RP > Cures burn LV 3 = 100 RP > Cures burn LV 4 = 200 RP > Cures burn LV 1 = 1754 LP > 2754 LP LV 2 = 2246 LP > 3246 LP LV 3 = 2846 LP > 3846 LP LV 4 = 3111 LP > 4222 LP Graceful backstab: Removed too much LP vs bosses and needed a tweak LV 1 = -26% Max LP > -23% Max LP LV 2 = -29% Max LP > -26% Max LP LV 3 = -33% Max LP > -29% Max LP Tri-Beam Cannon: Increase the effective radius Radius was too small and which made it otherwise not viable for farming compared to other classes. lv 1 = 8 x 8 > 8 x 8 lv 2 = 8 x 8 > 12 x 12 lv 3 = 8 x 8 > 13 x 13 lv 4 = 8 x 8 > 14 x 14 lv 5 = 8 x 8 > 15 x 15 lv 6 = 8 x 8 > 16 x 16 Dodon Barrage: Reduced Phy. Def Reduction Reduces way more defense than it says on paper when using Power RP LV 1 = -400 > -400 Phy. Def LV 2 = -700 > -700 Phy. Def LV 3 = -1000 > -850 Phy. Def LV 4 = -1400 > -1000 Phy. Def Turtle Hermit: Clear Mirror Index: Increased duration (Mainly a quality of life change) Duration = 10 minutes > 20 minutes at all levels Physical Defense Boost: Sacrificed way too much Eng. Def for very little Phy. Def LV 1 = +179 Phy. Def/-346 Eng. Def > +4% Phy. Def /-4% E. Def LV 2 = +326 Phy. Def/-651 Eng. Def > +8% Phy. Def /-8% E. Def LV 3 = +524 Phy. Def/-1048 Eng. Def > +12% P.Def /-12% E. Def Spiritual Defense Boost: Sacrificed way too much Phy. Def for very little Eng. Def LV 1 = +179 Eng. Def/-346 Phy. Def > +4% Eng .Def/-4% Phy .Def LV 2 = +326 Eng. Def/-651 Phy. Def > +8% Eng. Def/-8% Phy. Def LV 3 = +524 Eng. Def/-1048 Phy. Def > +12% Eng. Def/-12% Phy. Def Scatter Shot: Added another level to make it more viable for farming LV 6 = deal 689 + 356% Eng. DMG in a 12M circle around the target. Martial Artist: Yield: To add a bit more viability to the skill when used in PVE and PVP situations LV 1 = -10% Max LP > -12% Max LP LV 2 = -14% Max LP > -16% Max LP LV 3 = -18% Max LP > -20% Max LP Spirited Roar: FT/SM who use this skill will be more vulnerable to energy damage LV 1 = -5% Eng. Def > -3% Eng. Def LV 2 = -5% Eng. Def > -4% Eng. Def LV 3 = -5% Eng. Def > -5% Eng. Def LV 4 = -5% Eng. Def > -6% Eng. Def LV 5 = -5% Eng. Def > -7% Eng. Def LV 6 = -5% Eng. Def > -8% Eng. Def LV 7 = -5% Eng. Def > -10% Eng. Def Quick Attack Increased range due to accidently change in previous patch. At all levels Range increased to 18M Swordsman: Scintillation: Was too strong since it was stackable No longer stackable. Energy Recovery: You have to invest at least 4 SP, as it was too strong before. LV 1 = 100 RP > 100 RP LV 2 = 100 RP > 100 RP LV 3 = 200 RP > 100 RP LV 4 = 200 RP > 200 RP LV 5 = 300 RP > 200 RP LV 6 = 300 RP > 300 RP Burning attack: The burning DOT added to much damage, so changed back to upfront damage LV 5 = 575 Eng. DMG + 100 burn damage per 2 sec(8 sec max) > 789 + 381% Eng. DMG Increased EP cost = 359 > 591 LV 6 = 676 Eng. DMG + 150 burn damage per 2 sec(10 sec max)> 992 + 445% Eng. DMG, Increased EP cost = 411 > 777 Gravity Break: Tweaked to make Energy type Swordsman equally usable compared to physical Added Knockdown RP to LV 4 Focus Gravity: Added Knockdown RP to LV 6 Flash Slash: To help lower level players All levels skill radius changed to 18m from 4m from LV 1 - 4 Glaring Slash: Quality of life change Increased RP cooldown at LV 6 from 24 cd to 27 cooldown reduction Fighter: Increase Hit rate Passive: Added another level (to make it the same as the SM variant) LV 5 = 475 Hitrate up from 426 at LV 4 Swiftness: To balance out with other buff duration times, cooldown didn't support it's duration. Increased duration from 90 sec to 300 sec but increased cooldown from 240 sec to 480 sec at LV 6. Plasma Majin Slowing Drumbeat Not many things will slow cast time especially in PVP. Replaced Cast time increase with cooldown time increase Harmonious Drumbeat: Plasma is an energy based class and will rely more on FOC then it will on DEX Replaced DEX for FOC Black Hole Beat: more range per level increase so they can stay at a range Increased the range on "All enemies within %m of the target on 32 targets" LV 1 6m > 10m LV 2 6m > 12m LV 3 6m > 14m LV 4 6m > 16m LV 5 6m > 18m Burning Rage Buffed duration to 20 mins as the cooldown didn't justify the duration. Changed its duration to 20 mins EP Control (Passive) Same passive as Karma Majin Replaced EP Regen to ENG ATK. Karma Majin: Hesitation: To match the strength of the skill, cooldown time has increased. Increased Cooldown to 3 minute from 1 minute. EP Control (Passive): Same passive as Plasma Majin Replaced EP Regen to ENG ATK. Dark Warrior: Dragons Pledge Duration was 1 min while cooldown was 15 mins, is more effective switched Changed duration to 15 mins and cooldown to 1 min Warrior: Charging Fist: Giving Warrior more gap closer when arm pull is on cooldown Increased Range 13m > 15m Mighty Majin: Enchanting Breeze: Changed from reflect to increase offense/defense stats LV 1 3% Phy. / Eng. Reflect > 3% PHY/ENG Increase LV 2 6% Phy./Eng. Reflect > 6% PHY/ENG Increase LV 3 9% Phy./Eng. reflect > 9% PHY/ENG Increase Dende Priest: Kami's Healing Technique: Healing% bonus was lowered Had extreme survivability vs all other classes in PVP situations LV 1 200% healing increase > 200% healing increase LV 2 400% healing increase > 350% healing increase LV 3 800% healing increase > 500% healing increase Poko Priest Kami's Awakening: Change ATK Speed to Movement speed buff (Can now target pets and players) LV 1 10% Movement Speed LV 2 15% Movement Speed LV 3 20% Movement Speed LV 4 25% Movement Speed LV 1 Physical Defense 221% LV 2 Physical Defense 302% LV 3 Physical Defense 474% LV 4 Physical Defense 638%
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